package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import cpw.mods.fml.relauncher.ReflectionHelper; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderCrucible implements IItemRenderer { public ItemRenderCrucible() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); EntityPlayer player = Minecraft.getMinecraft().thePlayer; GL11.glShadeModel(GL11.GL_SMOOTH); boolean isOn = item.getItemDamage() < item.getMaxDamage(); switch(type) { case EQUIPPED_FIRST_PERSON: GL11.glTranslated(1.5, -0.3, 0); if(player.isBlocking()) { GL11.glTranslated(-0.125, -0.25, 0); } player.isSwingInProgress = false; float prevEq = ReflectionHelper.getPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, "prevEquippedProgress", "field_78451_d"); float eq = ReflectionHelper.getPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, "equippedProgress", "field_78454_c"); if(eq < prevEq) { ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 0.0F, "prevEquippedProgress", "field_78451_d"); ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 0.0F, "equippedProgress", "field_78454_c"); } else if(eq > prevEq) { ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 1.0F, "prevEquippedProgress", "field_78451_d"); ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 1.0F, "equippedProgress", "field_78454_c"); } GL11.glScaled(0.3, 0.3, 0.3); GL11.glRotated(45, 0, 0, 1); GL11.glRotated(90, 0, 1, 0); boolean isSwing = false; if(!player.isBlocking()) { double[] sRot = HbmAnimations.getRelevantTransformation("SWING_ROT"); double[] sTrans = HbmAnimations.getRelevantTransformation("SWING_TRANS"); GL11.glTranslated(sTrans[0], sTrans[1], sTrans[2]); GL11.glRotated(sRot[0], 1, 0, 0); GL11.glRotated(sRot[2], 0, 0, 1); GL11.glRotated(sRot[1], 0, 1, 0); if(sRot[0] != 0) isSwing = true; } double[] rot = HbmAnimations.getRelevantTransformation("GUARD_ROT"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_hilt); ResourceManager.crucible.renderPart("Hilt"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_guard); double rotGuard = rot[0]; if(!isSwing && !isOn) rotGuard = 90; GL11.glPushMatrix(); GL11.glTranslated(0, 3, 0.5); GL11.glRotated(rotGuard, -1, 0, 0); GL11.glTranslated(0, -3, -0.5); ResourceManager.crucible.renderPart("GuardLeft"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 3, -0.5); GL11.glRotated(rotGuard, 1, 0, 0); GL11.glTranslated(0, -3, 0.5); ResourceManager.crucible.renderPart("GuardRight"); GL11.glPopMatrix(); if(eq == 1.0F && prevEq == 1.0F && rot[2] == 0 && (isSwing || isOn)) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); GL11.glTranslated(0.005, 0, 0); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_blade); ResourceManager.crucible.renderPart("Blade"); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } break; case ENTITY: GL11.glTranslated(-0.75, 0.6, 0); GL11.glRotated(-45, 0, 0, 1); case EQUIPPED: GL11.glRotated(45, 0, 0, 1); GL11.glTranslated(0.75, -0.4, 0); GL11.glRotated(90, 0, 1, 0); GL11.glScaled(0.15, 0.15, 0.15); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_hilt); ResourceManager.crucible.renderPart("Hilt"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_guard); GL11.glPushMatrix(); GL11.glTranslated(0, 3, 0.5); GL11.glRotated(isOn ? 0 : 90, -1, 0, 0); GL11.glTranslated(0, -3, -0.5); ResourceManager.crucible.renderPart("GuardLeft"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 3, -0.5); GL11.glRotated(isOn ? 0 : 90, 1, 0, 0); GL11.glTranslated(0, -3, 0.5); ResourceManager.crucible.renderPart("GuardRight"); GL11.glPopMatrix(); if(isOn) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); GL11.glTranslated(0.005, 0, 0); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_blade); ResourceManager.crucible.renderPart("Blade"); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } break; case INVENTORY: GL11.glTranslated(2, 14, 0); GL11.glRotated(-135, 0, 0, 1); GL11.glRotated(90, 0, 1, 0); double scale = 1.5D; GL11.glScaled(scale, scale, scale); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_hilt); ResourceManager.crucible.renderPart("Hilt"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_guard); GL11.glPushMatrix(); GL11.glTranslated(0, 3, 0.5); GL11.glRotated(isOn ? 0 : 90, -1, 0, 0); GL11.glTranslated(0, -3, -0.5); ResourceManager.crucible.renderPart("GuardLeft"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 3, -0.5); GL11.glRotated(isOn ? 0 : 90, 1, 0, 0); GL11.glTranslated(0, -3, 0.5); ResourceManager.crucible.renderPart("GuardRight"); GL11.glPopMatrix(); GL11.glTranslated(0.005, 0, 0); if(isOn) { Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_blade); ResourceManager.crucible.renderPart("Blade"); } break; default: break; } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }