package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.entity.Entity; public class ModelMan extends ModelArmorBase { public ModelMan() { super(0); head = new ModelRendererObj(ResourceManager.player_manly_af, "Head"); body = new ModelRendererObj(ResourceManager.player_manly_af, "Body"); leftArm = new ModelRendererObj(ResourceManager.player_manly_af, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F); rightArm = new ModelRendererObj(ResourceManager.player_manly_af, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F); leftLeg = new ModelRendererObj(ResourceManager.player_manly_af, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F); rightLeg = new ModelRendererObj(ResourceManager.player_manly_af, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F); } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); GL11.glEnable(GL11.GL_LIGHTING); bindTexture(ResourceManager.player_manly_tex); head.render(0.0625F); body.render(0.0625F); leftArm.render(0.0625F); rightArm.render(0.0625F); leftLeg.render(0.0625F); rightLeg.render(0.0625F); GL11.glPopMatrix(); } public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7, RenderPlayer render) { this.isSneak = par1Entity.isSneaking(); setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); head.copyRotationFrom(render.modelBipedMain.bipedHead); body.copyRotationFrom(render.modelBipedMain.bipedBody); leftArm.copyRotationFrom(render.modelBipedMain.bipedLeftArm); rightArm.copyRotationFrom(render.modelBipedMain.bipedRightArm); leftLeg.copyRotationFrom(render.modelBipedMain.bipedLeftLeg); rightLeg.copyRotationFrom(render.modelBipedMain.bipedRightLeg); GL11.glPushMatrix(); GL11.glEnable(GL11.GL_LIGHTING); bindTexture(ResourceManager.player_manly_tex); head.render(0.0625F); body.render(0.0625F); leftArm.render(0.0625F); rightArm.render(0.0625F); leftLeg.render(0.0625F); rightLeg.render(0.0625F); GL11.glPopMatrix(); } }