## Added * Redstone-over-Radio Terminal * Allows commands to be sent manually, command line style * Supports single commands and repeated ones (polling) * Grenade machinegun * 30rnd automatic 40mm grenade weapon firing at 120 RPS * Can be upgraded with an auxiliary electric engine to double the firerate * Automatic thresher * A specialized machine for automatically harvesting crops in a 7x7 area * Replaces the buzzsaw's temporary functionality to do just that (the buzzsaw now loses that ability) * Drops harvested items using a chute instead of leaving them on the farmland * When cutting down hemp, willows, and other NTM double plants, only the top part will be cut off, no matter where the thresher touches it * Can also harvest items from sunflowers and tall grass without breaking the blocks * Can also handle tall plants like cacti and sugar cane * New big-ass tank * Successor to the BAT9k * Larger footprint, way more storage space * Needs to be placed on a proper foundation or else it'll sink into the ground * Legacy BAT9ks can be recycled in a tier 3 anvil * AUTOCAL Automatic Calculator * Highly advanced programmable RoR device * Can send and receive signals and do calculations with the same system as NTM's calculator * Vending machines * Comes in snack machine and soda machine variants * The machines can be purchased off of bobmazon for 64 caps each * Use vending machine tokens as currency, which can be found occasionally in most structures * New blast furnace * 3x3 base, 7 blocks tall * Can be accelerated with hot air blast (just compressed air in a boiler) * The faster it is supplied with hot air blast, the faster it gets * Uses smarter IO, one port can supply all slots without needing to configure anything or have multiple item inputs * A firebox burning coal can already take the blast furnace to 130% speed (default speed with no blast at all is 50%) * Produces flue gas, a new type of exhaust that can be burned ## Changed * RoR graphs can now have their min and max bounds set to a fixed number * This should make it easier to accurately tell the difference/scale of values when they exist in an expected range (for example, RBMK temperatures) * RoR controllers now use polling by default, since state change is unable to actually perform a function unless the state changes, preventing repeated commands * HE/RF converters now have a tooltip showing their buffered energy * Updated the models of the cage lamp, fluorescent light and halogen lamp * 528 mode now has a new config for enabling gravity on machines * Machines not on solid ground will tilt, causing them to break * Still a work in progress, not all machines make use of it yet * The ZIRNOX for example will continue to operate when tilted, however the pipes will disconnect, resulting in a fatal loss of cooling * Slightly adjusted the automatic buzzsaw's texture * Mobs can no longer spawn on most versions of concrete * Notable exceptions are mossy and cracked concrete bricks * Increased the yield of lye from wood ash * All fluid tanks larger than barrels now have dynamic IO speed instead of providing their entire contents instantly * Tank fill will slow down the fuller the tank becomes, tank drain also slow downs as it gets emptier * This means that multiple tanks in IO mode in the same network will still ping pong, but only a small portion of fluid will be "lost" (i.e. invisible due to subtick transfer operations) * The stinger is now classified as a special weapon * The carbine can now take a scope * The battery socket now renders supports when a block is placed on top of it, allowing somewhat aesthetic stacking of sockets * The bayonet weapon attachment now uses regular steel plates instead of weapon steel, making them available as early as the blast furnace * Adjusted some 528 mode recipes * Removed the template crates entirely for being literally useless * Oil bubbles can no longer go down to Y:0, they now have a minimum center height of Y:15 * The automatic buzzsaw and thresher now have sound loops when active * The shredder auto shotgun now uses the plasma damage type instead of laser * Added "nitra to ammunition" recipe in the assembly machine, turning large piles of nitra into random casings/propellants * Removed more unused blocks to free up block IDs * Removed the old iron barrel * Removed the factory hull blocks * Removed the vacuum block that has been unused for like 5 years at this point * Removed five of the 10 sturdy ladder variants because they were hella ugly anyway * Added a new alternate recipe "instant aggregate" in the chemical plant, turning 16 cobblestone into 8 gravel and 8 sand * Added a new alternate recipe for making obsidian in the chemical plant * Removed the water and steam geysers, which were so obscenely rare most people have never seen either one of them, and became functionally useless without the old geothermal generator * Moved the napalm recipe to the chemical plant * Moved the microchip (all variants) and atomic clock recipes to the assembler * The analog and integrated circuit boards now have alternate recipes in the assembler * Removed two of the older motor recipes in the arc welder * The only remaining recipe is the dense red copper one * Using state of the art anti-leave-the-screen technology, recipe tooltips (and most tooltips used by `GuiInfoScreen`) should no longer leave the screen * This means that the recipe selector can now have the tooltip follow the mouse instead of being eternally stuck in the corner * Recipe selector tooltips now have a nice orange and yellow border * The nuclear charge and demolition nuclear grenade charge now need neutron reflectors * Schrabidium grenade charges now use CMB steel instead of bronze * The satellite base now only uses a medium thruster instead of a large one, making it no longer post pyrolysis * The steel recipe in the crucible now requires flux * The recipe is also now a fair bit slower (still faster than a blast furnace overall) * Remodeled the catalytic reformer * Crane structure * Crane structure ## Fixed * Fixed RoR graph showing the wrong name in the GUI * Fixed polling option in RoR controllers reading dead signals * Fixed state change in RoR controllers not allowing repeat commands * Fixed RoR transmitter sending empty signals when unused mappings apply * Fixed hopper IO for battery sockets being entirely broken * Fixed cargo elevators not dropping the correct amount of segments * Fixed broken config check causing smithing recipes in anvils to always be tier 1 * Fixed potential client desync when placing or removing lids on a hot RBMK * Fixed custom missile launch pad cores not being obtainable in 528 mode * Fixed industrial turbines never fully spinning down * Fixed bricked furnace IO not working right