package com.hbm.render.entity; import org.lwjgl.opengl.GL11; import com.hbm.entity.effect.EntityCloudFleija; import com.hbm.entity.effect.EntityCloudFleijaRainbow; import com.hbm.lib.RefStrings; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderCloudRainbow extends Render { private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/Sphere.obj"); private IModelCustom blastModel; public float scale = 0; public float ring = 0; public RenderCloudRainbow() { blastModel = AdvancedModelLoader.loadModel(objTesterModelRL); scale = 0; } @Override public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { render((EntityCloudFleijaRainbow)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } public void render(EntityCloudFleijaRainbow cloud, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glScalef(cloud.age, cloud.age, cloud.age); GL11.glColor3ub((byte)cloud.worldObj.rand.nextInt(0x100), (byte)cloud.worldObj.rand.nextInt(0x100), (byte)cloud.worldObj.rand.nextInt(0x100)); GL11.glScalef(0.5F, 0.5F, 0.5F); blastModel.renderAll(); GL11.glScalef(1/0.5F, 1/0.5F, 1/0.5F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); for(float i = 0.6F; i <= 1F; i += 0.1F) { GL11.glColor3ub((byte)cloud.worldObj.rand.nextInt(0x100), (byte)cloud.worldObj.rand.nextInt(0x100), (byte)cloud.worldObj.rand.nextInt(0x100)); GL11.glScalef(i, i, i); blastModel.renderAll(); GL11.glScalef(1/i, 1/i, 1/i); } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return null; } }