package com.hbm.config; import net.minecraftforge.common.config.Configuration; public class MobConfig { public static boolean enableMaskman = true; public static int maskmanDelay = 60 * 60 * 60; public static int maskmanChance = 3; public static int maskmanMinRad = 50; public static boolean maskmanUnderground = true; public static boolean enableRaids = false; public static int raidDelay = 30 * 60 * 60; public static int raidChance = 3; public static int raidAmount = 15; public static int raidDrones = 5; public static int raidAttackDelay = 40; public static int raidAttackReach = 2; public static int raidAttackDistance = 32; public static boolean enableElementals = true; public static int elementalDelay = 30 * 60 * 60; public static int elementalChance = 2; public static int elementalAmount = 10; public static int elementalDistance = 32; public static boolean enableDucks = true; public static boolean enableMobGear = true; public static boolean enableHives = true; public static int hiveSpawn = 256; public static double scoutThreshold = 5; public static int scoutSwarmSpawnChance = 2; public static boolean waypointDebug = false; public static int largeHiveChance = 5; public static int largeHiveThreshold = 30; public static int swarmCooldown = 120; public static int baseSwarmSize = 5; public static double swarmScalingMult = 1.2; public static int sootStep = 50; public static int[] glyphidChance = {50, -40}; public static int[] brawlerChance = {5, 35}; public static int[] bombardierChance = {20, -15}; public static int[] blasterChance = {-15, 40}; public static int[] behemothChance = {-30, 45}; public static int[] brendaChance = {-50, 60}; public static int[] johnsonChance = {-50, 60}; public static double spawnMax = 50; public static boolean enableInfestation = true; public static double baseInfestChance = 5; public static double targetingThreshold = 1; public static boolean rampantMode = false; public static boolean rampantNaturalScoutSpawn = false; public static double rampantScoutSpawnThresh = 20; public static int rampantScoutSpawnChance = 1000; public static boolean scoutInitialSpawn = false; public static boolean rampantExtendedTargetting = false; public static boolean rampantDig = false; public static boolean rampantGlyphidGuidance = false; public static double rampantSmokeStackOverride = 0.4; public static double pollutionMult = 3; public static void loadFromConfig(Configuration config) { final String CATEGORY = CommonConfig.CATEGORY_MOBS; enableMaskman = CommonConfig.createConfigBool(config, CATEGORY, "12.M00_enableMaskman", "Whether mask man should spawn", true); maskmanDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.M01_maskmanDelay", "How many world ticks need to pass for a check to be performed", 60 * 60 * 60); maskmanChance = CommonConfig.createConfigInt(config, CATEGORY, "12.M02_maskmanChance", "1:x chance to spawn mask man, must be at least 1", 3); maskmanMinRad = CommonConfig.createConfigInt(config, CATEGORY, "12.M03_maskmanMinRad", "The amount of radiation needed for mask man to spawn", 50); maskmanUnderground = CommonConfig.createConfigBool(config, CATEGORY, "12.M04_maskmanUnderound", "Whether players need to be underground for mask man to spawn", true); enableRaids = CommonConfig.createConfigBool(config, CATEGORY, "12.F00_enableFBIRaids", "Whether there should be FBI raids", false); raidDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.F01_raidDelay", "How many world ticks need to pass for a check to be performed", 30 * 60 * 60); raidChance = CommonConfig.createConfigInt(config, CATEGORY, "12.F02_raidChance", "1:x chance to spawn a raid, must be at least 1", 3); raidAmount = CommonConfig.createConfigInt(config, CATEGORY, "12.F03_raidAmount", "How many FBI agents are spawned each raid", 15); raidAttackDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.F04_raidAttackDelay", "Time between individual attempts to break machines", 40); raidAttackReach = CommonConfig.createConfigInt(config, CATEGORY, "12.F05_raidAttackReach", "How far away machines can be broken", 2); raidAttackDistance = CommonConfig.createConfigInt(config, CATEGORY, "12.F06_raidAttackDistance", "How far away agents will spawn from the targeted player", 32); raidDrones = CommonConfig.createConfigInt(config, CATEGORY, "12.F07_raidDrones", "How many quadcopter drones are spawned each raid", 5); enableElementals = CommonConfig.createConfigBool(config, CATEGORY, "12.E00_enableMeltdownElementals", "Whether there should be radiation elementals", true); elementalDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.E01_elementalDelay", "How many world ticks need to pass for a check to be performed", 30 * 60 * 60); elementalChance = CommonConfig.createConfigInt(config, CATEGORY, "12.E02_elementalChance", "1:x chance to spawn elementals, must be at least 1", 2); elementalAmount = CommonConfig.createConfigInt(config, CATEGORY, "12.E03_elementalAmount", "How many elementals are spawned each raid", 10); elementalDistance = CommonConfig.createConfigInt(config, CATEGORY, "12.E04_elementalAttackDistance", "How far away elementals will spawn from the targeted player", 32); enableDucks = CommonConfig.createConfigBool(config, CATEGORY, "12.D00_enableDucks", "Whether pressing O should allow the player to duck", true); enableMobGear = CommonConfig.createConfigBool(config, CATEGORY, "12.D01_enableMobGear", "Whether zombies and skeletons should have additional gear when spawning", true); enableHives = CommonConfig.createConfigBool(config, CATEGORY, "12.G00_enableHives", "Whether glyphid hives should spawn", true); hiveSpawn = CommonConfig.createConfigInt(config, CATEGORY, "12.G01_hiveSpawn", "The average amount of chunks per hive", 256); scoutThreshold = CommonConfig.createConfigDouble(config, CATEGORY, "12.G02_scoutThreshold", "Minimum amount of soot for scouts to spawn", 1); spawnMax = CommonConfig.createConfigDouble(config, CATEGORY, "12.G07_spawnMax", "Maximum amount of glyphids being able to exist at once through natural spawning", 50); targetingThreshold = CommonConfig.createConfigDouble(config, CATEGORY, "12.G08_targetingThreshold", "Minimum amount of soot required for glyphids' extended targeting range to activate", 1D); scoutSwarmSpawnChance = CommonConfig.createConfigInt(config, CATEGORY,"12.G10_scoutSwarmSpawn", "How likely are scouts to spawn in swarms, 1 in x chance format", 2); largeHiveChance = CommonConfig.createConfigInt(config, CATEGORY,"12.G11_largeHiveChance", "The chance for a large hive to spawn, formula: 1/x", 5); largeHiveThreshold = CommonConfig.createConfigInt(config, CATEGORY,"12.G12_largeHiveThreshold", "The soot threshold for a large hive to spawn", 20); waypointDebug = CommonConfig.createConfigBool(config, CATEGORY,"12.G13_waypointDebug", "Allows glyphid waypoints to be seen, mainly used for debugging, also useful as an aid against them", false); //Infested structures enableInfestation= CommonConfig.createConfigBool(config, CATEGORY, "12.I01_enableInfestation", "Whether structures infested with glyphids should spawn", true); baseInfestChance = CommonConfig.createConfigDouble(config, CATEGORY, "12.I02_baseInfestChance", "The chance for infested structures to spawn", 5); //Glyphid spawn stuff config.addCustomCategoryComment(CATEGORY, "General Glyphid spawn logic configuration\n" + "\n" + "The chances work in a simple way:\n" + "The base chance is the stock chance of the bug to spawn within a swarm, unaffected by soot\n" + "As soot increases, the spawn rate of the bug increases until it reaches a limit determined by the modifier\n" + "If the default chance is negative, the mob will not spawn by default, and the lower it is,\n" + "The longer it takes for the modifier to make it positive\n" + "If the Modifier is negative, the bug will spawn less often in swarms,\n" + "And its place will be taken over by another one.\n" + "\n" + "The formula for glyphid spawning chance is: (chance + (modifier - modifier / (soot/10)))" + "The formula for glyphid swarm scaling is: (baseSwarmSize * Math.max(swarmScalingMult * soot/sootStep, 1))"); baseSwarmSize = CommonConfig.createConfigInt(config, CATEGORY, "12.GS01_baseSwarmSize", "The basic, soot-less swarm size", 5); swarmScalingMult = CommonConfig.createConfigDouble(config, CATEGORY, "12.GS02_swarmScalingMult", "By how much should swarm size scale by per soot amount determined below", 1.2); sootStep = CommonConfig.createConfigInt(config, CATEGORY, "12.GS03_sootStep", "The soot amount the above multiplier applies to the swarm size", 50); swarmCooldown = CommonConfig.createConfigInt(config, CATEGORY, "12.GS04_swarmCooldown", "How often do glyphid swarms spawn, in seconds", 120) * 20; glyphidChance = CommonConfig.createConfigIntList(config, CATEGORY, "12.GC01_glyphidChance", "Base Spawn chance and soot modifier for a glyphid grunt", new int[]{50, -45}); brawlerChance = CommonConfig.createConfigIntList(config, CATEGORY, "12.GC02_brawlerChance", "Base Spawn chance and soot modifier for a glyphid brawler", new int[]{10, 30}); bombardierChance = CommonConfig.createConfigIntList(config, CATEGORY, "12.GC03_bombardierChance", "Base Spawn chance and soot modifier for a glyphid bombardier", new int[]{20, -15}); blasterChance = CommonConfig.createConfigIntList(config, CATEGORY, "12.GC04_blasterChance", "Base Spawn chance and soot modifier for a glyphid blaster", new int[]{-5, 40}); behemothChance = CommonConfig.createConfigIntList(config, CATEGORY, "12.GC05_behemothChance", "Base Spawn chance and soot modifier for a glyphid behemoth", new int[]{-30, 45}); brendaChance = CommonConfig.createConfigIntList(config, CATEGORY, "12.GC06_brendaChance", "Base Spawn chance and soot modifier for a glyphid brenda", new int[]{-50, 60}); johnsonChance = CommonConfig.createConfigIntList(config, CATEGORY, "12.GC07_johnsonChance", "Base Spawn chance and soot modifier for Big Man Johnson", new int[]{-50, 60}); String rampantDesc = "Rampant Mode changes glyphid behavior and spawning to be more aggressive, changes include:\n" + "\n" + "Glyphid Scouts will naturally spawn alongside normal mobs if soot levels are above a certain threshold\n" + "Glyphids will always have the extended targetting enabled\n" + "Glyphids can dig to waypoints\n" + "The Glyphids will expand always toward your base\n" + "Scouts will spawn from the start, making glyphids start expanding off the bat\n" + "Smokestacks have reduced efficiency, only reducing soot by 40%\n"; config.addCustomCategoryComment(CATEGORY,rampantDesc); //TODO: Disable this before release rampantMode = CommonConfig.createConfigBool(config, CATEGORY, "12.R01_rampantMode", "The main rampant mode toggle, enables all other features associated with it", false); config.addCustomCategoryComment(CATEGORY, "The individual features of rampant can be used regardless of whether the main rampant toggle is enabled or not"); rampantNaturalScoutSpawn = CommonConfig.createConfigBool(config, CATEGORY,"12.R02_rampantScoutSpawn", "Whether scouts should spawn natually in highly polluted chunks", false); rampantScoutSpawnChance = CommonConfig.createConfigInt(config, CATEGORY, "12.R02.1_rampantScoutSpawnChance", "How much soot is needed for scouts to naturally spawn", 20); rampantScoutSpawnThresh = CommonConfig.createConfigDouble(config, CATEGORY, "12.R02.2_rampantScoutSpawnThresh", "How often scouts naturally spawn per mob population, 1/x format, the bigger the number, the more uncommon the scouts", 600); rampantExtendedTargetting = CommonConfig.createConfigBool(config, CATEGORY,"12.R03_rampantExtendedTargeting", "Whether Glyphids should have the extended targetting always enabled", false); rampantDig = CommonConfig.createConfigBool(config, CATEGORY,"12.R04_rampantDig", "Whether Glyphids should be able to dig to waypoints", false); rampantGlyphidGuidance = CommonConfig.createConfigBool(config, CATEGORY,"12.R05_rampantGlyphidGuidance", "Whether Glyphids should always expand toward a player's spawnpoint", false); rampantSmokeStackOverride = CommonConfig.createConfigDouble(config, CATEGORY, "12.R06_rampantSmokeStackOverride", "How much should the smokestack multiply soot by when on rampant mode", 0.4); scoutInitialSpawn = CommonConfig.createConfigBool(config, CATEGORY,"12.R07_scoutInitialSpawn", "Whether glyphid scouts should be able to spawn on the first swarm of a hive, causes glyphids to expand significantly faster", false); pollutionMult = CommonConfig.createConfigDouble(config, CATEGORY, "12.R08_pollutionMult", "A multiplier for soot emitted, whether you want to increase or decrease it", 1); if(rampantMode){ rampantNaturalScoutSpawn = true; rampantExtendedTargetting = true; rampantDig = true; rampantGlyphidGuidance = true; scoutSwarmSpawnChance = 1; scoutThreshold = 0.1; RadiationConfig.pollutionSpreadThreshold = 25; if(pollutionMult == 1) { pollutionMult = 2; RadiationConfig.pollutionSpreadEfficiency = 0.2 / pollutionMult; } else RadiationConfig.pollutionSpreadEfficiency = 0.1 / pollutionMult; RadiationConfig.sootFogThreshold *= pollutionMult; } } }