package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.generic.BlockPedestal.TileEntityPedestal; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class RenderPedestalTile extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y + 1, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); RenderHelper.enableStandardItemLighting(); TileEntityPedestal pedestal = (TileEntityPedestal) te; if(pedestal.item != null) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; ItemStack stack = pedestal.item.copy(); GL11.glScaled(1.5, 1.5, 1.5); if(!(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType()))) { GL11.glTranslated(0, 0.125, 0); GL11.glRotatef(player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * interp + 180, 0.0F, -1.0F, 0.0F); if(!RenderManager.instance.options.fancyGraphics) { GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); } GL11.glTranslated(0, Math.sin((player.ticksExisted + interp) * 0.1) * 0.0625, 0); } else { GL11.glTranslated(0, Math.sin((player.ticksExisted + interp) * 0.1) * 0.0625 + 0.0625, 0); } EntityItem dummy = new EntityItem(te.getWorldObj(), 0, 0, 0, stack); dummy.hoverStart = 0.0F; RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; } GL11.glPopMatrix(); } }