package com.hbm.entity.missile; import com.hbm.entity.particle.EntitySSmokeFX; import com.hbm.explosion.ExplosionLarge; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityBombletTheta extends EntityThrowable { double decelY = 0.1D; double accelXZ = 0.1D; public EntityBombletTheta(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; Vec3 vector = Vec3.createVectorHelper(motionX, 0, motionZ); vector = vector.normalize(); vector.xCoord *= accelXZ; vector.zCoord *= accelXZ; this.motionY -= decelY; this.motionX -= vector.xCoord; this.motionZ -= vector.zCoord; if(motionY < -0.75D && !worldObj.isRemote && rand.nextInt(10) == 0) { EntityBombletSelena selena = new EntityBombletSelena(worldObj); selena.posX = this.posX; selena.posY = this.posY; selena.posZ = this.posZ; selena.motionX = rand.nextGaussian(); selena.motionY = rand.nextGaussian(); selena.motionZ = rand.nextGaussian(); selena.decelY = this.decelY; selena.accelXZ = this.accelXZ; worldObj.spawnEntityInWorld(selena); } this.rotation(); if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) { ExplosionLarge.explodeFire(worldObj, this.posX + 0.5F, this.posY + 0.5F, this.posZ + 0.5F, 50.0F, true, true, true); } this.setDead(); } if(!this.worldObj.isRemote) this.worldObj.spawnEntityInWorld(new EntitySSmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); } protected void rotation() { float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } } @Override protected void onImpact(MovingObjectPosition p_70184_1_) { } @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 25000; } }