## Added * Plushies ## Changed * The fluid burner, heat exchanging heater and cooling tower now use the single steel pipe items instead of the larger steel pipes * Reduced the amount of condensers needed for crafting the cooling towers * Liquefactors and solidifiers now have a base processing time of 5 seconds per operation (instead of 10) * Added some info to the coltass about how the coltan deposit works * Moved some NEI handlers around, fluid containers are now listed last and radiolysis is now listed right after cracking, since they have the same recipes * The autocrafter's inputs are now limited to 4 items per slot * Autocrafters can now receive stacked items again (except for items with containers), if they do not exceed the 4 item threshold * Bedrock ores now produce bedrock ore fragments instead of straight outputs, one fragment is equivalent to a nugget * Fragments also differ in stack size when produced, most primary fractions yield 9 (equal to the previous full powder), but things with lower demands/higher value like bismuth now yield substantially less * The base speed of the large mining drill when mining bedrock has been reduced by 80%, it is now advisable to either invest in upgrades early on or use multiple drills * The bedrock ore processor now has a base speed of 30 seconds ## Fixed * Fixed crash caused by decontaminating items with the radiolysis machine * Fixed ICFs not forming correctly depending on the orientation * Fixed electrolyzer metal recipe config not working * Fixed the meteor charms not working when used on helmets * Fixed NEI handler for the ICF's consturction showing inconsistent values * Fixed radiolysis recipes not showing up in NEI unless the usage recipes are loaded first * Fixed autocrafter's grid not properly updating when using NEI drag and drop for the filter * Fixed all carbon-based crucible materials having the wrong ID, this fix will shift IDs but prevent collisions with silicon