package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import com.hbm.render.util.RenderMiscEffects; import com.hbm.tileentity.bomb.TileEntityNukeBalefire; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderNukeFstbmb extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fstbmb_tex); ResourceManager.fstbmb.renderPart("Body"); ResourceManager.fstbmb.renderPart("Balefire"); TileEntityNukeBalefire bf = (TileEntityNukeBalefire)tileEntity; if(bf.loaded) { bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/misc/glintBF.png")); RenderMiscEffects.renderClassicGlint(tileEntity.getWorldObj(), f, ResourceManager.fstbmb, "Balefire", 0.0F, 0.8F, 0.15F, 5, 2F); FontRenderer font = Minecraft.getMinecraft().fontRenderer; float f3 = 0.04F; GL11.glTranslatef(0.815F, 0.9275F, 0.5F); GL11.glScalef(f3, -f3, f3); GL11.glNormal3f(0.0F, 0.0F, -1.0F * f3); GL11.glRotatef(90, 0, 1, 0); GL11.glDepthMask(false); GL11.glTranslatef(0, 1, 0); font.drawString(bf.getMinutes() + ":" + bf.getSeconds(), 0, 0, 0xff0000); GL11.glDepthMask(true); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }