// Date: 05.02.2018 14:57:42 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelB92 extends ModelBase { // fields ModelRenderer Muzzle1; ModelRenderer Barrel1; ModelRenderer Barrel2; ModelRenderer Grip; ModelRenderer Front1; ModelRenderer Front2; ModelRenderer Body; ModelRenderer Top; ModelRenderer GripBottom; ModelRenderer Handle; ModelRenderer HandleBack; ModelRenderer Frame1; ModelRenderer Frame2; ModelRenderer Frame3; ModelRenderer Trigger; ModelRenderer BackPlate1; ModelRenderer Back; ModelRenderer BackPlate2; ModelRenderer Pump1; ModelRenderer Pump2; ModelRenderer BodyPlate; public ModelB92() { textureWidth = 64; textureHeight = 64; Muzzle1 = new ModelRenderer(this, 22, 36); Muzzle1.addBox(0F, 0F, 0F, 2, 3, 2); Muzzle1.setRotationPoint(-24F, 0.5F, -1F); Muzzle1.setTextureSize(64, 64); Muzzle1.mirror = true; setRotation(Muzzle1, 0F, 0F, 0F); Barrel1 = new ModelRenderer(this, 0, 0); Barrel1.addBox(0F, 0F, 0F, 24, 2, 3); Barrel1.setRotationPoint(-24F, 1F, -1.5F); Barrel1.setTextureSize(64, 64); Barrel1.mirror = true; setRotation(Barrel1, 0F, 0F, 0F); Barrel2 = new ModelRenderer(this, 0, 5); Barrel2.addBox(0F, 0F, 0F, 22, 1, 2); Barrel2.setRotationPoint(-22F, 0.5F, -1F); Barrel2.setTextureSize(64, 64); Barrel2.mirror = true; setRotation(Barrel2, 0F, 0F, 0F); Grip = new ModelRenderer(this, 0, 8); Grip.addBox(0F, 0F, 0F, 20, 3, 4); Grip.setRotationPoint(-20F, 3F, -2F); Grip.setTextureSize(64, 64); Grip.mirror = true; setRotation(Grip, 0F, 0F, 0F); Front1 = new ModelRenderer(this, 10, 36); Front1.addBox(0F, 0F, 0F, 2, 4, 4); Front1.setRotationPoint(-22F, 0.5F, -2F); Front1.setTextureSize(64, 64); Front1.mirror = true; setRotation(Front1, 0F, 0F, 0F); Front2 = new ModelRenderer(this, 0, 36); Front2.addBox(0F, 0F, 0F, 2, 6, 3); Front2.setRotationPoint(-22F, 0F, -1.5F); Front2.setTextureSize(64, 64); Front2.mirror = true; setRotation(Front2, 0F, 0F, 0F); Body = new ModelRenderer(this, 0, 15); Body.addBox(0F, 0F, 0F, 15, 7, 4); Body.setRotationPoint(0F, 0.5F, -2F); Body.setTextureSize(64, 64); Body.mirror = true; setRotation(Body, 0F, 0F, 0F); Top = new ModelRenderer(this, 28, 60); Top.addBox(0F, 0F, 0F, 15, 1, 3); Top.setRotationPoint(0F, 0F, -1.5F); Top.setTextureSize(64, 64); Top.mirror = true; setRotation(Top, 0F, 0F, 0F); GripBottom = new ModelRenderer(this, 24, 43); GripBottom.addBox(0F, 0F, 0F, 18, 1, 2); GripBottom.setRotationPoint(-18F, 5.5F, -1F); GripBottom.setTextureSize(64, 64); GripBottom.mirror = true; setRotation(GripBottom, 0F, 0F, 0F); Handle = new ModelRenderer(this, 0, 45); Handle.addBox(0F, 0F, 0F, 6, 15, 4); Handle.setRotationPoint(6F, 7F, -2F); Handle.setTextureSize(64, 64); Handle.mirror = true; setRotation(Handle, 0F, 0F, -0.2268928F); HandleBack = new ModelRenderer(this, 20, 46); HandleBack.addBox(5.5F, 0F, 0F, 1, 15, 3); HandleBack.setRotationPoint(6F, 7F, -1.5F); HandleBack.setTextureSize(64, 64); HandleBack.mirror = true; setRotation(HandleBack, 0F, 0F, -0.2268928F); Frame1 = new ModelRenderer(this, 28, 57); Frame1.addBox(0F, 0F, 0F, 7, 1, 2); Frame1.setRotationPoint(0.5F, 11F, -1F); Frame1.setTextureSize(64, 64); Frame1.mirror = true; setRotation(Frame1, 0F, 0F, 0F); Frame2 = new ModelRenderer(this, 28, 51); Frame2.addBox(0F, 0F, 0F, 2, 4, 2); Frame2.setRotationPoint(-2F, 6.5F, -1F); Frame2.setTextureSize(64, 64); Frame2.mirror = true; setRotation(Frame2, 0F, 0F, 0F); Frame3 = new ModelRenderer(this, 46, 57); Frame3.addBox(0F, -1F, 0F, 3, 1, 2); Frame3.setRotationPoint(-2F, 10.5F, -1F); Frame3.setTextureSize(64, 64); Frame3.mirror = true; setRotation(Frame3, 0F, 0F, 0.5235988F); Trigger = new ModelRenderer(this, 36, 53); Trigger.addBox(0F, 0F, 0F, 2, 3, 1); Trigger.setRotationPoint(4F, 7F, -0.5F); Trigger.setTextureSize(64, 64); Trigger.mirror = true; setRotation(Trigger, 0F, 0F, 0.1919862F); BackPlate1 = new ModelRenderer(this, 56, 53); BackPlate1.addBox(-1F, 0F, 0F, 1, 4, 3); BackPlate1.setRotationPoint(15F, 0F, -1.5F); BackPlate1.setTextureSize(64, 64); BackPlate1.mirror = true; setRotation(BackPlate1, 0F, 0F, -0.5235988F); Back = new ModelRenderer(this, 42, 49); Back.addBox(0F, 0F, 0F, 2, 4, 4); Back.setRotationPoint(15F, 3.5F, -2F); Back.setTextureSize(64, 64); Back.mirror = true; setRotation(Back, 0F, 0F, 0F); BackPlate2 = new ModelRenderer(this, 48, 5); BackPlate2.addBox(-2F, 0F, 0F, 2, 4, 4); BackPlate2.setRotationPoint(15F, 0.5F, -2F); BackPlate2.setTextureSize(64, 64); BackPlate2.mirror = true; setRotation(BackPlate2, 0F, 0F, -0.4886922F); Pump1 = new ModelRenderer(this, 46, 29); Pump1.addBox(0F, 0F, 0F, 7, 2, 2); Pump1.setRotationPoint(10F, 1F, -1F); Pump1.setTextureSize(64, 64); Pump1.mirror = true; setRotation(Pump1, 0F, 0F, 0F); Pump2 = new ModelRenderer(this, 44, 33); Pump2.addBox(0F, 0F, 0F, 3, 3, 7); Pump2.setRotationPoint(17F, 0.5F, -3.5F); Pump2.setTextureSize(64, 64); Pump2.mirror = true; setRotation(Pump2, 0F, 0F, 0F); BodyPlate = new ModelRenderer(this, 0, 26); BodyPlate.addBox(0F, 0F, 0F, 14, 5, 5); BodyPlate.setRotationPoint(1.5F, 2F, -2.5F); BodyPlate.setTextureSize(64, 64); BodyPlate.mirror = true; setRotation(BodyPlate, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Muzzle1.render(f5); Barrel1.render(f5); Barrel2.render(f5); Grip.render(f5); Front1.render(f5); Front2.render(f5); Body.render(f5); Top.render(f5); GripBottom.render(f5); Handle.render(f5); HandleBack.render(f5); Frame1.render(f5); Frame2.render(f5); Frame3.render(f5); Trigger.render(f5); BackPlate1.render(f5); Back.render(f5); BackPlate2.render(f5); Pump1.render(f5); Pump2.render(f5); BodyPlate.render(f5); } public void renderAnim(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, float tran) { Pump1.offsetX += tran; Pump2.offsetX += tran; render(entity, f, f1, f2, f3, f4, f5); Pump1.offsetX -= tran; Pump2.offsetX -= tran; } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }