package com.hbm.blocks.generic; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.items.ItemAmmoEnums.Ammo44Magnum; import com.hbm.items.ModItems; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class BlockCrate extends BlockFalling { List crateList; List weaponList; List leadList; List metalList; List redList; public BlockCrate(Material p_i45394_1_) { super(p_i45394_1_); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) { if(player.getHeldItem() != null && player.getHeldItem().getItem().equals(ModItems.crowbar)) { if(!world.isRemote) { dropItems(world, x, y, z); world.setBlockToAir(x, y, z); world.playSoundEffect(x, y, z, "hbm:block.crateBreak", 0.5F, 1.0F); } return true; } return false; } public void setDrops() { crateList = new ArrayList(); weaponList = new ArrayList(); leadList = new ArrayList(); metalList = new ArrayList(); redList = new ArrayList(); // Supply Crate BlockCrate.addToListWithWeight(crateList, ModItems.syringe_metal_stimpak, 10); BlockCrate.addToListWithWeight(crateList, ModItems.syringe_antidote, 5); BlockCrate.addToListWithWeight(crateList, ModItems.clip_revolver_iron, 9); BlockCrate.addToListWithWeight(crateList, ModItems.clip_revolver, 7); BlockCrate.addToListWithWeight(crateList, ModItems.clip_revolver_gold, 4); BlockCrate.addToListWithWeight(crateList, ModItems.clip_revolver_lead, 6); BlockCrate.addToListWithWeight(crateList, ModItems.clip_revolver_cursed, 5); BlockCrate.addToListWithWeight(crateList, ModItems.clip_rpg, 5); BlockCrate.addToListWithWeight(crateList, ModItems.clip_fatman, 1); BlockCrate.addToListWithWeight(crateList, ModItems.clip_mp40, 7); BlockCrate.addToListWithWeight(crateList, ModItems.clip_uzi, 7); BlockCrate.addToListWithWeight(crateList, ModItems.clip_uboinik, 7); BlockCrate.addToListWithWeight(crateList, ModItems.clip_lever_action, 5); BlockCrate.addToListWithWeight(crateList, ModItems.clip_bolt_action, 5); BlockCrate.addToListWithWeight(crateList, ModItems.grenade_generic, 8); BlockCrate.addToListWithWeight(crateList, ModItems.grenade_strong, 6); BlockCrate.addToListWithWeight(crateList, ModItems.grenade_mk2, 4); BlockCrate.addToListWithWeight(crateList, ModItems.grenade_flare, 4); BlockCrate.addToListWithWeight(crateList, ModItems.ammo_container, 2); // Weapon Crate BlockCrate.addToListWithWeight(weaponList, ModItems.gun_revolver, 9); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_revolver_gold, 7); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_revolver_cursed, 7); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_calamity, 3); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_rpg, 7); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_karl, 4); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_panzerschreck, 6); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_hk69, 8); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_stinger, 7); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_mp40, 9); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_uzi, 6); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_uzi_silencer, 5); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_uboinik, 8); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_lever_action, 7); BlockCrate.addToListWithWeight(weaponList, ModItems.gun_bolt_action, 7); // Lead Crate BlockCrate.addToListWithWeight(leadList, ModItems.ingot_uranium, 10); // BlockCrate.addToListWithWeight(leadList, ModItems.ingot_u235, 5); BlockCrate.addToListWithWeight(leadList, ModItems.ingot_u238, 8); BlockCrate.addToListWithWeight(leadList, ModItems.ingot_plutonium, 7); // BlockCrate.addToListWithWeight(leadList, ModItems.ingot_pu238, 5); // BlockCrate.addToListWithWeight(leadList, ModItems.ingot_pu239, 4); BlockCrate.addToListWithWeight(leadList, ModItems.ingot_pu240, 6); BlockCrate.addToListWithWeight(leadList, ModItems.ingot_neptunium, 7); BlockCrate.addToListWithWeight(leadList, ModItems.ingot_uranium_fuel, 8); BlockCrate.addToListWithWeight(leadList, ModItems.ingot_plutonium_fuel, 7); BlockCrate.addToListWithWeight(leadList, ModItems.ingot_mox_fuel, 6); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_uranium, 10); // BlockCrate.addToListWithWeight(leadList, ModItems.nugget_u235, 5); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_u238, 8); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_plutonium, 7); // BlockCrate.addToListWithWeight(leadList, ModItems.nugget_pu238, 5); // BlockCrate.addToListWithWeight(leadList, ModItems.nugget_pu239, 4); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_pu240, 6); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_neptunium, 7); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_uranium_fuel, 8); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_plutonium_fuel, 7); BlockCrate.addToListWithWeight(leadList, ModItems.nugget_mox_fuel, 6); BlockCrate.addToListWithWeight(leadList, ModItems.cell_deuterium, 8); BlockCrate.addToListWithWeight(leadList, ModItems.cell_tritium, 8); BlockCrate.addToListWithWeight(leadList, ModItems.cell_uf6, 8); BlockCrate.addToListWithWeight(leadList, ModItems.cell_puf6, 8); BlockCrate.addToListWithWeight(leadList, ModItems.pellet_rtg, 6); BlockCrate.addToListWithWeight(leadList, ModItems.pellet_rtg_weak, 7); BlockCrate.addToListWithWeight(leadList, ModItems.tritium_deuterium_cake, 5); BlockCrate.addToListWithWeight(leadList, ModItems.powder_yellowcake, 10); // Metal Crate BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_press), 10); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_difurnace_off), 9); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_reactor_breeding), 6); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_nuke_furnace_off), 7); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_wood_burner), 10); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_diesel), 8); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_selenium), 7); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_rtg_grey), 4); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.red_pylon), 9); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_battery), 8); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_lithium_battery), 5); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_electric_furnace_off), 8); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_assembler), 10); BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_fluidtank), 7); BlockCrate.addToListWithWeight(metalList, ModItems.centrifuge_element, 6); BlockCrate.addToListWithWeight(metalList, ModItems.motor, 8); BlockCrate.addToListWithWeight(metalList, ModItems.coil_tungsten, 7); BlockCrate.addToListWithWeight(metalList, ModItems.photo_panel, 3); BlockCrate.addToListWithWeight(metalList, ModItems.coil_copper, 10); BlockCrate.addToListWithWeight(metalList, ModItems.tank_steel, 9); BlockCrate.addToListWithWeight(metalList, ModItems.blade_titanium, 3); BlockCrate.addToListWithWeight(metalList, ModItems.bolt_compound, 2); BlockCrate.addToListWithWeight(metalList, ModItems.piston_selenium, 6); // Red Crate BlockCrate.addToListWithWeight(redList, ModItems.mysteryshovel, 1); BlockCrate.addToListWithWeight(redList, ModItems.gun_revolver_pip, 1); BlockCrate.addToListWithWeight(redList, ModItems.gun_revolver_blackjack, 1); BlockCrate.addToListWithWeight(redList, ModItems.gun_revolver_silver, 1); BlockCrate.addToListWithWeight(redList, ModItems.ammo_44.stackFromEnum(Ammo44Magnum.PIP), 1); BlockCrate.addToListWithWeight(redList, ModItems.ammo_44.stackFromEnum(Ammo44Magnum.BJ), 1); BlockCrate.addToListWithWeight(redList, ModItems.ammo_44.stackFromEnum(Ammo44Magnum.SILVER), 1); BlockCrate.addToListWithWeight(redList, ModItems.battery_spark, 1); BlockCrate.addToListWithWeight(redList, ModItems.bottle_sparkle, 1); BlockCrate.addToListWithWeight(redList, ModItems.bottle_rad, 1); BlockCrate.addToListWithWeight(redList, ModItems.ring_starmetal, 1); BlockCrate.addToListWithWeight(redList, ModItems.flame_pony, 1); BlockCrate.addToListWithWeight(redList, Item.getItemFromBlock(ModBlocks.ntm_dirt), 1); BlockCrate.addToListWithWeight(redList, Item.getItemFromBlock(ModBlocks.broadcaster_pc), 1); } public void dropItems(World world, int x, int y, int z) { Random rand = new Random(); setDrops(); List list = new ArrayList(); int i = rand.nextInt(3) + 3; if(this == ModBlocks.crate_weapon) { i = 1 + rand.nextInt(2); if(rand.nextInt(100) == 34) i = 25; } for(int j = 0; j < i; j++) { if(this == ModBlocks.crate) list.add(crateList.get(rand.nextInt(crateList.size()))); if(this == ModBlocks.crate_weapon) list.add(weaponList.get(rand.nextInt(weaponList.size()))); if(this == ModBlocks.crate_lead) list.add(leadList.get(rand.nextInt(leadList.size()))); if(this == ModBlocks.crate_metal) list.add(metalList.get(rand.nextInt(metalList.size()))); if(this == ModBlocks.crate_red) list.add(redList.get(rand.nextInt(redList.size()))); } if(this == ModBlocks.crate_red) { list.clear(); for(int k = 0; k < redList.size(); k++) { list.add(redList.get(k)); } } for(ItemStack stack : list) { float f = rand.nextFloat() * 0.8F + 0.1F; float f1 = rand.nextFloat() * 0.8F + 0.1F; float f2 = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem = new EntityItem(world, x + f, y + f1, z + f2, stack.copy()); float f3 = 0.05F; entityitem.motionX = (float) rand.nextGaussian() * f3; entityitem.motionY = (float) rand.nextGaussian() * f3 + 0.2F; entityitem.motionZ = (float) rand.nextGaussian() * f3; if(!world.isRemote) world.spawnEntityInWorld(entityitem); } } public static void addToListWithWeight(List list, Item item, int weight) { for(int i = 0; i < weight; i++) list.add(new ItemStack(item)); } public static void addToListWithWeight(List list, ItemStack item, int weight) { for(int i = 0; i < weight; i++) list.add(item); } }