## Added * Redstone-over-radio lever * Big breaker switches * Up to two per module, side by side * Can send different RoR values based on the lever's position * Redstone-over-radio indicator lights * Colored indicator light panels with labels on them * Up to six lights per module * Will light up when an RoR signal falls within the configured threshold ## Changed * All RoR panels now have basic item descriptions informing about the screwdriver requirement for configuration * EMP grenades now deal 5x damage against anything with powered armor * Decreased base damage to compensate * EMP grenades now destroy machines in a small radius like an EMP missile would * Grenades are no longer affected by nuclear blasts or other grenade explosions * Players no longer receive the starting guide book on first spawn since it's now very outdated * All RoR panels now have QMAW integration * Legacy plasma heater and plasma heater hatches which are still found in crashed space ships can now be dismantled into steel pipes, copper pipes and analog circuits * Removed legacy plasma block * RoR panels now have OpenComputers integration, allowing otherwise fixed parameters like gauge thresholds, channels, and button commands to be adjusted on the fly * Solinium blasts now use the new higher poly sphere model and frame interpolation, making the expansion smoother * Using a defuser on paintable cables/pipes/tubes that already have a paint applied will toggle the overlay, makng the cable/pipe/tube blend in perfectly * Mufflers installed on force fields now disable the loud spark noise caused by impacts ## Fixed * Fixed the grenade crafting handler not checking if a shell/filling combination is even valid, allowing weird combos * Fixed dispenser fired laser grenades crashing the game * Fixed schrabidium grenade being obscenely powerful for no reason * Fixed annihilator recipe config throwing an error about the recipe list being empty, even though the recipe list should indeed be empty on purpose