package com.hbm.blocks; import com.hbm.blocks.BlockEnums.*; import com.hbm.blocks.bomb.*; import com.hbm.blocks.fluid.*; import com.hbm.blocks.gas.*; import com.hbm.blocks.generic.*; import com.hbm.blocks.generic.BlockHazard.ExtDisplayEffect; import com.hbm.blocks.machine.*; import com.hbm.blocks.machine.albion.*; import com.hbm.blocks.machine.pile.*; import com.hbm.blocks.machine.rbmk.*; import com.hbm.blocks.network.*; import com.hbm.blocks.rail.*; import com.hbm.blocks.test.*; import com.hbm.blocks.turret.*; import com.hbm.items.block.*; import com.hbm.items.bomb.ItemPrototypeBlock; import com.hbm.items.special.ItemOreBlock; import com.hbm.lib.ModDamageSource; import com.hbm.lib.RefStrings; import com.hbm.main.MainRegistry; import com.hbm.tileentity.DoorDecl; import com.hbm.tileentity.machine.storage.TileEntityFileCabinet; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.*; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemColored; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; import java.util.ArrayList; public class ModBlocks { public static void mainRegistry() { initializeBlock(); registerBlock(); } public static Block event_tester; public static Block obj_tester; public static Block test_core; public static Block test_charge; public static Block structure_anchor; public static Block ore_uranium; public static Block ore_uranium_scorched; public static Block ore_titanium; public static Block ore_sulfur; public static Block ore_thorium; public static Block ore_niter; public static Block ore_copper; public static Block ore_tungsten; public static Block ore_aluminium; public static Block ore_fluorite; public static Block ore_lead; public static Block ore_schrabidium; public static Block ore_beryllium; public static Block ore_australium; public static Block ore_rare; public static Block ore_cobalt; public static Block ore_cinnebar; public static Block ore_coltan; public static Block ore_alexandrite; public static Block ore_bedrock; public static Block ore_volcano; public static Block ore_nether_coal; public static Block ore_nether_smoldering; public static Block ore_nether_uranium; public static Block ore_nether_uranium_scorched; public static Block ore_nether_plutonium; public static Block ore_nether_tungsten; public static Block ore_nether_sulfur; public static Block ore_nether_fire; public static Block ore_nether_cobalt; public static Block ore_nether_schrabidium; public static Block ore_meteor; public static Block stone_gneiss; public static Block ore_gneiss_iron; public static Block ore_gneiss_gold; public static Block ore_gneiss_uranium; public static Block ore_gneiss_uranium_scorched; public static Block ore_gneiss_copper; public static Block ore_gneiss_asbestos; public static Block ore_gneiss_lithium; public static Block ore_gneiss_schrabidium; public static Block ore_gneiss_rare; public static Block ore_gneiss_gas; public static Block gneiss_brick; public static Block gneiss_tile; public static Block gneiss_chiseled; public static Block stone_depth; public static Block ore_depth_cinnebar; public static Block ore_depth_zirconium; public static Block ore_depth_borax; public static Block cluster_depth_iron; public static Block cluster_depth_titanium; public static Block cluster_depth_tungsten; public static Block stone_keyhole; public static Block stone_keyhole_meta; public static Block stone_depth_nether; public static Block ore_depth_nether_neodymium; public static Block stone_porous; public static Block stone_resource; public static Block stalagmite; public static Block stalactite; public static Block stone_biome; public static Block depth_brick; public static Block depth_tiles; public static Block depth_nether_brick; public static Block depth_nether_tiles; public static Block depth_dnt; public static Block basalt; public static Block ore_basalt; public static Block basalt_smooth; public static Block basalt_brick; public static Block basalt_polished; public static Block basalt_tiles; public static Block cluster_iron; public static Block cluster_titanium; public static Block cluster_aluminium; public static Block cluster_copper; public static Block ore_oil; public static Block ore_oil_empty; public static Block ore_oil_sand; public static Block ore_bedrock_oil; public static Block ore_lignite; public static Block ore_asbestos; @Deprecated public static Block ore_coal_oil; @Deprecated public static Block ore_coal_oil_burning; public static Block ore_tikite; public static Block block_thorium; public static Block block_thorium_fuel; public static Block block_uranium; public static Block block_u233; public static Block block_u235; public static Block block_u238; public static Block block_uranium_fuel; public static Block block_neptunium; public static Block block_polonium; public static Block block_mox_fuel; public static Block block_plutonium; public static Block block_pu238; public static Block block_pu239; public static Block block_pu240; public static Block block_pu_mix; public static Block block_plutonium_fuel; public static Block block_titanium; public static Block block_sulfur; public static Block block_niter; public static Block block_copper; public static Block block_red_copper; public static Block block_tungsten; public static Block block_aluminium; public static Block block_fluorite; public static Block block_steel; public static Block block_tcalloy; public static Block block_cdalloy; public static Block block_lead; public static Block block_bismuth; public static Block block_cadmium; public static Block block_coltan; public static Block block_tantalium; public static Block block_niobium; public static Block block_trinitite; public static Block block_waste; public static Block block_waste_painted; public static Block block_waste_vitrified; public static Block ancient_scrap; public static Block block_corium; public static Block block_corium_cobble; public static Block block_scrap; public static Block block_electrical_scrap; public static Block block_beryllium; public static Block block_schraranium; public static Block block_schrabidium; public static Block block_schrabidate; public static Block block_solinium; public static Block block_schrabidium_fuel; public static Block block_euphemium; public static Block block_schrabidium_cluster; public static Block block_euphemium_cluster; public static Block block_dineutronium; public static Block block_advanced_alloy; public static Block block_magnetized_tungsten; public static Block block_combine_steel; public static Block block_desh; public static Block block_dura_steel; public static Block block_starmetal; public static Block block_polymer; public static Block block_bakelite; public static Block block_rubber; public static Block block_yellowcake; public static Block block_insulator; public static Block block_fiberglass; public static Block block_asbestos; public static Block block_cobalt; public static Block block_lithium; public static Block block_zirconium; public static Block block_white_phosphorus; public static Block block_red_phosphorus; public static Block block_fallout; public static Block block_foam; public static Block block_coke; public static Block block_graphite; public static Block block_graphite_drilled; public static Block block_graphite_fuel; public static Block block_graphite_plutonium; public static Block block_graphite_rod; public static Block block_graphite_source; public static Block block_graphite_lithium; public static Block block_graphite_tritium; public static Block block_graphite_detector; public static Block block_boron; public static Block block_lanthanium; public static Block block_ra226; public static Block block_actinium; public static Block block_tritium; public static Block block_semtex; public static Block block_c4; public static Block block_smore; public static Block block_slag; public static Block block_australium; public static Block block_weidanium; public static Block block_reiium; public static Block block_unobtainium; public static Block block_daffergon; public static Block block_verticium; public static Block block_cap; public static Block deco_titanium; public static Block deco_red_copper; public static Block deco_tungsten; public static Block deco_aluminium; public static Block deco_steel; public static Block deco_rusty_steel; public static Block deco_lead; public static Block deco_beryllium; public static Block deco_asbestos; public static Block deco_rbmk; public static Block deco_rbmk_smooth; public static Block deco_emitter; public static Block part_emitter; public static Block deco_loot; public static Block pedestal; public static Block skeleton_holder; public static Block bobblehead; public static Block snowglobe; public static Block plushie; public static Block dungeon_spawner; public static Block gravel_obsidian; public static Block gravel_diamond; public static Block asphalt; public static Block asphalt_light; public static Block reinforced_brick; public static Block reinforced_ducrete; public static Block reinforced_glass; public static Block reinforced_glass_pane; public static Block reinforced_light; public static Block reinforced_sand; public static Block reinforced_lamp_off; public static Block reinforced_lamp_on; public static Block reinforced_laminate; public static Block reinforced_laminate_pane; public static Block lamp_tritium_green_off; public static Block lamp_tritium_green_on; public static Block lamp_tritium_blue_off; public static Block lamp_tritium_blue_on; public static Block lamp_demon; public static Block lantern; public static Block lantern_behemoth; public static Block spotlight_incandescent; public static Block spotlight_incandescent_off; public static Block spotlight_fluoro; public static Block spotlight_fluoro_off; public static Block spotlight_halogen; public static Block spotlight_halogen_off; public static Block spotlight_beam; public static Block floodlight; public static Block floodlight_beam; public static Block reinforced_stone; public static Block concrete_smooth; public static Block concrete_colored; public static Block concrete_colored_ext; public static Block concrete; public static Block concrete_asbestos; public static Block concrete_super; public static Block concrete_super_broken; public static Block ducrete_smooth; public static Block ducrete; public static Block concrete_pillar; public static Block brick_concrete; public static Block brick_concrete_mossy; public static Block brick_concrete_cracked; public static Block brick_concrete_broken; public static Block brick_concrete_marked; public static Block brick_ducrete; public static Block brick_obsidian; public static Block brick_light; public static Block brick_compound; public static Block brick_asbestos; public static Block brick_fire; public static Block lightstone; public static Block concrete_slab; public static Block concrete_double_slab; public static Block concrete_brick_slab; public static Block concrete_brick_double_slab; public static Block brick_slab; public static Block brick_double_slab; public static Block stones_slab; public static Block stones_double_slab; public static Block concrete_smooth_stairs; public static Block concrete_stairs; public static Block concrete_asbestos_stairs; public static Block ducrete_smooth_stairs; public static Block ducrete_stairs; public static Block brick_concrete_stairs; public static Block brick_concrete_mossy_stairs; public static Block brick_concrete_cracked_stairs; public static Block brick_concrete_broken_stairs; public static Block brick_ducrete_stairs; public static Block reinforced_stone_stairs; public static Block reinforced_brick_stairs; public static Block brick_obsidian_stairs; public static Block brick_light_stairs; public static Block brick_compound_stairs; public static Block brick_asbestos_stairs; public static Block brick_fire_stairs; public static Block asphalt_stairs; public static Block lightstone_tile_stairs; public static Block lightstone_bricks_stairs; public static Block cmb_brick; public static Block cmb_brick_reinforced; public static Block vinyl_tile; public static Block tile_lab; public static Block tile_lab_cracked; public static Block tile_lab_broken; public static Block block_meteor; public static Block block_meteor_cobble; public static Block block_meteor_broken; public static Block block_meteor_molten; public static Block block_meteor_treasure; public static Block meteor_polished; public static Block meteor_brick; public static Block meteor_brick_mossy; public static Block meteor_brick_cracked; public static Block meteor_brick_chiseled; public static Block meteor_pillar; public static Block meteor_spawner; public static Block meteor_battery; public static Block moon_turf; public static Block brick_jungle; public static Block brick_jungle_cracked; public static Block brick_jungle_fragile; public static Block brick_jungle_lava; public static Block brick_jungle_ooze; public static Block brick_jungle_mystic; public static Block brick_jungle_trap; public static Block brick_jungle_glyph; public static Block brick_jungle_circle; public static Block brick_red; public static Block deco_computer; public static Block deco_crt; public static Block deco_toaster; public static Block filing_cabinet; public static Block tape_recorder; public static Block steel_poles; public static Block pole_top; public static Block pole_satellite_receiver; public static Block steel_wall; public static Block steel_corner; public static Block steel_roof; public static Block steel_beam; public static Block steel_scaffold; public static Block steel_grate; public static Block steel_grate_wide; public static Block deco_pipe; public static Block deco_pipe_rusted; public static Block deco_pipe_green; public static Block deco_pipe_green_rusted; public static Block deco_pipe_red; public static Block deco_pipe_marked; public static Block deco_pipe_rim; public static Block deco_pipe_rim_rusted; public static Block deco_pipe_rim_green; public static Block deco_pipe_rim_green_rusted; public static Block deco_pipe_rim_red; public static Block deco_pipe_rim_marked; public static Block deco_pipe_framed; public static Block deco_pipe_framed_rusted; public static Block deco_pipe_framed_green; public static Block deco_pipe_framed_green_rusted; public static Block deco_pipe_framed_red; public static Block deco_pipe_framed_marked; public static Block deco_pipe_quad; public static Block deco_pipe_quad_rusted; public static Block deco_pipe_quad_green; public static Block deco_pipe_quad_green_rusted; public static Block deco_pipe_quad_red; public static Block deco_pipe_quad_marked; public static Block broadcaster_pc; public static Block geiger; public static Block hev_battery; public static Block fence_metal; public static Block sand_boron; public static Block sand_lead; public static Block sand_uranium; public static Block sand_polonium; public static Block sand_quartz; public static Block ash_digamma; public static Block glass_boron; public static Block glass_lead; public static Block glass_uranium; public static Block glass_trinitite; public static Block glass_polonium; public static Block glass_ash; public static Block glass_quartz; public static Block glass_polarized; public static Block mush; public static Block mush_block; public static Block mush_block_stem; public static Block glyphid_base; public static Block glyphid_spawner; public static Block plant_flower; public static Block plant_tall; public static Block plant_dead; public static Block reeds; public static Block vine_phosphor; public static final Material thick_foliage = new MaterialLogic(MapColor.foliageColor) { @Override public boolean getCanBurn() { return true; } @Override public boolean isToolNotRequired() { return false; } @Override public int getMaterialMobility() { return 1; } }; public static Block waste_earth; public static Block waste_mycelium; public static Block waste_trinitite; public static Block waste_trinitite_red; public static Block waste_log; public static Block waste_leaves; public static Block waste_planks; public static Block frozen_dirt; public static Block frozen_grass; public static Block frozen_log; public static Block frozen_planks; public static Block dirt_dead; public static Block dirt_oily; public static Block sand_dirty; public static Block sand_dirty_red; public static Block stone_cracked; public static Block burning_earth; public static Block tektite; public static Block ore_tektite_osmiridium; public static Block impact_dirt; public static Block fallout; public static Block foam_layer; public static Block sand_boron_layer; public static Block leaves_layer; public static Block oil_spill; public static Block sellafield_slaked; public static Block sellafield_bedrock; public static Block sellafield; public static Block ore_sellafield_diamond; public static Block ore_sellafield_emerald; public static Block ore_sellafield_uranium_scorched; public static Block ore_sellafield_schrabidium; public static Block ore_sellafield_radgem; public static Block geysir_water; public static Block geysir_chlorine; public static Block geysir_vapor; public static Block geysir_nether; public static Block flame_war; public static Block float_bomb; public static Block therm_endo; public static Block therm_exo; public static Block emp_bomb; public static Block det_cord; public static Block det_charge; public static Block det_nuke; public static Block det_miner; public static Block red_barrel; public static Block pink_barrel; public static Block yellow_barrel; public static Block vitrified_barrel; public static Block lox_barrel; public static Block taint_barrel; public static Block crashed_balefire; public static Block fireworks; public static Block dynamite; public static Block tnt; public static Block semtex; public static Block c4; public static Block fissure_bomb; public static Block charge_dynamite; public static Block charge_miner; public static Block charge_c4; public static Block charge_semtex; public static Block mine_ap; public static Block mine_he; public static Block mine_shrap; public static Block mine_fat; public static Block mine_naval; public static Block crate; public static Block crate_weapon; public static Block crate_lead; public static Block crate_metal; public static Block crate_red; public static Block crate_can; public static Block crate_ammo; public static Block crate_jungle; public static Block boxcar; public static Block boat; public static Block seal_frame; public static Block seal_controller; public static Block seal_hatch; public static Block vault_door; public static Block blast_door; public static Block sliding_blast_door; public static Block fire_door; public static Block transition_seal; public static Block silo_hatch; public static Block silo_hatch_large; // 1.12.2 Doors public static Block secure_access_door; public static Block large_vehicle_door; public static Block qe_containment; public static Block qe_sliding_door; public static Block round_airlock_door; public static Block sliding_seal_door; public static Block water_door; public static Block door_metal; public static Block door_office; public static Block door_bunker; public static Block door_red; public static Block barbed_wire; public static Block barbed_wire_fire; public static Block barbed_wire_poison; public static Block barbed_wire_acid; public static Block barbed_wire_wither; public static Block barbed_wire_ultradeath; public static Block spikes; public static Block charger; public static Block refueler; public static Block tesla; public static Block sat_mapper; public static Block sat_scanner; public static Block sat_radar; public static Block sat_laser; public static Block sat_foeq; public static Block sat_resonator; public static Block sat_dock; public static Block soyuz_capsule; public static Block crate_supply; public static Block crate_iron; public static Block crate_steel; public static Block crate_desh; public static Block crate_tungsten; public static Block crate_template; public static Block safe; public static Block mass_storage; public static Block nuke_gadget; public static Block nuke_boy; public static Block nuke_man; public static Block nuke_mike; public static Block nuke_tsar; public static Block nuke_fleija; public static Block nuke_prototype; public static Block nuke_custom; public static Block nuke_solinium; public static Block nuke_n2; public static Block nuke_fstbmb; public static Block bomb_multi; public static Block pump_steam; public static Block pump_electric; public static Block heater_firebox; public static Block heater_oven; public static Block heater_oilburner; public static Block heater_electric; public static Block heater_heatex; public static Block machine_ashpit; public static Block furnace_iron; public static Block furnace_steel; public static Block furnace_combination; public static Block machine_stirling; public static Block machine_stirling_steel; public static Block machine_stirling_creative; public static Block machine_sawmill; public static Block machine_crucible; public static Block machine_boiler; public static Block machine_industrial_boiler; public static Block foundry_mold; public static Block foundry_basin; public static Block foundry_channel; public static Block foundry_tank; public static Block foundry_outlet; public static Block machine_strand_caster; public static Block foundry_slagtap; public static Block slag; public static Block machine_difurnace_off; public static Block machine_difurnace_on; public static Block machine_difurnace_extension; public static Block machine_difurnace_rtg_off; public static Block machine_difurnace_rtg_on; //public static final int guiID_test_difurnace = 1; historical public static Block machine_centrifuge; public static Block machine_gascent; public static Block machine_fel; public static Block machine_silex; public static Block machine_rotary_furnace; public static Block machine_crystallizer; public static Block machine_uf6_tank; public static Block machine_puf6_tank; public static Block machine_reactor_breeding; public static Block machine_furnace_brick_off; public static Block machine_furnace_brick_on; public static Block machine_rtg_furnace_off; public static Block machine_rtg_furnace_on; public static Block machine_industrial_generator; public static Block machine_cyclotron; public static Block machine_exposure_chamber; public static Block hadron_plating; public static Block hadron_plating_blue; public static Block hadron_plating_black; public static Block hadron_plating_yellow; public static Block hadron_plating_striped; public static Block hadron_plating_voltz; public static Block hadron_plating_glass; public static Block hadron_coil_alloy; public static Block hadron_coil_gold; public static Block hadron_coil_neodymium; public static Block hadron_coil_magtung; public static Block hadron_coil_schrabidium; public static Block hadron_coil_schrabidate; public static Block hadron_coil_starmetal; public static Block hadron_coil_chlorophyte; public static Block hadron_coil_mese; public static Block hadron_power; public static Block hadron_power_10m; public static Block hadron_power_100m; public static Block hadron_power_1g; public static Block hadron_power_10g; public static Block hadron_diode; public static Block hadron_analysis; public static Block hadron_analysis_glass; public static Block hadron_access; public static Block hadron_core; public static Block hadron_cooler; public static Block pa_source; public static Block pa_beamline; public static Block pa_rfc; public static Block pa_quadrupole; public static Block pa_dipole; public static Block pa_detector; public static Block machine_electric_furnace_off; public static Block machine_electric_furnace_on; public static Block machine_microwave; public static Block machine_arc_furnace_off; public static Block machine_arc_furnace_on; //public static Block machine_deuterium; public static Block machine_battery_potato; public static Block machine_battery; public static Block machine_lithium_battery; public static Block machine_schrabidium_battery; public static Block machine_dineutronium_battery; public static Block machine_fensu; public static final int guiID_machine_fensu = 99; public static Block capacitor_bus; public static Block capacitor_copper; public static Block capacitor_gold; public static Block capacitor_niobium; public static Block capacitor_tantalium; public static Block capacitor_schrabidate; public static Block machine_wood_burner; public static Block red_wire_coated; public static Block red_cable; public static Block red_cable_classic; public static Block red_cable_paintable; public static Block red_cable_gauge; public static Block red_connector; public static Block red_pylon; public static Block red_pylon_medium_wood; public static Block red_pylon_medium_wood_transformer; public static Block red_pylon_medium_steel; public static Block red_pylon_medium_steel_transformer; public static Block red_pylon_large; public static Block substation; public static Block cable_switch; public static Block cable_detector; public static Block cable_diode; public static Block machine_detector; public static Block fluid_duct_neo; public static Block fluid_duct_box; public static Block fluid_duct_paintable; public static Block fluid_duct_gauge; public static Block fluid_duct_exhaust; public static Block fluid_valve; public static Block fluid_switch; public static Block machine_drain; public static Block radio_torch_sender; public static Block radio_torch_receiver; public static Block radio_torch_counter; public static Block radio_torch_logic; public static Block radio_telex; public static Block conveyor; public static Block conveyor_express; //public static Block conveyor_classic; public static Block conveyor_double; public static Block conveyor_triple; public static Block conveyor_chute; public static Block conveyor_lift; public static Block crane_extractor; public static Block crane_inserter; public static Block crane_grabber; public static Block crane_router; public static Block crane_boxer; public static Block crane_unboxer; public static Block crane_splitter; public static Block crane_partitioner; public static Block drone_waypoint; public static Block drone_crate; public static Block drone_waypoint_request; public static Block drone_dock; public static Block drone_crate_provider; public static Block drone_crate_requester; public static Block pneumatic_tube; public static Block fan; public static Block piston_inserter; public static Block chain; public static Block ladder_sturdy; public static Block ladder_iron; public static Block ladder_gold; public static Block ladder_aluminium; public static Block ladder_copper; public static Block ladder_titanium; public static Block ladder_lead; public static Block ladder_cobalt; public static Block ladder_steel; public static Block ladder_tungsten; public static Block barrel_plastic; public static Block barrel_corroded; public static Block barrel_iron; public static Block barrel_steel; public static Block barrel_tcalloy; public static Block barrel_antimatter; public static Block machine_transformer; public static Block machine_transformer_20; public static Block machine_transformer_dnt; public static Block machine_transformer_dnt_20; public static Block machine_solar_boiler; public static Block solar_mirror; public static Block struct_launcher; public static Block struct_scaffold; public static Block struct_launcher_core; public static Block struct_launcher_core_large; public static Block struct_soyuz_core; public static Block struct_iter_core; public static Block struct_plasma_core; public static Block struct_watz_core; public static Block struct_icf_core; public static Block factory_titanium_hull; public static Block factory_advanced_hull; public static Block cm_block; public static Block cm_sheet; public static Block cm_engine; public static Block cm_tank; public static Block cm_circuit; public static Block cm_port; public static Block cm_flux; public static Block cm_heat; public static Block custom_machine; public static Block cm_anchor; public static Block pwr_fuel; public static Block pwr_control; public static Block pwr_channel; public static Block pwr_heatex; public static Block pwr_heatsink; public static Block pwr_neutron_source; public static Block pwr_reflector; public static Block pwr_casing; public static Block pwr_port; public static Block pwr_controller; public static Block pwr_block; public static Block fusion_conductor; public static Block fusion_center; public static Block fusion_motor; public static Block fusion_heater; public static Block fusion_hatch; public static Block plasma; public static Block iter; public static Block plasma_heater; public static Block machine_icf_press; public static Block icf_component; public static Block icf; public static Block icf_controller; public static Block icf_laser_component; public static Block icf_block; public static Block watz; public static Block watz_pump; public static Block watz_element; public static Block watz_cooler; public static Block watz_end; public static Block balefire; public static Block fire_digamma; public static Block digamma_matter; public static Block dfc_emitter; public static Block dfc_injector; public static Block dfc_receiver; public static Block dfc_stabilizer; public static Block dfc_core; public static Block machine_converter_he_rf; public static Block machine_converter_rf_he; public static Block machine_schrabidium_transmutator; public static Block machine_diesel; public static Block machine_combustion_engine; public static Block machine_shredder; public static Block machine_teleporter; public static Block teleanchor; public static Block field_disturber; public static Block machine_rtg_grey; public static Block machine_amgen; public static Block machine_geo; public static Block machine_minirtg; public static Block machine_powerrtg; public static Block machine_radiolysis; public static Block machine_hephaestus; public static Block machine_well; public static Block oil_pipe; public static Block machine_pumpjack; public static Block machine_fracking_tower; public static Block machine_flare; public static Block chimney_brick; public static Block chimney_industrial; public static Block machine_refinery; public static Block machine_vacuum_distill; public static Block machine_fraction_tower; public static Block fraction_spacer; public static Block machine_catalytic_cracker; public static Block machine_catalytic_reformer; public static Block machine_hydrotreater; public static Block machine_coker; public static Block machine_pyrooven; public static Block machine_boiler_off; public static Block machine_steam_engine; public static Block machine_turbine; public static Block machine_large_turbine; public static Block machine_deuterium_extractor; public static Block machine_deuterium_tower; public static Block machine_liquefactor; public static Block machine_solidifier; public static Block machine_intake; public static Block machine_compressor; public static Block machine_compressor_compact; public static Block machine_chungus; public static Block machine_condenser; public static Block machine_tower_small; public static Block machine_tower_large; public static Block machine_condenser_powered; public static Block machine_electrolyser; public static Block machine_excavator; public static Block machine_ore_slopper; public static Block machine_autosaw; public static Block machine_mining_laser; public static Block barricade; // a sand bag that drops nothing, for automated walling purposes public static Block machine_assembler; public static Block machine_assemfac; public static Block machine_arc_welder; public static Block machine_soldering_station; public static Block machine_arc_furnace; public static Block machine_chemplant; public static Block machine_chemfac; public static Block machine_mixer; public static Block machine_fluidtank; public static Block machine_bat9000; public static Block machine_orbus; public static Block launch_pad; public static Block launch_pad_rusted; public static Block launch_pad_large; public static Block machine_missile_assembly; public static Block compact_launcher; public static Block launch_table; public static Block soyuz_launcher; public static Block machine_radar; public static Block machine_radar_large; public static Block radar_screen; public static Block machine_turbofan; public static Block machine_turbinegas; public static Block machine_lpw2; public static Block press_preheater; public static Block machine_press; public static Block machine_epress; public static Block machine_conveyor_press; public static Block machine_ammo_press; public static Block machine_siren; public static Block machine_radgen; public static Block machine_satlinker; public static Block machine_keyforge; public static Block machine_armor_table; public static Block machine_weapon_table; public static Block reactor_research; public static Block reactor_zirnox; public static Block zirnox_destroyed; public static Block machine_controller; public static Block machine_spp_bottom; public static Block machine_spp_top; public static Block radiobox; public static Block radiorec; public static Block machine_forcefield; public static Block machine_waste_drum; public static Block machine_storage_drum; public static Block machine_autocrafter; public static Block machine_funnel; public static Block anvil_iron; public static Block anvil_lead; public static Block anvil_steel; public static Block anvil_desh; public static Block anvil_ferrouranium; public static Block anvil_saturnite; public static Block anvil_bismuth_bronze; public static Block anvil_arsenic_bronze; public static Block anvil_schrabidate; public static Block anvil_dnt; public static Block anvil_osmiridium; public static Block anvil_murky; public static Block turret_chekhov; public static Block turret_friendly; public static Block turret_jeremy; public static Block turret_tauon; public static Block turret_richard; public static Block turret_howard; public static Block turret_howard_damaged; public static Block turret_maxwell; public static Block turret_fritz; public static Block turret_arty; public static Block turret_himars; public static Block turret_sentry; public static Block turret_sentry_damaged; public static Block rbmk_rod; public static Block rbmk_rod_mod; public static Block rbmk_rod_reasim; public static Block rbmk_rod_reasim_mod; public static Block rbmk_control; public static Block rbmk_control_mod; public static Block rbmk_control_auto; public static Block rbmk_blank; public static Block rbmk_boiler; public static Block rbmk_reflector; public static Block rbmk_absorber; public static Block rbmk_moderator; public static Block rbmk_outgasser; public static Block rbmk_storage; public static Block rbmk_cooler; public static Block rbmk_heater; public static Block rbmk_console; public static Block rbmk_crane_console; public static Block rbmk_loader; public static Block rbmk_steam_inlet; public static Block rbmk_steam_outlet; public static Block pribris; public static Block pribris_burning; public static Block pribris_radiating; public static Block pribris_digamma; public static Block book_guide; public static Block rail_wood; public static Block rail_narrow; public static Block rail_highspeed; public static Block rail_booster; public static Block rail_narrow_straight; public static Block rail_narrow_curve; public static Block rail_large_straight; public static Block rail_large_straight_short; public static Block rail_large_curve; public static Block rail_large_curve_7; public static Block rail_large_curve_9; public static Block rail_large_ramp; public static Block rail_large_buffer; public static Block rail_large_switch; public static Block rail_large_switch_flipped; public static Block statue_elb_f; public static Block cheater_virus; public static Block cheater_virus_seed; public static Block crystal_virus; public static Block crystal_hardened; public static Block crystal_pulsar; public static Block taint; public static Block vent_chlorine; public static Block vent_cloud; public static Block vent_pink_cloud; public static Block vent_chlorine_seal; public static Block chlorine_gas; public static Block gas_radon; public static Block gas_radon_dense; public static Block gas_radon_tomb; public static Block gas_meltdown; public static Block gas_monoxide; public static Block gas_asbestos; public static Block gas_coal; public static Block gas_flammable; public static Block gas_explosive; public static Block vacuum; public static Block absorber; public static Block absorber_red; public static Block absorber_green; public static Block absorber_pink; public static Block decon; public static Block mud_block; public static Fluid mud_fluid; public static final Material fluidmud = (new MaterialLiquid(MapColor.adobeColor)); public static Block acid_block; public static Fluid acid_fluid; public static final Material fluidacid = (new MaterialLiquid(MapColor.purpleColor)); public static Block toxic_block; public static Fluid toxic_fluid; public static final Material fluidtoxic = (new MaterialLiquid(MapColor.greenColor)); public static Block schrabidic_block; public static Fluid schrabidic_fluid; public static final Material fluidschrabidic = (new MaterialLiquid(MapColor.cyanColor)); public static Block corium_block; public static Fluid corium_fluid; public static final Material fluidcorium = (new MaterialLiquid(MapColor.brownColor) { @Override public boolean blocksMovement() { return true; } @Override public Material setImmovableMobility() { //override access modifier return super.setImmovableMobility(); } }.setImmovableMobility()); public static Block volcanic_lava_block; public static Fluid volcanic_lava_fluid; public static Block rad_lava_block; public static Fluid rad_lava_fluid; public static Block sulfuric_acid_block; public static Fluid sulfuric_acid_fluid; public static Block concrete_liquid; public static Block volcano_core; public static Block volcano_rad_core; public static Block dummy_block_vault; public static Block dummy_block_blast; public static Block dummy_plate_compact_launcher; public static Block dummy_port_compact_launcher; public static Block dummy_plate_launch_table; public static Block dummy_port_launch_table; public static Block dummy_plate_cargo; public static Block ntm_dirt; public static Block pink_log; public static Block pink_planks; public static Block pink_slab; public static Block pink_double_slab; public static Block pink_stairs; // NBT Structure wand blocks public static Block wand_air; public static Block wand_loot; public static Block wand_jigsaw; public static Material materialGas = new MaterialGas(); private static void initializeBlock() { event_tester = new TestEventTester(Material.iron).setBlockName("event_tester").setCreativeTab(null).setHardness(2.5F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":event_tester"); obj_tester = new TestObjTester(Material.iron).setBlockName("obj_tester").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F); test_core = new TestCore(Material.iron).setBlockName("test_core").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_core"); test_charge = new TestCharge(Material.iron).setBlockName("test_charge").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F); structure_anchor = new BlockGeneric(Material.iron).setBlockName("structure_anchor").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":structure_anchor"); ore_uranium = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_uranium"); ore_uranium_scorched = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_uranium_scorched").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_uranium_scorched"); ore_titanium = new BlockGeneric(Material.rock).setBlockName("ore_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_titanium"); ore_sulfur = new BlockOre(Material.rock).setBlockName("ore_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_sulfur"); ore_thorium = new BlockGeneric(Material.rock).setBlockName("ore_thorium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_thorium"); ore_niter = new BlockOre(Material.rock).setBlockName("ore_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_niter"); ore_copper = new BlockGeneric(Material.rock).setBlockName("ore_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_copper"); ore_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tungsten"); ore_aluminium = new BlockGeneric(Material.rock).setBlockName("ore_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_aluminium"); ore_fluorite = new BlockOre(Material.rock).setBlockName("ore_fluorite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_fluorite"); ore_lead = new BlockGeneric(Material.rock).setBlockName("ore_lead").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_lead"); ore_schrabidium = new BlockOre(Material.rock, 0.1F, 0.5F).setBlockName("ore_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_schrabidium"); ore_beryllium = new BlockGeneric(Material.rock).setBlockName("ore_beryllium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_beryllium"); ore_lignite = new BlockOre(Material.rock).setBlockName("ore_lignite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_lignite"); ore_asbestos = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_asbestos"); ore_coal_oil = new BlockCoalOil(Material.rock).setBlockName("ore_coal_oil").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_coal_oil"); ore_coal_oil_burning = new BlockCoalBurning(Material.rock).setBlockName("ore_coal_oil_burning").setCreativeTab(MainRegistry.blockTab).setLightLevel(10F/15F).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_coal_oil_burning"); cluster_iron = new BlockCluster(Material.rock).setBlockName("cluster_iron").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_iron"); cluster_titanium = new BlockCluster(Material.rock).setBlockName("cluster_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_titanium"); cluster_aluminium = new BlockCluster(Material.rock).setBlockName("cluster_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_aluminium"); cluster_copper = new BlockCluster(Material.rock).setBlockName("cluster_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_copper"); ore_nether_coal = new BlockNetherCoal(Material.rock, false, 5, true).setBlockName("ore_nether_coal").setCreativeTab(MainRegistry.blockTab).setLightLevel(10F/15F).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_coal"); ore_nether_smoldering = new BlockSmolder(Material.rock).setBlockName("ore_nether_smoldering").setCreativeTab(MainRegistry.blockTab).setLightLevel(1F).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_smoldering"); ore_nether_uranium = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_nether_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_uranium"); ore_nether_uranium_scorched = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_nether_uranium_scorched").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_uranium_scorched"); ore_nether_plutonium = new BlockGeneric(Material.rock).setBlockName("ore_nether_plutonium").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_plutonium"); ore_nether_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_nether_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_tungsten"); ore_nether_sulfur = new BlockOre(Material.rock).setBlockName("ore_nether_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_sulfur"); ore_nether_fire = new BlockOre(Material.rock).setBlockName("ore_nether_fire").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_fire"); ore_nether_cobalt = new BlockOre(Material.rock).setBlockName("ore_nether_cobalt").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_cobalt"); ore_nether_schrabidium = new BlockGeneric(Material.rock).setBlockName("ore_nether_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_schrabidium"); ore_meteor = new BlockMeteorOre().setBlockName("ore_meteor").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F); stone_gneiss = new BlockGeneric(Material.rock).setBlockName("stone_gneiss").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":stone_gneiss_var"); ore_gneiss_iron = new BlockOre(Material.rock).setBlockName("ore_gneiss_iron").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_iron"); ore_gneiss_gold = new BlockOre(Material.rock).setBlockName("ore_gneiss_gold").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_gold"); ore_gneiss_uranium = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_gneiss_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_uranium"); ore_gneiss_uranium_scorched = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_gneiss_uranium_scorched").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_uranium_scorched"); ore_gneiss_copper = new BlockOre(Material.rock).setBlockName("ore_gneiss_copper").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_copper"); ore_gneiss_asbestos = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_gneiss_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_asbestos"); ore_gneiss_lithium = new BlockOre(Material.rock).setBlockName("ore_gneiss_lithium").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_lithium"); ore_gneiss_schrabidium = new BlockOre(Material.rock).setBlockName("ore_gneiss_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_schrabidium"); ore_gneiss_rare = new BlockOre(Material.rock).setBlockName("ore_gneiss_rare").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_rare"); ore_gneiss_gas = new BlockOre(Material.rock).setBlockName("ore_gneiss_gas").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_gas"); gneiss_brick = new BlockGeneric(Material.rock).setBlockName("gneiss_brick").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":gneiss_brick"); gneiss_tile = new BlockGeneric(Material.rock).setBlockName("gneiss_tile").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":gneiss_tile"); gneiss_chiseled = new BlockPillar(Material.rock, RefStrings.MODID + ":gneiss_tile").setBlockName("gneiss_chiseled").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":gneiss_chiseled"); stone_depth = new BlockDepth().setBlockName("stone_depth").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":stone_depth"); ore_depth_cinnebar = new BlockDepthOre().setBlockName("ore_depth_cinnebar").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_cinnebar"); ore_depth_zirconium = new BlockDepthOre().setBlockName("ore_depth_zirconium").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_zirconium"); ore_depth_borax = new BlockDepthOre().setBlockName("ore_depth_borax").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_borax"); cluster_depth_iron = new BlockDepthOre().setBlockName("cluster_depth_iron").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":cluster_depth_iron"); cluster_depth_titanium = new BlockDepthOre().setBlockName("cluster_depth_titanium").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":cluster_depth_titanium"); cluster_depth_tungsten = new BlockDepthOre().setBlockName("cluster_depth_tungsten").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":cluster_depth_tungsten"); ore_alexandrite = new BlockDepthOre().setBlockName("ore_alexandrite").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_alexandrite"); stone_keyhole = new BlockKeyhole().setBlockName("stone_keyhole").setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":stone_keyhole"); stone_keyhole_meta = new BlockRedBrickKeyhole(Material.rock).setCreativeTab(null).setBlockName("stone_keyhole_meta").setResistance(10_000); ore_bedrock = new BlockBedrockOreTE().setBlockName("ore_bedrock").setCreativeTab(null); ore_volcano = new BlockFissure().setBlockName("ore_volcano").setLightLevel(1F).setCreativeTab(MainRegistry.blockTab); depth_brick = new BlockDepth().setBlockName("depth_brick").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_brick"); depth_tiles = new BlockDepth().setBlockName("depth_tiles").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_tiles"); depth_nether_brick = new BlockDepth().setBlockName("depth_nether_brick").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_nether_brick"); depth_nether_tiles = new BlockDepth().setBlockName("depth_nether_tiles").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_nether_tiles"); depth_dnt = new BlockDepth().setBlockName("depth_dnt").setCreativeTab(MainRegistry.blockTab).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":depth_dnt"); stone_depth_nether = new BlockDepth().setBlockName("stone_depth_nether").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":stone_depth_nether"); ore_depth_nether_neodymium = new BlockDepthOre().setBlockName("ore_depth_nether_neodymium").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_nether_neodymium"); stone_porous = new BlockPorous().setBlockName("stone_porous").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":stone_porous"); stone_resource = new BlockResourceStone().setBlockName("stone_resource").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F); stalagmite = new BlockStalagmite().setBlockName("stalagmite").setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.0F); stalactite = new BlockStalagmite().setBlockName("stalactite").setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.0F); stone_biome = new BlockBiomeStone().setBlockName("stone_biome").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F); basalt = new BlockPillar(Material.rock, RefStrings.MODID + ":basalt_top").setBlockName("basalt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt"); ore_basalt = new BlockOreBasalt().setBlockName("ore_basalt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_basalt"); basalt_smooth = new BlockGeneric(Material.rock).setBlockName("basalt_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_smooth"); basalt_brick = new BlockGeneric(Material.rock).setBlockName("basalt_brick").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_brick"); basalt_polished = new BlockGeneric(Material.rock).setBlockName("basalt_polished").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_polished"); basalt_tiles = new BlockGeneric(Material.rock).setBlockName("basalt_tiles").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_tiles"); ore_australium = new BlockGeneric(Material.rock).setBlockName("ore_australium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_australium"); ore_rare = new BlockOre(Material.rock).setBlockName("ore_rare").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_rare"); ore_cobalt = new BlockOre(Material.rock).setBlockName("ore_cobalt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_cobalt"); ore_cinnebar = new BlockOre(Material.rock).setBlockName("ore_cinnebar").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_cinnebar"); ore_coltan = new BlockOre(Material.rock).setBlockName("ore_coltan").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_coltan"); ore_oil = new BlockOre(Material.rock).setBlockName("ore_oil").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil"); ore_oil_empty = new BlockGeneric(Material.rock).setBlockName("ore_oil_empty").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_empty"); ore_oil_sand = new BlockFalling(Material.sand).setBlockName("ore_oil_sand").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSand).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_sand_alt"); ore_bedrock_oil = new BlockGeneric(Material.rock).noMobSpawn().setBlockName("ore_bedrock_oil").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(1_000_000).setBlockTextureName(RefStrings.MODID + ":ore_bedrock_oil"); ore_tikite = new BlockDragonProof(Material.rock).setBlockName("ore_tikite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tikite_alt"); block_uranium = new BlockHazard().makeBeaconable().setBlockName("block_uranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium"); block_u233 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_u233").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_u233"); block_u235 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_u235").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_u235"); block_u238 = new BlockHazard().makeBeaconable().setBlockName("block_u238").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_u238"); block_uranium_fuel = new BlockHazard().makeBeaconable().setBlockName("block_uranium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium_fuel"); block_thorium = new BlockHazard().makeBeaconable().setBlockName("block_thorium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_thorium"); block_thorium_fuel = new BlockHazard().makeBeaconable().setBlockName("block_thorium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_thorium_fuel"); block_neptunium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_neptunium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":block_neptunium"); block_polonium = new BlockHotHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_polonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_polonium"); block_mox_fuel = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_mox_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_mox_fuel"); block_plutonium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_plutonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium"); block_pu238 = new BlockHotHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu238").setCreativeTab(MainRegistry.blockTab).setLightLevel(5F/15F).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_pu238"); block_pu239 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu239").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_pu239"); block_pu240 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu240").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_pu240"); block_pu_mix = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu_mix").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_pu_mix"); block_plutonium_fuel = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_plutonium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium_fuel"); block_titanium = new BlockBeaconable(Material.iron).setBlockName("block_titanium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_titanium"); block_sulfur = new BlockBeaconable(Material.iron).setBlockName("block_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_sulfur"); block_niter = new BlockBeaconable(Material.iron).setBlockName("block_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_niter"); block_copper = new BlockBeaconable(Material.iron).setBlockName("block_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":block_copper"); block_red_copper = new BlockBeaconable(Material.iron).setBlockName("block_red_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(25.0F).setBlockTextureName(RefStrings.MODID + ":block_red_copper"); block_tungsten = new BlockBeaconable(Material.iron).setBlockName("block_tungsten").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":block_tungsten"); block_aluminium = new BlockBeaconable(Material.iron).setBlockName("block_aluminium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":block_aluminium"); block_fluorite = new BlockBeaconable(Material.iron).setBlockName("block_fluorite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_fluorite"); block_steel = new BlockBeaconable(Material.iron).setBlockName("block_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); block_tcalloy = new BlockBeaconable(Material.iron).setBlockName("block_tcalloy").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(70.0F).setBlockTextureName(RefStrings.MODID + ":block_tcalloy"); block_cdalloy = new BlockBeaconable(Material.iron).setBlockName("block_cdalloy").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(70.0F).setBlockTextureName(RefStrings.MODID + ":block_cdalloy"); block_lead = new BlockBeaconable(Material.iron).setBlockName("block_lead").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_lead"); block_bismuth = new BlockBeaconable(Material.iron).setBlockName("block_bismuth").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(90.0F).setBlockTextureName(RefStrings.MODID + ":block_bismuth"); block_cadmium = new BlockBeaconable(Material.iron).setBlockName("block_cadmium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(90.0F).setBlockTextureName(RefStrings.MODID + ":block_cadmium"); block_coltan = new BlockBeaconable(Material.iron).setBlockName("block_coltan").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_coltan"); block_tantalium = new BlockBeaconable(Material.iron).setBlockName("block_tantalium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_tantalium"); block_niobium = new BlockBeaconable(Material.iron).setBlockName("block_niobium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(50.0F); block_trinitite = new BlockHazard().makeBeaconable().setBlockName("block_trinitite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_trinitite"); block_waste = new BlockNuclearWaste().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_waste").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste"); block_waste_painted = new BlockNuclearWaste().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_waste_painted").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste_painted"); block_waste_vitrified = new BlockNuclearWaste().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_waste_vitrified").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste_vitrified"); ancient_scrap = new BlockOutgas(Material.iron, true, 1, true, true).setBlockName("ancient_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(100.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":ancient_scrap"); block_corium = new BlockHazard(Material.iron).setBlockName("block_corium").setCreativeTab(MainRegistry.blockTab).setHardness(100.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_corium"); block_corium_cobble = new BlockOutgas(Material.iron, true, 1, true, true).setBlockName("block_corium_cobble").setCreativeTab(MainRegistry.blockTab).setHardness(100.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_corium_cobble"); block_scrap = new BlockFalling(Material.sand).setBlockName("block_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeGravel).setBlockTextureName(RefStrings.MODID + ":block_scrap"); block_electrical_scrap = new BlockFalling(Material.iron).setBlockName("block_electrical_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName(RefStrings.MODID + ":electrical_scrap_alt2"); block_beryllium = new BlockBeaconable(Material.iron).setBlockName("block_beryllium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":block_beryllium"); block_schraranium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schraranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(250.0F).setBlockTextureName(RefStrings.MODID + ":block_schraranium"); block_schrabidium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schrabidium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium"); block_schrabidate = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schrabidate").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidate"); block_solinium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_solinium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_solinium"); block_schrabidium_fuel = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schrabidium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium_fuel"); block_euphemium = new BlockBeaconable(Material.iron).setBlockName("block_euphemium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_euphemium"); block_dineutronium = new BlockBeaconable(Material.iron).setBlockName("block_dineutronium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_dineutronium"); block_schrabidium_cluster = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":block_schrabidium_cluster_top").setBlockName("block_schrabidium_cluster").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium_cluster_side"); block_euphemium_cluster = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":block_euphemium_cluster_top").setBlockName("block_euphemium_cluster").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_euphemium_cluster_side"); block_advanced_alloy = new BlockBeaconable(Material.iron).setBlockName("block_advanced_alloy").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":block_advanced_alloy"); block_magnetized_tungsten = new BlockBeaconable(Material.iron).setBlockName("block_magnetized_tungsten").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(75.0F).setBlockTextureName(RefStrings.MODID + ":block_magnetized_tungsten"); block_combine_steel = new BlockBeaconable(Material.iron).setBlockName("block_combine_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_combine_steel"); block_desh = new BlockBeaconable(Material.iron).setBlockName("block_desh").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(300.0F).setBlockTextureName(RefStrings.MODID + ":block_desh"); block_dura_steel = new BlockBeaconable(Material.iron).setBlockName("block_dura_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":block_dura_steel"); block_starmetal = new BlockBeaconable(Material.iron).setBlockName("block_starmetal").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(400.0F).setBlockTextureName(RefStrings.MODID + ":block_starmetal"); block_polymer = new BlockBeaconable(Material.rock).setBlockName("block_polymer").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypePiston).setHardness(3.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_polymer"); block_bakelite = new BlockBeaconable(Material.rock).setBlockName("block_bakelite").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypePiston).setHardness(3.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":block_bakelite"); block_rubber = new BlockBeaconable(Material.rock).setBlockName("block_rubber").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypePiston).setHardness(3.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":block_rubber"); block_yellowcake = new BlockHazardFalling().makeBeaconable().setBlockName("block_yellowcake").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSand).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_yellowcake"); block_insulator = new BlockRotatablePillar(Material.cloth, RefStrings.MODID + ":block_insulator_top").setBlockName("block_insulator").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeCloth).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_insulator_side"); block_fiberglass = new BlockRotatablePillar(Material.cloth, RefStrings.MODID + ":block_fiberglass_top").setBlockName("block_fiberglass").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeCloth).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":block_fiberglass_side"); block_asbestos = new BlockOutgas(Material.cloth, true, 5, true).setBlockName("block_asbestos").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeCloth).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":block_asbestos"); block_cobalt = new BlockBeaconable(Material.iron).setBlockName("block_cobalt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(50.0F).setBlockTextureName(RefStrings.MODID + ":block_cobalt"); block_lithium = new BlockLithium(Material.iron).setBlockName("block_lithium").setStepSound(Block.soundTypeMetal).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_lithium"); block_zirconium = new BlockBeaconable(Material.iron).setBlockName("block_zirconium").setStepSound(Block.soundTypeMetal).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(30.0F).setBlockTextureName(RefStrings.MODID + ":block_zirconium"); block_white_phosphorus = new BlockHazard(Material.rock).makeBeaconable().setBlockName("block_white_phosphorus").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_white_phosphorus"); block_red_phosphorus = new BlockHazardFalling().makeBeaconable().setStepSound(Block.soundTypeSand).setBlockName("block_red_phosphorus").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_red_phosphorus"); block_fallout = new BlockHazardFalling().setStepSound(Block.soundTypeGravel).setBlockName("block_fallout").setCreativeTab(MainRegistry.blockTab).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":ash"); block_foam = new BlockGeneric(Material.craftedSnow).setBlockName("block_foam").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSnow).setHardness(0.5F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":foam"); block_coke = new BlockCoke().setBlockName("block_coke").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F); block_graphite = new BlockGraphite(Material.iron, 30, 5).setBlockName("block_graphite").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F); block_graphite_drilled = new BlockGraphiteDrilled().setBlockName("block_graphite_drilled"); block_graphite_fuel = new BlockGraphiteFuel().setBlockName("block_graphite_fuel"); block_graphite_plutonium = new BlockGraphiteSource().setBlockName("block_graphite_plutonium"); block_graphite_rod = new BlockGraphiteRod().setBlockName("block_graphite_rod").setBlockTextureName(RefStrings.MODID + ":block_graphite_rod_in"); block_graphite_source = new BlockGraphiteSource().setBlockName("block_graphite_source"); block_graphite_lithium = new BlockGraphiteBreedingFuel().setBlockName("block_graphite_lithium"); block_graphite_tritium = new BlockGraphiteBreedingProduct().setBlockName("block_graphite_tritium"); block_graphite_detector = new BlockGraphiteNeutronDetector().setBlockName("block_graphite_detector"); block_boron = new BlockBeaconable(Material.iron).setBlockName("block_boron").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_boron"); block_lanthanium = new BlockBeaconable(Material.iron).setBlockName("block_lanthanium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_lanthanium"); block_ra226 = new BlockHazard().makeBeaconable().setBlockName("block_ra226").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_ra226"); block_actinium = new BlockHazard().makeBeaconable().setBlockName("block_actinium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_actinium"); block_tritium = new BlockRotatablePillar(Material.glass, RefStrings.MODID + ":block_tritium_top").setBlockName("block_tritium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGlass).setHardness(3.0F).setResistance(2.0F).setBlockTextureName(RefStrings.MODID + ":block_tritium_side"); block_semtex = new BlockPlasticExplosive(Material.tnt).setBlockName("block_semtex").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(2.0F).setBlockTextureName(RefStrings.MODID + ":block_semtex"); block_c4 = new BlockPlasticExplosive(Material.tnt).setBlockName("block_c4").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(2.0F).setBlockTextureName(RefStrings.MODID + ":block_c4"); block_smore = new BlockPillar(Material.rock, RefStrings.MODID + ":block_smore_top").setBlockName("block_smore").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_smore_side"); block_slag = new BlockSlag(Material.rock).setBlockName("block_slag").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeStone).setHardness(2.0F).setBlockTextureName(RefStrings.MODID + ":block_slag"); block_australium = new BlockBeaconable(Material.iron).setBlockName("block_australium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_australium"); block_weidanium = new BlockBeaconable(Material.iron).setBlockName("block_weidanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_deprecated"); block_reiium = new BlockBeaconable(Material.iron).setBlockName("block_reiium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_deprecated"); block_unobtainium = new BlockBeaconable(Material.iron).setBlockName("block_unobtainium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_deprecated"); block_daffergon = new BlockBeaconable(Material.iron).setBlockName("block_daffergon").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_deprecated"); block_verticium = new BlockBeaconable(Material.iron).setBlockName("block_verticium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_deprecated"); block_cap = new BlockCap().setBlockName("block_cap").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F); deco_titanium = new BlockOre(Material.iron).noFortune().setBlockName("deco_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_titanium"); deco_red_copper = new BlockDecoCT(Material.iron).noFortune().setBlockName("deco_red_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_red_copper"); deco_tungsten = new BlockDecoCT(Material.iron).noFortune().setBlockName("deco_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_tungsten"); deco_aluminium = new BlockDecoCT(Material.iron).noFortune().setBlockName("deco_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_aluminium"); deco_steel = new BlockDecoCT(Material.iron).noFortune().setBlockName("deco_steel").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel"); deco_rusty_steel = new BlockDecoCT(Material.iron).noFortune().setBlockName("deco_rusty_steel").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_rusty_steel"); deco_lead = new BlockDecoCT(Material.iron).noFortune().setBlockName("deco_lead").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_lead"); deco_beryllium = new BlockDecoCT(Material.iron).noFortune().setBlockName("deco_beryllium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_beryllium"); deco_asbestos = new BlockOutgas(Material.cloth, true, 5, true).noFortune().setBlockName("deco_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_asbestos"); deco_rbmk = new BlockGeneric(Material.iron).setBlockName("deco_rbmk").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_side"); deco_rbmk_smooth = new BlockGeneric(Material.iron).setBlockName("deco_rbmk_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_top"); deco_emitter = new BlockEmitter().setBlockName("deco_emitter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":emitter"); part_emitter = new PartEmitter().setBlockName("part_emitter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":part_top"); deco_loot = new BlockLoot().setBlockName("deco_loot").setCreativeTab(null).setHardness(0.0F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); pedestal = new BlockPedestal().setBlockName("pedestal").setCreativeTab(null).setHardness(2.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":pedestal_top"); skeleton_holder = new BlockSkeletonHolder().setBlockName("skeleton_holder").setCreativeTab(null).setHardness(2.0F).setResistance(10.0F).setBlockTextureName("soul_sand"); bobblehead = new BlockBobble().setBlockName("bobblehead").setCreativeTab(MainRegistry.blockTab).setHardness(0.0F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); snowglobe = new BlockSnowglobe().setBlockName("snowglobe").setCreativeTab(MainRegistry.blockTab).setHardness(0.0F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":glass_boron"); plushie = new BlockPlushie().setBlockName("plushie").setStepSound(Block.soundTypeCloth).setResistance(50_0000.0F).setCreativeTab(MainRegistry.blockTab).setHardness(0.0F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":block_fiberglass_side"); dungeon_spawner = new DungeonSpawner().setBlockName("dungeon_spawner").setResistance(50_0000.0F).setBlockUnbreakable().setBlockTextureName(RefStrings.MODID + ":dungeon_spawner"); gravel_obsidian = new BlockFalling(Material.iron).setBlockName("gravel_obsidian").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGravel).setHardness(5.0F).setResistance(240.0F).setBlockTextureName(RefStrings.MODID + ":gravel_obsidian"); gravel_diamond = new BlockFalling(Material.sand).setBlockName("gravel_diamond").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGravel).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":gravel_diamond"); asphalt = new BlockSpeedy(Material.rock, 1.5).setBlockName("asphalt").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(120.0F).setBlockTextureName(RefStrings.MODID + ":asphalt"); asphalt_light = new BlockSpeedy(Material.rock, 1.5).setBlockName("asphalt_light").setCreativeTab(MainRegistry.blockTab).setLightLevel(1F).setHardness(15.0F).setResistance(120.0F).setBlockTextureName(RefStrings.MODID + ":asphalt_light"); reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(300.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick"); reinforced_glass = new BlockNTMGlassCT(0, RefStrings.MODID + ":reinforced_glass", Material.rock).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.blockTab).setLightOpacity(0).setHardness(2.0F).setResistance(25.0F); reinforced_glass_pane = new BlockNTMGlassPane(0, RefStrings.MODID + ":reinforced_glass_pane", RefStrings.MODID + ":reinforced_glass_pane_edge", Material.rock, false).setBlockName("reinforced_glass_pane").setCreativeTab(MainRegistry.blockTab).setLightOpacity(1).setHardness(2.0F).setResistance(25.0F); reinforced_light = new BlockGeneric(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.blockTab).setLightLevel(1.0F).setHardness(15.0F).setResistance(80.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light"); reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(40.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand"); reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(80.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off"); reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(80.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on"); reinforced_laminate = new BlockNTMGlassCT(1, RefStrings.MODID + ":reinforced_laminate", Material.rock, true).setBlockName("reinforced_laminate").setCreativeTab(MainRegistry.blockTab).setLightOpacity(0).setHardness(15.0F).setResistance(300.0F); reinforced_laminate_pane = new BlockNTMGlassPane(1, RefStrings.MODID + ":reinforced_laminate_pane", RefStrings.MODID + ":reinforced_laminate_pane_edge", Material.rock, true).setBlockName("reinforced_laminate_pane").setCreativeTab(MainRegistry.blockTab).setLightOpacity(1).setHardness(15.0F).setResistance(300.0F); lamp_tritium_green_off = new TritiumLamp(Material.redstoneLight, false).setBlockName("lamp_tritium_green_off").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_green_off"); lamp_tritium_green_on = new TritiumLamp(Material.redstoneLight, true).setBlockName("lamp_tritium_green_on").setStepSound(Block.soundTypeGlass).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_green_on"); lamp_tritium_blue_off = new TritiumLamp(Material.redstoneLight, false).setBlockName("lamp_tritium_blue_off").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_blue_off"); lamp_tritium_blue_on = new TritiumLamp(Material.redstoneLight, true).setBlockName("lamp_tritium_blue_on").setStepSound(Block.soundTypeGlass).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_blue_on"); lamp_demon = new DemonLamp().setBlockName("lamp_demon").setStepSound(Block.soundTypeMetal).setCreativeTab(MainRegistry.blockTab).setLightLevel(1F).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_demon"); lantern = new BlockLantern().setBlockName("lantern").setStepSound(Block.soundTypeMetal).setCreativeTab(MainRegistry.blockTab).setLightLevel(1F).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); lantern_behemoth = new BlockLanternBehemoth().setBlockName("lantern_behemoth").setStepSound(Block.soundTypeMetal).setCreativeTab(null).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":block_rust"); spotlight_incandescent = new Spotlight(Material.iron, 2, LightType.INCANDESCENT, true).setBlockName("spotlight_incandescent").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":cage_lamp"); spotlight_incandescent_off = new Spotlight(Material.iron, 2, LightType.INCANDESCENT, false).setBlockName("spotlight_incandescent_off").setBlockTextureName(RefStrings.MODID + ":cage_lamp_off"); spotlight_fluoro = new SpotlightModular(Material.iron, 8, LightType.FLUORESCENT, true).setBlockName("spotlight_fluoro").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":fluorescent_lamp"); spotlight_fluoro_off = new SpotlightModular(Material.iron, 8, LightType.FLUORESCENT, false).setBlockName("spotlight_fluoro_off").setBlockTextureName(RefStrings.MODID + ":fluorescent_lamp_off"); spotlight_halogen = new Spotlight(Material.iron, 32, LightType.HALOGEN, true).setBlockName("spotlight_halogen").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":flood_lamp"); spotlight_halogen_off = new Spotlight(Material.iron, 32, LightType.HALOGEN, false).setBlockName("spotlight_halogen_off").setBlockTextureName(RefStrings.MODID + ":flood_lamp_off"); spotlight_beam = new SpotlightBeam().setBlockName("spotlight_beam"); floodlight = new Floodlight(Material.iron).setBlockName("floodlight").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); floodlight_beam = new FloodlightBeam().setBlockName("floodlight_beam"); reinforced_stone = new BlockGeneric(Material.rock).setBlockName("reinforced_stone").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_stone"); concrete_smooth = new BlockRadResistant(Material.rock).setBlockName("concrete_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(140.0F).setBlockTextureName(RefStrings.MODID + ":concrete"); concrete_colored = new BlockConcreteColored(Material.rock).setBlockName("concrete_colored").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(140.0F).setBlockTextureName(RefStrings.MODID + ":concrete"); concrete_colored_ext = new BlockConcreteColoredExt(Material.rock).setBlockName("concrete_colored_ext").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(140.0F).setBlockTextureName(RefStrings.MODID + ":concrete_colored_ext"); concrete = new BlockGeneric(Material.rock).setBlockName("concrete").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(140.0F).setBlockTextureName(RefStrings.MODID + ":concrete_tile"); concrete_asbestos = new BlockGeneric(Material.rock).setBlockName("concrete_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(150.0F).setBlockTextureName(RefStrings.MODID + ":concrete_asbestos"); concrete_super = new BlockUberConcrete().setBlockName("concrete_super").setCreativeTab(MainRegistry.blockTab).setHardness(150.0F).setResistance(1000.0F); concrete_super_broken = new BlockFalling(Material.rock).setBlockName("concrete_super_broken").setCreativeTab(MainRegistry.blockTab).setHardness(10.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":concrete_super_broken"); concrete_pillar = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":concrete_pillar_top").setBlockName("concrete_pillar").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(180.0F).setBlockTextureName(RefStrings.MODID + ":concrete_pillar_side"); brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(160.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete"); brick_concrete_mossy = new BlockGeneric(Material.rock).setBlockName("brick_concrete_mossy").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(160.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_mossy"); brick_concrete_cracked = new BlockGeneric(Material.rock).setBlockName("brick_concrete_cracked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_cracked"); brick_concrete_broken = new BlockGeneric(Material.rock).setBlockName("brick_concrete_broken").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(45.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_broken"); brick_concrete_marked = new BlockWriting(Material.rock, RefStrings.MODID + ":brick_concrete").setBlockName("brick_concrete_marked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(160.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_marked"); brick_obsidian = new BlockGeneric(Material.rock).setBlockName("brick_obsidian").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(120.0F).setBlockTextureName(RefStrings.MODID + ":brick_obsidian"); brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":brick_light"); brick_compound = new BlockGeneric(Material.rock).setBlockName("brick_compound").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(400.0F).setBlockTextureName(RefStrings.MODID + ":brick_compound"); cmb_brick = new BlockGeneric(Material.rock).setBlockName("cmb_brick").setCreativeTab(MainRegistry.blockTab).setHardness(25.0F).setResistance(5000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick"); cmb_brick_reinforced = new BlockGeneric(Material.rock).setBlockName("cmb_brick_reinforced").setCreativeTab(MainRegistry.blockTab).setHardness(25.0F).setResistance(50000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick_reinforced"); brick_asbestos = new BlockOutgas(Material.rock, true, 5, true).setBlockName("brick_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":brick_asbestos"); brick_fire = new BlockGeneric(Material.rock).setBlockName("brick_fire").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(35.0F).setBlockTextureName(RefStrings.MODID + ":brick_fire"); ducrete_smooth = new BlockGeneric(Material.rock).setBlockName("ducrete_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(20.0F).setResistance(500.0F).setBlockTextureName(RefStrings.MODID + ":ducrete"); ducrete = new BlockGeneric(Material.rock).setBlockName("ducrete").setCreativeTab(MainRegistry.blockTab).setHardness(20.0F).setResistance(500.0F).setBlockTextureName(RefStrings.MODID + ":ducrete_tile"); brick_ducrete = new BlockGeneric(Material.rock).setBlockName("brick_ducrete").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(750.0F).setBlockTextureName(RefStrings.MODID + ":brick_ducrete"); reinforced_ducrete = new BlockGeneric(Material.rock).setBlockName("reinforced_ducrete").setCreativeTab(MainRegistry.blockTab).setHardness(20.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_ducrete"); lightstone = new BlockLightstone(Material.rock, LightstoneType.class, true, true).setBlockName("lightstone").setCreativeTab(MainRegistry.blockTab).setHardness(2F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":lightstone"); concrete_slab = new BlockMultiSlab(null, Material.rock, concrete_smooth, concrete, concrete_asbestos, ducrete_smooth, ducrete, asphalt).setBlockName("concrete_slab").setCreativeTab(MainRegistry.blockTab); concrete_double_slab = new BlockMultiSlab(concrete_slab, Material.rock, concrete_smooth, concrete, concrete_asbestos, ducrete_smooth, ducrete, asphalt).setBlockName("concrete_double_slab").setCreativeTab(MainRegistry.blockTab); concrete_brick_slab = new BlockMultiSlab(null, Material.rock, brick_concrete, brick_concrete_mossy, brick_concrete_cracked, brick_concrete_broken, brick_ducrete).setBlockName("concrete_brick_slab").setCreativeTab(MainRegistry.blockTab); concrete_brick_double_slab = new BlockMultiSlab(concrete_brick_slab, Material.rock, brick_concrete, brick_concrete_mossy, brick_concrete_cracked, brick_concrete_broken, brick_ducrete).setBlockName("concrete_brick_double_slab").setCreativeTab(MainRegistry.blockTab); brick_slab = new BlockMultiSlab(null, Material.rock, reinforced_stone, reinforced_brick, brick_obsidian, brick_light, brick_compound, brick_asbestos, brick_fire).setBlockName("brick_slab").setCreativeTab(MainRegistry.blockTab); brick_double_slab = new BlockMultiSlab(brick_slab, Material.rock, reinforced_stone, reinforced_brick, brick_obsidian, brick_light, brick_compound, brick_asbestos, brick_fire).setBlockName("brick_double_slab").setCreativeTab(MainRegistry.blockTab); stones_slab = new BlockMultiSlabMeta(null, Material.rock, new Block[] { lightstone, lightstone }, LightstoneType.TILE.ordinal(), LightstoneType.BRICKS.ordinal()).setBlockName("stones_slab").setCreativeTab(MainRegistry.blockTab); stones_double_slab = new BlockMultiSlabMeta(stones_slab, Material.rock, new Block[] { lightstone, lightstone }, LightstoneType.TILE.ordinal(), LightstoneType.BRICKS.ordinal()).setBlockName("stones_double_slab").setCreativeTab(MainRegistry.blockTab); concrete_smooth_stairs = new BlockGenericStairs(concrete_smooth, 0).setBlockName("concrete_smooth_stairs").setCreativeTab(MainRegistry.blockTab); concrete_stairs = new BlockGenericStairs(concrete, 0).setBlockName("concrete_stairs").setCreativeTab(MainRegistry.blockTab); concrete_asbestos_stairs = new BlockGenericStairs(concrete_asbestos, 0).setBlockName("concrete_asbestos_stairs").setCreativeTab(MainRegistry.blockTab); ducrete_smooth_stairs = new BlockGenericStairs(ducrete_smooth, 0).setBlockName("ducrete_smooth_stairs").setCreativeTab(MainRegistry.blockTab); ducrete_stairs = new BlockGenericStairs(ducrete, 0).setBlockName("ducrete_stairs").setCreativeTab(MainRegistry.blockTab); brick_concrete_stairs = new BlockGenericStairs(brick_concrete, 0).setBlockName("brick_concrete_stairs").setCreativeTab(MainRegistry.blockTab); brick_concrete_mossy_stairs = new BlockGenericStairs(brick_concrete_mossy, 0).setBlockName("brick_concrete_mossy_stairs").setCreativeTab(MainRegistry.blockTab); brick_concrete_cracked_stairs = new BlockGenericStairs(brick_concrete_cracked, 0).setBlockName("brick_concrete_cracked_stairs").setCreativeTab(MainRegistry.blockTab); brick_concrete_broken_stairs = new BlockGenericStairs(brick_concrete_broken, 0).setBlockName("brick_concrete_broken_stairs").setCreativeTab(MainRegistry.blockTab); brick_ducrete_stairs = new BlockGenericStairs(brick_ducrete, 0).setBlockName("brick_ducrete_stairs").setCreativeTab(MainRegistry.blockTab); reinforced_stone_stairs = new BlockGenericStairs(reinforced_stone, 0).setBlockName("reinforced_stone_stairs").setCreativeTab(MainRegistry.blockTab); reinforced_brick_stairs = new BlockGenericStairs(reinforced_brick, 0).setBlockName("reinforced_brick_stairs").setCreativeTab(MainRegistry.blockTab); brick_obsidian_stairs = new BlockGenericStairs(brick_obsidian, 0).setBlockName("brick_obsidian_stairs").setCreativeTab(MainRegistry.blockTab); brick_light_stairs = new BlockGenericStairs(brick_light, 0).setBlockName("brick_light_stairs").setCreativeTab(MainRegistry.blockTab); brick_compound_stairs = new BlockGenericStairs(brick_compound, 0).setBlockName("brick_compound_stairs").setCreativeTab(MainRegistry.blockTab); brick_asbestos_stairs = new BlockGenericStairs(brick_asbestos, 0).setBlockName("brick_asbestos_stairs").setCreativeTab(MainRegistry.blockTab); brick_fire_stairs = new BlockGenericStairs(brick_fire, 0).setBlockName("brick_fire_stairs").setCreativeTab(MainRegistry.blockTab); asphalt_stairs = new BlockSpeedyStairs(asphalt, 0, 1.5).setBlockName("asphalt_stairs").setCreativeTab(MainRegistry.blockTab); lightstone_tile_stairs = new BlockGenericStairs(lightstone, LightstoneType.TILE.ordinal()).setBlockName("lightstone_tile_stairs").setCreativeTab(MainRegistry.blockTab); lightstone_bricks_stairs = new BlockGenericStairs(lightstone, LightstoneType.BRICKS.ordinal()).setBlockName("lightstone_bricks_stairs").setCreativeTab(MainRegistry.blockTab); vinyl_tile = new BlockEnumMulti(Material.rock, TileType.class, true, true).setBlockName("vinyl_tile").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(10.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":vinyl_tile"); tile_lab = new BlockOutgas(Material.rock, false, 5, true).setBlockName("tile_lab").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab"); tile_lab_cracked = new BlockOutgas(Material.rock, false, 5, true).setBlockName("tile_lab_cracked").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab_cracked"); tile_lab_broken = new BlockOutgas(Material.rock, true, 5, true).setBlockName("tile_lab_broken").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab_broken"); block_meteor = new BlockOre(Material.rock).noFortune().setBlockName("block_meteor").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor"); block_meteor_cobble = new BlockOre(Material.rock).noFortune().setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_cobble"); block_meteor_broken = new BlockOre(Material.rock).noFortune().setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_crushed"); block_meteor_molten = new BlockOre(Material.rock, true).noFortune().setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_cobble_molten"); block_meteor_treasure = new BlockMeteoriteTreasure(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_treasure"); meteor_polished = new BlockGeneric(Material.rock).setBlockName("meteor_polished").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_polished"); meteor_brick = new BlockGeneric(Material.rock).setBlockName("meteor_brick").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick"); meteor_brick_mossy = new BlockGeneric(Material.rock).setBlockName("meteor_brick_mossy").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick_mossy"); meteor_brick_cracked = new BlockGeneric(Material.rock).setBlockName("meteor_brick_cracked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick_cracked"); meteor_brick_chiseled = new BlockGeneric(Material.rock).setBlockName("meteor_brick_chiseled").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick_chiseled"); meteor_pillar = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":meteor_pillar_top").setBlockName("meteor_pillar").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_pillar"); meteor_spawner = new BlockCybercrab(Material.rock).setBlockName("meteor_spawner").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F); meteor_battery = new BlockPillar(Material.rock, RefStrings.MODID + ":meteor_power").setBlockName("meteor_battery").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":meteor_spawner_side"); moon_turf = new BlockFalling(Material.sand).setBlockName("moon_turf").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":moon_turf"); brick_jungle = new BlockGeneric(Material.rock).setBlockName("brick_jungle").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle"); brick_jungle_cracked = new BlockGeneric(Material.rock).setBlockName("brick_jungle_cracked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_cracked"); brick_jungle_fragile = new FragileBrick(Material.rock).setBlockName("brick_jungle_fragile").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_fragile"); brick_jungle_lava = new BlockGeneric(Material.rock).setBlockName("brick_jungle_lava").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setLightLevel(5F/15F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_lava"); brick_jungle_ooze = new BlockOre(Material.rock).setBlockName("brick_jungle_ooze").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setLightLevel(5F/15F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_ooze"); brick_jungle_mystic = new BlockOre(Material.rock).setBlockName("brick_jungle_mystic").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setLightLevel(5F/15F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_mystic"); brick_jungle_trap = new TrappedBrick(Material.rock).setBlockName("brick_jungle_trap").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_trap"); brick_jungle_glyph = new BlockGlyph(Material.rock).setBlockName("brick_jungle_glyph").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F); brick_jungle_circle = new BlockBallsSpawner(Material.rock).setBlockName("brick_jungle_circle").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(360.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_circle"); brick_red = new BlockRedBrick(Material.rock).setBlockName("brick_red").setResistance(10_000); deco_computer = new BlockDecoModel(Material.iron, DecoComputerEnum.class, true, false).setBlockBoundsTo(.160749F, 0F, 0F, .839251F, .867849F, .622184F).setBlockName("deco_computer").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_computer"); deco_crt = new BlockDecoCRT(Material.iron).setBlockName("deco_crt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); deco_toaster = new BlockDecoToaster(Material.iron).setBlockName("deco_toaster").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); filing_cabinet = new BlockDecoContainer(Material.iron, DecoCabinetEnum.class, true, false, TileEntityFileCabinet.class).setBlockBoundsTo(.1875F, 0F, 0F, .8125F, 1F, .75F).setBlockName("filing_cabinet").setCreativeTab(MainRegistry.blockTab).setHardness(10.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); tape_recorder = new DecoTapeRecorder(Material.iron).setBlockName("tape_recorder").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_tape_recorder"); steel_poles = new DecoSteelPoles(Material.iron).setBlockName("steel_poles").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_beam"); pole_top = new DecoPoleTop(Material.iron).setBlockName("pole_top").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_pole_top"); pole_satellite_receiver = new DecoPoleSatelliteReceiver(Material.iron).setBlockName("pole_satellite_receiver").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_satellite_receiver"); steel_wall = new DecoBlock(Material.iron).setBlockName("steel_wall").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_wall"); steel_corner = new DecoBlock(Material.iron).setBlockName("steel_corner").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_wall"); steel_roof = new DecoBlock(Material.iron).setBlockName("steel_roof").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_roof"); steel_beam = new DecoBlock(Material.iron).setBlockName("steel_beam").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_beam"); steel_scaffold = new BlockScaffold().setBlockName("steel_scaffold").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel_orig"); steel_grate = new BlockGrate(Material.iron).setBlockName("steel_grate").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F); steel_grate_wide = new BlockGrate(Material.iron).setBlockName("steel_grate_wide").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F); deco_pipe = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 0).setBlockName("deco_pipe").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 0).setBlockName("deco_pipe_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 0).setBlockName("deco_pipe_green").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 0).setBlockName("deco_pipe_green_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 0).setBlockName("deco_pipe_red").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 0).setBlockName("deco_pipe_marked").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); deco_pipe_rim = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 1).setBlockName("deco_pipe_rim").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_rim_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 1).setBlockName("deco_pipe_rim_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_rim_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 1).setBlockName("deco_pipe_rim_green").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_rim_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 1).setBlockName("deco_pipe_rim_green_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_rim_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 1).setBlockName("deco_pipe_rim_red").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_rim_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 1).setBlockName("deco_pipe_rim_marked").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); deco_pipe_framed = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 3).setBlockName("deco_pipe_framed").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_framed_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 3).setBlockName("deco_pipe_framed_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_framed_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 3).setBlockName("deco_pipe_framed_green").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_framed_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 3).setBlockName("deco_pipe_framed_green_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_framed_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 3).setBlockName("deco_pipe_framed_red").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_framed_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 3).setBlockName("deco_pipe_framed_marked").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); deco_pipe_quad = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 2).setBlockName("deco_pipe_quad").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_quad_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 2).setBlockName("deco_pipe_quad_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_quad_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 2).setBlockName("deco_pipe_quad_green").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_quad_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 2).setBlockName("deco_pipe_quad_green_rusted").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_quad_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 2).setBlockName("deco_pipe_quad_red").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_quad_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 2).setBlockName("deco_pipe_quad_marked").setStepSound(ModSoundTypes.grate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); broadcaster_pc = new PinkCloudBroadcaster(Material.iron).setBlockName("broadcaster_pc").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":broadcaster_pc"); geiger = new GeigerCounter(Material.iron).setBlockName("geiger").setCreativeTab(MainRegistry.machineTab).setHardness(15.0F).setResistance(0.25F).setBlockTextureName(RefStrings.MODID + ":geiger"); hev_battery = new HEVBattery(Material.iron).setBlockName("hev_battery").setCreativeTab(MainRegistry.machineTab).setLightLevel(10F/15F).setHardness(0.5F).setResistance(0.25F).setBlockTextureName(RefStrings.MODID + ":hev_battery"); fence_metal = new BlockMetalFence(Material.iron).setBlockName("fence_metal").setCreativeTab(MainRegistry.machineTab).setHardness(15.0F).setResistance(0.25F).setBlockTextureName(RefStrings.MODID + ":fence_metal"); ash_digamma = new BlockAshes(Material.sand).setBlockName("ash_digamma").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setResistance(150.0F).setBlockTextureName(RefStrings.MODID + ":ash_digamma"); sand_boron = new BlockFalling(Material.sand).setBlockName("sand_boron").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_boron"); sand_lead = new BlockFalling(Material.sand).setBlockName("sand_lead").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_lead"); sand_uranium = new BlockFalling(Material.sand).setBlockName("sand_uranium").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_uranium"); sand_polonium = new BlockFalling(Material.sand).setBlockName("sand_polonium").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_polonium"); sand_quartz = new BlockFalling(Material.sand).setBlockName("sand_quartz").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_quartz"); glass_boron = new BlockNTMGlassCT(0, RefStrings.MODID + ":glass_boron", Material.glass).setBlockName("glass_boron").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_lead = new BlockNTMGlassCT(0, RefStrings.MODID + ":glass_lead", Material.glass).setBlockName("glass_lead").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_uranium = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_uranium", Material.glass).setBlockName("glass_uranium").setLightLevel(5F/15F).setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_trinitite = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_trinitite", Material.glass).setBlockName("glass_trinitite").setLightLevel(5F/15F).setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_polonium = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_polonium", Material.glass).setBlockName("glass_polonium").setLightLevel(5F/15F).setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_ash = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_ash", Material.glass).setBlockName("glass_ash").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(3F); glass_quartz = new BlockNTMGlassCT(0, RefStrings.MODID + ":glass_quartz", Material.packedIce, true).setBlockName("glass_quartz").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGlass).setHardness(1.0F).setResistance(40.0F).setBlockTextureName(RefStrings.MODID + "glass_quartz"); glass_polarized = new BlockNTMGlassCT(0, RefStrings.MODID + ":glass_polarized", Material.glass).setBlockName("glass_polarized").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); mush = new BlockMush(Material.plants).setBlockName("mush").setCreativeTab(MainRegistry.blockTab).setLightLevel(0.5F).setStepSound(Block.soundTypeGrass).setBlockTextureName(RefStrings.MODID + ":mush"); mush_block = new BlockMushHuge(Material.plants).setBlockName("mush_block").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_skin"); mush_block_stem = new BlockMushHuge(Material.plants).setBlockName("mush_block_stem").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_stem"); glyphid_base = new BlockGlyphid(Material.coral).setBlockName("glyphid_base").setStepSound(Block.soundTypeCloth).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":glyphid_base"); glyphid_spawner = new BlockGlyphidSpawner(Material.coral).setBlockName("glyphid_spawner").setStepSound(Block.soundTypeCloth).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":glyphid_eggs_alt"); plant_flower = new BlockNTMFlower().setBlockName("plant_flower").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGrass).setHardness(0.0F); plant_tall = new BlockTallPlant().setBlockName("plant_tall").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGrass).setHardness(0.0F); plant_dead = new BlockDeadPlant().setBlockName("plant_dead").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGrass).setHardness(0.0F); reeds = new BlockReeds().setBlockName("plant_reeds").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGrass).setHardness(0.0F); vine_phosphor = new BlockHangingVine(thick_foliage).setBlockName("vine_phosphor").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGrass).setHardness(0.5F); waste_earth = new WasteEarth(Material.ground, true).setBlockName("waste_earth").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":waste_earth"); waste_mycelium = new WasteEarth(Material.ground, true).setBlockName("waste_mycelium").setStepSound(Block.soundTypeGrass).setLightLevel(1F).setCreativeTab(MainRegistry.blockTab).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":waste_mycelium_side"); waste_trinitite = new BlockOre(Material.sand).noFortune().setBlockName("waste_trinitite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite"); waste_trinitite_red = new BlockOre(Material.sand).noFortune().setBlockName("waste_trinitite_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite_red"); waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(2.5F); waste_leaves = new WasteLeaves(Material.leaves).setBlockName("waste_leaves").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setBlockTextureName(RefStrings.MODID + ":waste_leaves"); waste_planks = new BlockOre(Material.wood).setBlockName("waste_planks").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_planks"); frozen_dirt = new BlockOre(Material.ground).setBlockName("frozen_dirt").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_dirt"); frozen_grass = new WasteEarth(Material.ground, false).setBlockName("frozen_grass").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F); frozen_log = new WasteLog(Material.wood).setBlockName("frozen_log").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F); frozen_planks = new BlockOre(Material.wood).setBlockName("frozen_planks").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_planks"); fallout = new BlockFallout(Material.sand).setBlockName("fallout").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":ash"); foam_layer = new BlockLayering(Material.snow).setBlockName("foam_layer").setStepSound(Block.soundTypeSnow).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":foam"); sand_boron_layer = new BlockLayering(Material.sand).setBlockName("sand_boron_layer").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":sand_boron"); leaves_layer = new BlockLayering(Material.leaves).setBlockName("leaves_layer").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":waste_leaves"); oil_spill = new BlockLayering(Material.ground).setBlockName("oil_spill").setStepSound(Block.soundTypeSnow).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":oil_spill"); burning_earth = new WasteEarth(Material.ground, true).setBlockName("burning_earth").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":burning_earth"); tektite = new BlockGeneric(Material.sand).setBlockName("tektite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":tektite"); ore_tektite_osmiridium = new BlockGeneric(Material.sand).setBlockName("ore_tektite_osmiridium").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":ore_tektite_osmiridium"); impact_dirt = new BlockDirt(Material.ground, true).setBlockName("impact_dirt").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":waste_earth_bottom"); dirt_dead = new BlockFalling(Material.ground).setBlockName("dirt_dead").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":dirt_dead"); dirt_oily = new BlockFalling(Material.ground).setBlockName("dirt_oily").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":dirt_oily"); sand_dirty = new BlockFalling(Material.sand).setBlockName("sand_dirty").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_dirty"); sand_dirty_red = new BlockFalling(Material.sand).setBlockName("sand_dirty_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_dirty_red"); stone_cracked = new BlockFalling(Material.rock).setBlockName("stone_cracked").setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":stone_cracked"); sellafield_slaked = new BlockSellafieldSlaked(Material.rock).setBlockName("sellafield_slaked").setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_slaked"); sellafield_bedrock = new BlockSellafieldSlaked(Material.rock).setBlockName("sellafield_bedrock").setBlockUnbreakable().setResistance(6000000.0F).setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sellafield_slaked"); sellafield = new BlockSellafield(Material.rock).setBlockName("sellafield").setStepSound(Block.soundTypeStone).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_0"); ore_sellafield_diamond = new BlockSellafieldOre(Material.rock).setBlockName("ore_sellafield_diamond").setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":ore_overlay_diamond"); ore_sellafield_emerald = new BlockSellafieldOre(Material.rock).setBlockName("ore_sellafield_emerald").setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":ore_overlay_emerald"); ore_sellafield_uranium_scorched = new BlockSellafieldOre(Material.rock).setBlockName("ore_sellafield_uranium_scorched").setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":ore_overlay_uranium_scorched"); ore_sellafield_schrabidium = new BlockSellafieldOre(Material.rock).setBlockName("ore_sellafield_schrabidium").setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":ore_overlay_schrabidium"); ore_sellafield_radgem = new BlockSellafieldOre(Material.rock).setBlockName("ore_sellafield_radgem").setStepSound(Block.soundTypeStone).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":ore_overlay_radgem"); geysir_water = new BlockGeysir(Material.rock).setBlockName("geysir_water").setStepSound(Block.soundTypeStone).setHardness(5.0F); geysir_chlorine = new BlockGeysir(Material.rock).setBlockName("geysir_chlorine").setStepSound(Block.soundTypeStone).setHardness(5.0F); geysir_vapor = new BlockGeysir(Material.rock).setBlockName("geysir_vapor").setStepSound(Block.soundTypeStone).setHardness(5.0F); geysir_nether = new BlockGeysir(Material.rock).setBlockName("geysir_nether").setLightLevel(1.0F).setStepSound(Block.soundTypeStone).setHardness(2.0F); nuke_gadget = new NukeGadget(Material.iron).setBlockName("nuke_gadget").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":theGadget"); nuke_boy = new NukeBoy(Material.iron).setBlockName("nuke_boy").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":lilBoy"); nuke_man = new NukeMan(Material.iron).setBlockName("nuke_man").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":fatMan"); nuke_mike = new NukeMike(Material.iron).setBlockName("nuke_mike").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":ivyMike"); nuke_tsar = new NukeTsar(Material.iron).setBlockName("nuke_tsar").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":tsarBomba"); nuke_fleija = new NukeFleija(Material.iron).setBlockName("nuke_fleija").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":fleija"); nuke_prototype = new NukePrototype(Material.iron).setBlockName("nuke_prototype").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200).setBlockTextureName(RefStrings.MODID + ":prototype"); nuke_custom = new NukeCustom(Material.iron).setBlockName("nuke_custom").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":custom"); nuke_solinium = new NukeSolinium(Material.iron).setBlockName("nuke_solinium").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":nuke_solinium"); nuke_n2 = new NukeN2(Material.iron).setBlockName("nuke_n2").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":nuke_n2"); nuke_fstbmb = new NukeBalefire(Material.iron).setBlockName("nuke_fstbmb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":nuke_fstbmb"); bomb_multi = new BombMulti(Material.iron).setBlockName("bomb_multi").setCreativeTab(MainRegistry.nukeTab).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi1"); flame_war = new BombFlameWar(Material.iron).setBlockName("flame_war").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F).setBlockTextureName(RefStrings.MODID + ":flame_war"); float_bomb = new BombFloat(Material.iron).setBlockName("float_bomb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F); therm_endo = new BombThermo(Material.iron).setBlockName("therm_endo").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F); therm_exo = new BombThermo(Material.iron).setBlockName("therm_exo").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F); emp_bomb = new BombFloat(Material.iron).setBlockName("emp_bomb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(200.0F); det_cord = new DetCord(Material.iron).setBlockName("det_cord").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_cord"); det_charge = new ExplosiveCharge(Material.iron).setBlockName("det_charge").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_charge"); det_nuke = new ExplosiveCharge(Material.iron).setBlockName("det_nuke").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_nuke"); det_miner = new DetMiner(Material.iron, RefStrings.MODID + ":det_miner_top").setBlockName("det_miner").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_miner_side"); red_barrel = new RedBarrel(Material.iron, true).setBlockName("red_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_red"); pink_barrel = new RedBarrel(Material.iron, true).setBlockName("pink_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_pink"); yellow_barrel = new YellowBarrel(Material.iron).setBlockName("yellow_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_yellow"); vitrified_barrel = new YellowBarrel(Material.iron).setBlockName("vitrified_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_vitrified"); lox_barrel = new RedBarrel(Material.iron, false).setBlockName("lox_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_lox"); taint_barrel = new RedBarrel(Material.iron, false).setBlockName("taint_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_taint"); crashed_balefire = new BlockCrashedBomb(Material.iron).setBlockName("crashed_bomb").setCreativeTab(MainRegistry.nukeTab).setBlockUnbreakable().setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":crashed_balefire"); fireworks = new BlockFireworks(Material.iron).setBlockName("fireworks").setCreativeTab(MainRegistry.nukeTab).setResistance(5.0F); charge_dynamite = new BlockChargeDynamite().setBlockName("charge_dynamite").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F); charge_miner = new BlockChargeMiner().setBlockName("charge_miner").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F); charge_c4 = new BlockChargeC4().setBlockName("charge_c4").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F); charge_semtex = new BlockChargeSemtex().setBlockName("charge_semtex").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F); mine_ap = new Landmine(Material.iron, 1.5D, 1D).setBlockName("mine_ap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_ap"); mine_he = new Landmine(Material.iron, 2D, 5D).setBlockName("mine_he").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_he"); mine_shrap = new Landmine(Material.iron, 1.5D, 1D).setBlockName("mine_shrap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_shrap"); mine_fat = new Landmine(Material.iron, 2.5D, 1D).setBlockName("mine_fat").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_fat"); mine_naval = new Landmine(Material.iron, 2.5D, 1D).setBlockName("mine_naval").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_naval"); dynamite = new BlockDynamite().setBlockName("dynamite").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":dynamite"); tnt = new BlockTNT().setBlockName("tnt_ntm").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":tnt"); semtex = new BlockSemtex().setBlockName("semtex").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":semtex"); c4 = new BlockC4().setBlockName("c4").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":c4"); fissure_bomb = new BlockFissureBomb().setBlockName("fissure_bomb").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":fissure_bomb"); pump_steam = new MachinePump().setBlockName("pump_steam").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_copper"); pump_electric = new MachinePump().setBlockName("pump_electric").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); heater_firebox = new HeaterFirebox().setBlockName("heater_firebox").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); heater_oven = new HeaterOven().setBlockName("heater_oven").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); heater_oilburner = new HeaterOilburner().setBlockName("heater_oilburner").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); heater_electric = new HeaterElectric().setBlockName("heater_electric").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); heater_heatex = new HeaterHeatex().setBlockName("heater_heatex").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_ashpit = new MachineAshpit().setBlockName("machine_ashpit").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName("stonebrick"); furnace_iron = new FurnaceIron().setBlockName("furnace_iron").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_aluminium"); furnace_steel = new FurnaceSteel().setBlockName("furnace_steel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); furnace_combination = new FurnaceCombination().setBlockName("furnace_combination").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_light_alt"); machine_stirling = new MachineStirling().setBlockName("machine_stirling").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_stirling_steel = new MachineStirling().setBlockName("machine_stirling_steel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_stirling_creative = new MachineStirling().setBlockName("machine_stirling_creative").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_sawmill = new MachineSawmill().setBlockName("machine_sawmill").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_strand_caster = new MachineStrandCaster().setBlockName("machine_strand_caster").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); machine_crucible = new MachineCrucible().setBlockName("machine_crucible").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); machine_boiler = new MachineHeatBoiler().setBlockName("machine_boiler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_copper"); machine_industrial_boiler = new MachineHeatBoilerIndustrial().setBlockName("machine_industrial_boiler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); foundry_mold = new FoundryMold().setBlockName("foundry_mold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); foundry_basin = new FoundryBasin().setBlockName("foundry_basin").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); foundry_channel = new FoundryChannel().setBlockName("foundry_channel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); foundry_tank = new FoundryTank().setBlockName("foundry_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); foundry_outlet = new FoundryOutlet().setBlockName("foundry_outlet").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); foundry_slagtap = new FoundrySlagtap().setBlockName("foundry_slagtap").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); slag = new BlockDynamicSlag().setBlockName("slag").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":slag"); machine_difurnace_off = new MachineDiFurnace(false).setBlockName("machine_difurnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_difurnace_on = new MachineDiFurnace(true).setBlockName("machine_difurnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_difurnace_extension = new MachineDiFurnaceExtension().setBlockName("machine_difurnace_extension").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_difurnace_rtg_off = new MachineDiFurnaceRTG(false).setBlockName("machine_difurnace_rtg_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_difurnace_rtg_on = new MachineDiFurnaceRTG(true).setBlockName("machine_difurnace_rtg_on").setHardness(5.0F).setResistance(10.0F).setLightLevel(2.0F).setCreativeTab(null); machine_centrifuge = new MachineCentrifuge(Material.iron).setBlockName("machine_centrifuge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_gascent = new MachineGasCent(Material.iron).setBlockName("machine_gascent").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_fel = new MachineFEL(Material.iron).setBlockName("machine_fel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_silex = new MachineSILEX(Material.iron).setBlockName("machine_silex").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_rotary_furnace = new MachineRotaryFurnace(Material.iron).setBlockName("machine_rotary_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); machine_crystallizer = new MachineCrystallizer(Material.iron).setBlockName("machine_crystallizer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_crystallizer"); machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_puf6_tank = new MachinePuF6Tank(Material.iron).setBlockName("machine_puf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_reactor_breeding = new MachineReactorBreeding(Material.iron).setBlockName("machine_reactor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor"); machine_furnace_brick_off = new MachineBrickFurnace(false).setBlockName("machine_furnace_brick_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_furnace_brick_on = new MachineBrickFurnace(true).setBlockName("machine_furnace_brick_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_rtg_furnace_off = new MachineRtgFurnace(false).setBlockName("machine_rtg_furnace_off").setHardness(5.0F).setResistance(10.0F); machine_rtg_furnace_on = new MachineRtgFurnace(true).setBlockName("machine_rtg_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_industrial_generator = new MachineIGenerator(Material.iron).setBlockName("machine_industrial_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName("gold_block"); machine_cyclotron = new MachineCyclotron(Material.iron).setBlockName("machine_cyclotron").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":cyclotron"); machine_exposure_chamber = new MachineExposureChamber(Material.iron).setBlockName("machine_exposure_chamber").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_aluminium"); machine_radgen = new MachineRadGen(Material.iron).setBlockName("machine_radgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_radgen"); hadron_plating = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating"); hadron_plating_blue = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_blue").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_blue"); hadron_plating_black = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_black").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_black"); hadron_plating_yellow = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_yellow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_yellow"); hadron_plating_striped = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_striped").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_striped"); hadron_plating_voltz = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_voltz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_voltz"); hadron_plating_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_plating_glass", Material.iron, true).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_glass"); hadron_coil_alloy = new BlockHadronCoil(Material.iron, 10).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_alloy").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_alloy"); hadron_coil_gold = new BlockHadronCoil(Material.iron, 25).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_gold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_gold"); hadron_coil_neodymium = new BlockHadronCoil(Material.iron, 50).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_neodymium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_neodymium"); hadron_coil_magtung = new BlockHadronCoil(Material.iron, 100).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_magtung").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_magtung"); hadron_coil_schrabidium = new BlockHadronCoil(Material.iron, 250).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_schrabidium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_schrabidium"); hadron_coil_schrabidate = new BlockHadronCoil(Material.iron, 500).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_schrabidate").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_schrabidate"); hadron_coil_starmetal = new BlockHadronCoil(Material.iron, 1000).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_starmetal").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_starmetal"); hadron_coil_chlorophyte = new BlockHadronCoil(Material.iron, 2500).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_chlorophyte").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_chlorophyte"); hadron_coil_mese = new BlockHadronCoil(Material.iron, 10000).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_mese").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_mese"); hadron_power = new BlockHadronPower(Material.iron, 1000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_10m = new BlockHadronPower(Material.iron, 10000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_100m = new BlockHadronPower(Material.iron, 100000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_100m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_1g = new BlockHadronPower(Material.iron, 1000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_1g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_10g = new BlockHadronPower(Material.iron, 10000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_diode = new BlockHadronDiode(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_diode").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); hadron_analysis = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_analysis"); hadron_analysis_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_analysis_glass", Material.iron, true).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_analysis_glass"); hadron_access = new BlockHadronAccess(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_access").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_access"); hadron_core = new BlockHadronCore(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_core"); hadron_cooler = new BlockHadronCooler(Material.iron).setBlockName("hadron_cooler").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F); pa_source = new BlockPASource().setStepSound(Block.soundTypeMetal).setBlockName("pa_source").setHardness(5.0F).setResistance(10.0F); pa_beamline = new BlockPABeamline().setStepSound(Block.soundTypeMetal).setBlockName("pa_beamline").setHardness(5.0F).setResistance(10.0F); pa_rfc = new BlockPARFC().setStepSound(Block.soundTypeMetal).setBlockName("pa_rfc").setHardness(5.0F).setResistance(10.0F); pa_quadrupole = new BlockPAQuadrupole().setStepSound(Block.soundTypeMetal).setBlockName("pa_quadrupole").setHardness(5.0F).setResistance(10.0F); pa_dipole = new BlockPADipole().setStepSound(Block.soundTypeMetal).setBlockName("pa_dipole").setHardness(5.0F).setResistance(10.0F); pa_detector = new BlockPADetector().setStepSound(Block.soundTypeMetal).setBlockName("pa_detector").setHardness(5.0F).setResistance(10.0F); machine_electric_furnace_off = new MachineElectricFurnace(false).setBlockName("machine_electric_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_electric_furnace_on = new MachineElectricFurnace(true).setBlockName("machine_electric_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_arc_furnace_off = new MachineArcFurnace(false).setBlockName("machine_arc_furnace_off").setHardness(5.0F).setResistance(10.0F); machine_arc_furnace_on = new MachineArcFurnace(true).setBlockName("machine_arc_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_arc_furnace = new MachineArcFurnaceLarge().setBlockName("machine_arc_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_microwave = new MachineMicrowave(Material.iron).setBlockName("machine_microwave").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_microwave"); machine_battery_potato = new MachineBattery(Material.iron, 10_000).setBlockName("machine_battery_potato").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_battery = new MachineBattery(Material.iron, 1_000_000).setBlockName("machine_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_lithium_battery = new MachineBattery(Material.iron, 50_000_000).setBlockName("machine_lithium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_schrabidium_battery = new MachineBattery(Material.iron, 25_000_000_000L).setBlockName("machine_schrabidium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_dineutronium_battery = new MachineBattery(Material.iron, 1_000_000_000_000L).setBlockName("machine_dineutronium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_fensu = new MachineFENSU(Material.iron).setBlockName("machine_fensu").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_fensu"); capacitor_bus = new MachineCapacitorBus(Material.iron).setBlockName("capacitor_bus").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); capacitor_copper = new MachineCapacitor(Material.iron, 1_000_000L, "copper").setBlockName("capacitor_copper").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_copper"); capacitor_gold = new MachineCapacitor(Material.iron, 5_000_000L, "gold").setBlockName("capacitor_gold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName("gold_block"); capacitor_niobium = new MachineCapacitor(Material.iron, 25_000_000L, "niobium").setBlockName("capacitor_niobium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_niobium"); capacitor_tantalium = new MachineCapacitor(Material.iron, 150_000_000L, "tantalium").setBlockName("capacitor_tantalium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_tantalium"); capacitor_schrabidate = new MachineCapacitor(Material.iron, 50_000_000_000L, "schrabidate").setBlockName("capacitor_schrabidate").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_schrabidate"); machine_wood_burner = new MachineWoodBurner(Material.iron).setBlockName("machine_wood_burner").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_diesel = new MachineDiesel().setBlockName("machine_diesel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_combustion_engine = new MachineCombustionEngine().setBlockName("machine_combustion_engine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_shredder = new MachineShredder(Material.iron).setBlockName("machine_shredder").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_teleporter = new MachineTeleporter(Material.iron).setBlockName("machine_teleporter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); teleanchor = new MachineTeleanchor().setBlockName("teleanchor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); field_disturber = new MachineFieldDisturber().setBlockName("field_disturber").setHardness(5.0F).setResistance(200.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":field_disturber"); machine_rtg_grey = new MachineRTG(Material.iron).setBlockName("machine_rtg_grey").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rtg"); machine_amgen = new MachineAmgen(Material.iron).setBlockName("machine_amgen").setHardness(5.0F).setResistance(10.0F); machine_geo = new MachineAmgen(Material.iron).setBlockName("machine_geo").setHardness(5.0F).setResistance(10.0F); machine_minirtg = new MachineMiniRTG(Material.iron).setBlockName("machine_minirtg").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rtg_cell"); machine_powerrtg = new MachineMiniRTG(Material.iron).setBlockName("machine_powerrtg").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rtg_polonium"); machine_radiolysis = new MachineRadiolysis(Material.iron).setBlockName("machine_radiolysis").setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_hephaestus = new MachineHephaestus(Material.iron).setBlockName("machine_hephaestus").setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); red_wire_coated = new WireCoated(Material.iron).setBlockName("red_wire_coated").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_wire_coated"); red_cable = new BlockCable(Material.iron).setBlockName("red_cable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":cable_neo"); red_cable_classic = new BlockCable(Material.iron).setBlockName("red_cable_classic").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_cable_classic"); red_cable_paintable = new BlockCablePaintable().setBlockName("red_cable_paintable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); red_cable_gauge = new BlockCableGauge().setBlockName("red_cable_gauge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); red_connector = new ConnectorRedWire(Material.iron).setBlockName("red_connector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_connector"); red_pylon = new PylonRedWire(Material.iron).setBlockName("red_pylon").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon"); red_pylon_medium_wood = new PylonMedium(Material.wood).setBlockName("red_pylon_medium_wood").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon"); red_pylon_medium_wood_transformer = new PylonMedium(Material.wood).setBlockName("red_pylon_medium_wood_transformer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon"); red_pylon_medium_steel = new PylonMedium(Material.iron).setBlockName("red_pylon_medium_steel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon"); red_pylon_medium_steel_transformer = new PylonMedium(Material.iron).setBlockName("red_pylon_medium_steel_transformer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon"); red_pylon_large = new PylonLarge(Material.iron).setBlockName("red_pylon_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon_large"); substation = new Substation(Material.iron).setBlockName("substation").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":substation"); cable_switch = new CableSwitch(Material.iron).setBlockName("cable_switch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); cable_detector = new CableDetector(Material.iron).setBlockName("cable_detector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); cable_diode = new CableDiode(Material.iron).setBlockName("cable_diode").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":cable_diode"); machine_detector = new PowerDetector(Material.iron).setBlockName("machine_detector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_detector_off"); fluid_duct_neo = new FluidDuctStandard(Material.iron).setBlockName("fluid_duct_neo").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pipe_neo"); fluid_duct_box = new FluidDuctBox(Material.iron).setBlockName("fluid_duct_box").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_box"); fluid_duct_exhaust = new FluidDuctBoxExhaust(Material.iron).setBlockName("fluid_duct_exhaust").setStepSound(ModSoundTypes.pipe).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_box"); fluid_duct_paintable = new FluidDuctPaintable().setBlockName("fluid_duct_paintable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); fluid_duct_gauge = new FluidDuctGauge().setBlockName("fluid_duct_gauge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); fluid_valve = new FluidValve(Material.iron).setBlockName("fluid_valve").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); fluid_switch = new FluidSwitch(Material.iron).setBlockName("fluid_switch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_drain = new MachineDrain(Material.iron).setBlockName("machine_drain").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":concrete"); radio_torch_sender = new RadioTorchSender().setBlockName("radio_torch_sender").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); radio_torch_receiver = new RadioTorchReceiver().setBlockName("radio_torch_receiver").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); radio_torch_counter = new RadioTorchCounter().setBlockName("radio_torch_counter").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rtty_counter"); radio_torch_logic = new RadioTorchLogic().setBlockName("radio_torch_logic").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); radio_telex = new RadioTelex().setBlockName("radio_telex").setHardness(3F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":radio_telex"); conveyor = new BlockConveyor().setBlockName("conveyor").setHardness(2.0F).setResistance(2.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":conveyor"); conveyor_express = new BlockConveyorExpress().setBlockName("conveyor_express").setHardness(2.0F).setResistance(2.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":conveyor_express"); conveyor_double = new BlockConveyorDouble().setBlockName("conveyor_double").setHardness(2.0F).setResistance(2.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":conveyor_double"); conveyor_triple = new BlockConveyorTriple().setBlockName("conveyor_triple").setHardness(2.0F).setResistance(2.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":conveyor_triple"); conveyor_chute = new BlockConveyorChute().setBlockName("conveyor_chute").setHardness(2.0F).setResistance(2.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":conveyor"); conveyor_lift = new BlockConveyorLift().setBlockName("conveyor_lift").setHardness(2.0F).setResistance(2.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":conveyor"); crane_extractor = new CraneExtractor().setBlockName("crane_extractor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crane_inserter = new CraneInserter().setBlockName("crane_inserter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crane_grabber = new CraneGrabber().setBlockName("crane_grabber").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crane_router = new CraneRouter().setBlockName("crane_router").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crane_boxer = new CraneBoxer().setBlockName("crane_boxer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crane_unboxer = new CraneUnboxer().setBlockName("crane_unboxer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crane_splitter = new CraneSplitter().setBlockName("crane_splitter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":crane_side"); crane_partitioner = new CranePartitioner().setBlockName("crane_partitioner").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":crane_partitioner_side"); fan = new MachineFan().setBlockName("fan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); piston_inserter = new PistonInserter().setBlockName("piston_inserter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); drone_waypoint = new DroneWaypoint().setBlockName("drone_waypoint").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":drone_waypoint"); drone_crate = new DroneCrate().setBlockName("drone_crate").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); drone_waypoint_request = new DroneWaypointRequest().setBlockName("drone_waypoint_request").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":drone_waypoint_request"); drone_dock = new DroneDock().setBlockName("drone_dock").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":drone_dock"); drone_crate_provider = new DroneDock().setBlockName("drone_crate_provider").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":drone_crate_provider"); drone_crate_requester = new DroneDock().setBlockName("drone_crate_requester").setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":drone_crate_requester"); pneumatic_tube = new PneumoTube().setBlockName("pneumatic_tube").setStepSound(ModSoundTypes.pipe).setHardness(0.1F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pneumatic_tube"); chain = new BlockChain(Material.iron).setBlockName("dungeon_chain").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":chain"); ladder_sturdy = new BlockNTMLadder().setBlockName("ladder_sturdy").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_sturdy"); ladder_iron = new BlockNTMLadder().setBlockName("ladder_iron").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_iron"); ladder_gold = new BlockNTMLadder().setBlockName("ladder_gold").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_gold"); ladder_aluminium = new BlockNTMLadder().setBlockName("ladder_aluminium").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_aluminium"); ladder_copper = new BlockNTMLadder().setBlockName("ladder_copper").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_copper"); ladder_titanium = new BlockNTMLadder().setBlockName("ladder_titanium").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_titanium"); ladder_lead = new BlockNTMLadder().setBlockName("ladder_lead").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_lead"); ladder_cobalt = new BlockNTMLadder().setBlockName("ladder_cobalt").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_cobalt"); ladder_steel = new BlockNTMLadder().setBlockName("ladder_steel").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_steel"); ladder_tungsten = new BlockNTMLadder().setBlockName("ladder_tungsten").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_tungsten"); barrel_plastic = new BlockFluidBarrel(Material.iron, 12000).setBlockName("barrel_plastic").setStepSound(Block.soundTypeStone).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_plastic"); barrel_corroded = new BlockFluidBarrel(Material.iron, 6000).setBlockName("barrel_corroded").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_corroded"); barrel_iron = new BlockFluidBarrel(Material.iron, 8000).setBlockName("barrel_iron").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_iron"); barrel_steel = new BlockFluidBarrel(Material.iron, 16000).setBlockName("barrel_steel").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_steel"); barrel_tcalloy = new BlockFluidBarrel(Material.iron, 24000).setBlockName("barrel_tcalloy").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_tcalloy"); barrel_antimatter = new BlockFluidBarrel(Material.iron, 16000).setBlockName("barrel_antimatter").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_antimatter"); machine_transformer = new MachineTransformer(Material.iron, 10000L, 1).setBlockName("machine_transformer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer_iron"); machine_transformer_dnt = new MachineTransformer(Material.iron, 1000000000000000L, 1).setBlockName("machine_transformer_dnt").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer"); machine_transformer_20 = new MachineTransformer(Material.iron, 10000L, 20).setBlockName("machine_transformer_20").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer_iron"); machine_transformer_dnt_20 = new MachineTransformer(Material.iron, 1000000000000000L, 20).setBlockName("machine_transformer_dnt_20").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer"); machine_satlinker = new MachineSatLinker(Material.iron).setBlockName("machine_satlinker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_satlinker_side"); machine_keyforge = new MachineKeyForge(Material.iron).setBlockName("machine_keyforge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":machine_keyforge_side"); machine_armor_table = new BlockArmorTable(Material.iron).setBlockName("machine_armor_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab); machine_weapon_table = new BlockWeaponTable().setBlockName("machine_weapon_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab); machine_solar_boiler = new MachineSolarBoiler(Material.iron).setBlockName("machine_solar_boiler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_solar_boiler"); solar_mirror = new SolarMirror(Material.iron).setBlockName("solar_mirror").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":solar_mirror"); struct_launcher = new BlockGeneric(Material.iron).setBlockName("struct_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_launcher"); struct_scaffold = new BlockGeneric(Material.iron).setBlockName("struct_scaffold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_scaffold"); struct_launcher_core = new BlockStruct(Material.iron).setBlockName("struct_launcher_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_launcher_core"); struct_launcher_core_large = new BlockStruct(Material.iron).setBlockName("struct_launcher_core_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_launcher_core_large"); struct_soyuz_core = new BlockSoyuzStruct(Material.iron).setBlockName("struct_soyuz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_soyuz_core"); struct_iter_core = new BlockITERStruct(Material.iron).setBlockName("struct_iter_core").setLightLevel(1F).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":struct_iter_core"); struct_plasma_core = new BlockPlasmaStruct(Material.iron).setBlockName("struct_plasma_core").setLightLevel(1F).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":struct_plasma_core"); struct_watz_core = new BlockWatzStruct(Material.iron).setBlockName("struct_watz_core").setLightLevel(1F).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":struct_watz_core"); struct_icf_core = new BlockICFStruct(Material.iron).setBlockName("struct_icf_core").setLightLevel(1F).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":struct_icf_core"); factory_titanium_hull = new BlockGeneric(Material.iron).setBlockName("factory_titanium_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_hull"); factory_advanced_hull = new BlockGeneric(Material.iron).setBlockName("factory_advanced_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_hull"); cm_block = new BlockCM(Material.iron, EnumCMMaterials.class, true, true).setBlockName("cm_block").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_block"); cm_sheet = new BlockCM(Material.iron, EnumCMMaterials.class, true, true).setBlockName("cm_sheet").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_sheet"); cm_engine = new BlockCM(Material.iron, EnumCMEngines.class, true, true).setBlockName("cm_engine").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_engine"); cm_tank = new BlockCMGlass(Material.iron, EnumCMMaterials.class, true, true).setBlockName("cm_tank").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_tank"); cm_circuit = new BlockCM(Material.iron, EnumCMCircuit.class, true, true).setBlockName("cm_circuit").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_circuit"); cm_port = new BlockCMPort(Material.iron, EnumCMMaterials.class, true, true).setBlockName("cm_port").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_port"); cm_flux = new BlockCMFlux(Material.iron, RefStrings.MODID + ":cm_flux_top").setBlockName("cm_flux").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_flux_side"); cm_heat = new BlockCMHeat(Material.iron, RefStrings.MODID +":cm_heat_top").setBlockName("cm_heat").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cm_heat_side"); custom_machine = new BlockCustomMachine().setBlockName("custom_machine").setCreativeTab(MainRegistry.machineTab).setLightLevel(1F).setHardness(5.0F).setResistance(10.0F); cm_anchor = new BlockCMAnchor().setBlockName("custom_machine_anchor").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(10.0F); pwr_fuel = new BlockPillarPWR(Material.iron, RefStrings.MODID + ":pwr_fuel_top").setBlockName("pwr_fuel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_fuel_side"); pwr_control = new BlockPillarPWR(Material.iron, RefStrings.MODID + ":pwr_control_top").setBlockName("pwr_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_control_side"); pwr_channel = new BlockPillarPWR(Material.iron, RefStrings.MODID + ":pwr_channel_top").setBlockName("pwr_channel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_channel_side"); pwr_heatex = new BlockGenericPWR(Material.iron).setBlockName("pwr_heatex").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_heatex"); pwr_heatsink = new BlockGenericPWR(Material.iron).setBlockName("pwr_heatsink").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_heatsink"); pwr_neutron_source = new BlockGenericPWR(Material.iron).setBlockName("pwr_neutron_source").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_neutron_source"); pwr_reflector = new BlockGenericPWR(Material.iron).setBlockName("pwr_reflector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_reflector"); pwr_casing = new BlockGenericPWR(Material.iron).setBlockName("pwr_casing").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_casing"); pwr_port = new BlockGenericPWR(Material.iron).setBlockName("pwr_port").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_port"); pwr_controller = new MachinePWRController(Material.iron).setBlockName("pwr_controller").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":pwr_casing_blank"); pwr_block = new BlockPWR(Material.iron).setBlockName("pwr_block").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pwr_block"); fusion_conductor = new BlockToolConversionPillar(Material.iron).addVariant("_welded").setBlockName("fusion_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_conductor"); fusion_center = new BlockPillar(Material.iron, RefStrings.MODID + ":fusion_center_top_alt").setBlockName("fusion_center").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_center_side_alt"); fusion_motor = new BlockPillar(Material.iron, RefStrings.MODID + ":fusion_motor_top_alt").setBlockName("fusion_motor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_motor_side_alt"); fusion_heater = new BlockPillar(Material.iron, RefStrings.MODID + ":fusion_heater_top").setBlockName("fusion_heater").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_heater_side"); fusion_hatch = new FusionHatch(Material.iron).setBlockName("fusion_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_hatch"); plasma = new BlockPlasma(Material.iron).setBlockName("plasma").setHardness(5.0F).setResistance(6000.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":plasma"); iter = new MachineITER().setBlockName("iter").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":iter"); plasma_heater = new MachinePlasmaHeater().setBlockName("plasma_heater").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":plasma_heater"); machine_icf_press = new MachineICFPress().setBlockName("machine_icf_press").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); icf = new MachineICF().setBlockName("icf").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); icf_component = new BlockICFComponent().setBlockName("icf_component").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":icf_component"); icf_controller = new MachineICFController().setBlockName("icf_controller").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":icf_casing"); icf_laser_component = new BlockICFLaserComponent().setBlockName("icf_laser_component").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab); icf_block = new BlockICF(Material.iron).setBlockName("icf_block").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":icf_block"); watz_element = new BlockPillar(Material.iron, RefStrings.MODID + ":watz_element_top").setBlockName("watz_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_element_side"); watz_cooler = new BlockPillar(Material.iron, RefStrings.MODID + ":watz_cooler_top").setBlockName("watz_cooler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_cooler_side"); watz_end = new BlockToolConversion(Material.iron).addVariant("_bolted").setBlockName("watz_end").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_casing"); watz = new Watz().setBlockName("watz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); watz_pump = new WatzPump().setBlockName("watz_pump").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); balefire = new Balefire().setBlockName("balefire").setHardness(0.0F).setLightLevel(1.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":balefire"); fire_digamma = new DigammaFlame().setBlockName("fire_digamma").setHardness(0.0F).setResistance(150F).setLightLevel(1.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":fire_digamma"); digamma_matter = new DigammaMatter().setBlockName("digamma_matter").setBlockUnbreakable().setResistance(18000000).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":digamma_matter"); machine_converter_he_rf = new BlockConverterHeRf(Material.iron).setBlockName("machine_converter_he_rf").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_converter_he_rf"); machine_converter_rf_he = new BlockConverterRfHe(Material.iron).setBlockName("machine_converter_rf_he").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_converter_rf_he"); dfc_emitter = new CoreComponent(Material.iron).setBlockName("dfc_emitter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_emitter"); dfc_injector = new CoreComponent(Material.iron).setBlockName("dfc_injector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_injector"); dfc_receiver = new CoreComponent(Material.iron).setBlockName("dfc_receiver").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_receiver"); dfc_stabilizer = new CoreComponent(Material.iron).setBlockName("dfc_stabilizer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_stabilizer"); dfc_core = new CoreCore(Material.iron).setBlockName("dfc_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_core"); seal_frame = new BlockGeneric(Material.iron).setBlockName("seal_frame").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":seal_frame"); seal_controller = new BlockSeal(Material.iron).setBlockName("seal_controller").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab); seal_hatch = new BlockHatch(Material.iron).setBlockName("seal_hatch").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":seal_hatch_3"); vault_door = new VaultDoor(Material.iron).setBlockName("vault_door").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vault_door"); blast_door = new BlastDoor(Material.iron).setBlockName("blast_door").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":blast_door"); sliding_blast_door = new BlockDoorGeneric(Material.iron, DoorDecl.SLIDE_DOOR).setBlockName("sliding_blast_door").setHardness(10.0F).setResistance(750.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":sliding_blast_door"); fire_door = new BlockDoorGeneric(Material.iron, DoorDecl.FIRE_DOOR).setBlockName("fire_door").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fire_door"); transition_seal = new BlockDoorGeneric(Material.iron, DoorDecl.TRANSITION_SEAL).setBlockName("transition_seal").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":transition_seal"); silo_hatch = new BlockDoorGeneric(Material.iron, DoorDecl.SILO_HATCH).setBlockName("silo_hatch").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); silo_hatch_large = new BlockDoorGeneric(Material.iron, DoorDecl.SILO_HATCH_LARGE).setBlockName("silo_hatch_large").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); secure_access_door = new BlockDoorGeneric(Material.iron, DoorDecl.SECURE_ACCESS_DOOR).setBlockName("secure_access_door").setHardness(20.0F).setResistance(2_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); large_vehicle_door = new BlockDoorGeneric(Material.iron, DoorDecl.LARGE_VEHICLE_DOOR).setBlockName("large_vehicle_door").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); qe_containment = new BlockDoorGeneric(Material.iron, DoorDecl.QE_CONTAINMENT).setBlockName("qe_containment").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); qe_sliding_door = new BlockDoorGeneric(Material.iron, DoorDecl.QE_SLIDING).setBlockName("qe_sliding_door").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); round_airlock_door = new BlockDoorGeneric(Material.iron, DoorDecl.ROUND_AIRLOCK_DOOR).setBlockName("round_airlock_door").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); sliding_seal_door = new BlockDoorGeneric(Material.iron, DoorDecl.SLIDING_SEAL_DOOR).setBlockName("sliding_seal_door").setHardness(10.0F).setResistance(1_000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); water_door = new BlockDoorGeneric(Material.iron, DoorDecl.WATER_DOOR).setBlockName("water_door").setHardness(5.0F).setResistance(50.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); door_metal = new BlockModDoor(Material.iron).setBlockName("door_metal").setHardness(5.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":door_metal"); door_office = new BlockModDoor(Material.iron).setBlockName("door_office").setHardness(10.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":door_office"); door_bunker = new BlockModDoor(Material.iron).setBlockName("door_bunker").setHardness(10.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":door_bunker"); door_red = new BlockModDoor(Material.iron).setBlockName("door_red").setHardness(10.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":door_red"); barbed_wire = new BarbedWire(Material.iron).setBlockName("barbed_wire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_model"); barbed_wire_fire = new BarbedWire(Material.iron).setBlockName("barbed_wire_fire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_fire_model"); barbed_wire_poison = new BarbedWire(Material.iron).setBlockName("barbed_wire_poison").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_poison_model"); barbed_wire_acid = new BarbedWire(Material.iron).setBlockName("barbed_wire_acid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_acid_model"); barbed_wire_wither = new BarbedWire(Material.iron).setBlockName("barbed_wire_wither").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_wither_model"); barbed_wire_ultradeath = new BarbedWire(Material.iron).setBlockName("barbed_wire_ultradeath").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_ultradeath_model"); spikes = new Spikes(Material.iron).setBlockName("spikes").setHardness(2.5F).setResistance(5.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":spikes"); charger = new Charger(Material.iron).setBlockName("charger").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); refueler = new BlockRefueler(Material.iron).setBlockName("refueler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); tesla = new MachineTesla(Material.iron).setBlockName("tesla").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":tesla"); launch_pad = new LaunchPad(Material.iron).setBlockName("launch_pad").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":launch_pad"); launch_pad_rusted = new LaunchPadRusted(Material.iron).setBlockName("launch_pad_rusted").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":block_rust"); launch_pad_large = new LaunchPadLarge(Material.iron).setBlockName("launch_pad_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_radar = new MachineRadar(Material.iron).setBlockName("machine_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_radar"); machine_radar_large = new MachineRadarLarge(Material.iron).setBlockName("machine_radar_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); radar_screen = new MachineRadarScreen(Material.iron).setBlockName("radar_screen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_missile_assembly = new MachineMissileAssembly(Material.iron).setBlockName("machine_missile_assembly").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_missile_assembly"); compact_launcher = new CompactLauncher(Material.iron).setBlockName("compact_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":compact_launcher"); launch_table = new LaunchTable(Material.iron).setBlockName("launch_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":launch_table"); soyuz_launcher = new SoyuzLauncher(Material.iron).setBlockName("soyuz_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":soyuz_launcher"); sat_mapper = new DecoBlock(Material.iron).setBlockName("sat_mapper").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_mapper"); sat_radar = new DecoBlock(Material.iron).setBlockName("sat_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_radar"); sat_scanner = new DecoBlock(Material.iron).setBlockName("sat_scanner").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_scanner"); sat_laser = new DecoBlock(Material.iron).setBlockName("sat_laser").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_laser"); sat_foeq = new DecoBlock(Material.iron).setBlockName("sat_foeq").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_foeq"); sat_resonator = new DecoBlock(Material.iron).setBlockName("sat_resonator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_resonator"); sat_dock = new MachineSatDock(Material.iron).setBlockName("sat_dock").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":sat_dock"); soyuz_capsule = new SoyuzCapsule(Material.iron).setBlockName("soyuz_capsule").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":soyuz_capsule"); crate_supply = new BlockSupplyCrate(Material.wood).setBlockName("crate_supply").setStepSound(Block.soundTypeWood).setHardness(1.0F).setResistance(2.5F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":crate_can"); turret_chekhov = new TurretChekhov(Material.iron).setBlockName("turret_chekhov").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_friendly = new TurretFriendly(Material.iron).setBlockName("turret_friendly").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_jeremy = new TurretJeremy(Material.iron).setBlockName("turret_jeremy").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_tauon = new TurretTauon(Material.iron).setBlockName("turret_tauon").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_richard = new TurretRichard(Material.iron).setBlockName("turret_richard").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_howard = new TurretHoward(Material.iron).setBlockName("turret_howard").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_howard_damaged = new TurretHowardDamaged(Material.iron).setBlockName("turret_howard_damaged").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_rust"); turret_maxwell = new TurretMaxwell(Material.iron).setBlockName("turret_maxwell").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_fritz = new TurretFritz(Material.iron).setBlockName("turret_fritz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_arty = new TurretArty(Material.iron).setBlockName("turret_arty").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_himars = new TurretHIMARS(Material.iron).setBlockName("turret_himars").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_sentry = new TurretSentry().setBlockName("turret_sentry").setHardness(5.0F).setResistance(5.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_sentry_damaged = new TurretSentryDamaged().setBlockName("turret_sentry_damaged").setHardness(5.0F).setResistance(5.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_rust"); rbmk_rod = new RBMKRod(false).setBlockName("rbmk_rod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element"); rbmk_rod_mod = new RBMKRod(true).setBlockName("rbmk_rod_mod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element_mod"); rbmk_rod_reasim = new RBMKRodReaSim(false).setBlockName("rbmk_rod_reasim").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element_reasim"); rbmk_rod_reasim_mod = new RBMKRodReaSim(true).setBlockName("rbmk_rod_reasim_mod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element_reasim_mod"); rbmk_control = new RBMKControl(false).setBlockName("rbmk_control").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_control"); rbmk_control_mod = new RBMKControl(true).setBlockName("rbmk_control_mod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_control_mod"); rbmk_control_auto = new RBMKControlAuto().setBlockName("rbmk_control_auto").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_control_auto"); rbmk_blank = new RBMKBlank().setBlockName("rbmk_blank").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_blank"); rbmk_boiler = new RBMKBoiler().setBlockName("rbmk_boiler").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_boiler"); rbmk_reflector = new RBMKReflector().setBlockName("rbmk_reflector").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_reflector"); rbmk_absorber = new RBMKAbsorber().setBlockName("rbmk_absorber").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_absorber"); rbmk_moderator = new RBMKModerator().setBlockName("rbmk_moderator").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_moderator"); rbmk_outgasser = new RBMKOutgasser().setBlockName("rbmk_outgasser").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_outgasser"); rbmk_storage = new RBMKStorage().setBlockName("rbmk_storage").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_storage"); rbmk_cooler = new RBMKCooler().setBlockName("rbmk_cooler").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_cooler"); rbmk_heater = new RBMKHeater().setBlockName("rbmk_heater").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_heater"); rbmk_console = new RBMKConsole().setBlockName("rbmk_console").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_console"); rbmk_crane_console = new RBMKCraneConsole().setBlockName("rbmk_crane_console").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_crane_console"); rbmk_loader = new RBMKLoader(Material.iron).setBlockName("rbmk_loader").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_loader"); rbmk_steam_inlet = new RBMKInlet(Material.iron).setBlockName("rbmk_steam_inlet").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_steam_inlet"); rbmk_steam_outlet = new RBMKOutlet(Material.iron).setBlockName("rbmk_steam_outlet").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_steam_outlet"); pribris = new RBMKDebris().setBlockName("pribris").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris"); pribris_burning = new RBMKDebrisBurning().setBlockName("pribris_burning").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris_burning"); pribris_radiating = new RBMKDebrisRadiating().setBlockName("pribris_radiating").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris_radiating"); pribris_digamma = new RBMKDebrisDigamma().setBlockName("pribris_digamma").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris_digamma"); book_guide = new Guide(Material.iron).setBlockName("book_guide").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.nukeTab); rail_wood = new RailGeneric().setMaxSpeed(0.2F).setBlockName("rail_wood").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_wood"); rail_narrow = new RailGeneric().setBlockName("rail_narrow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_narrow"); rail_highspeed = new RailGeneric().setMaxSpeed(1F).setFlexible(false).setBlockName("rail_highspeed").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_highspeed"); rail_booster = new RailBooster().setBlockName("rail_booster").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_booster"); rail_narrow_straight = new RailNarrowStraight().setBlockName("rail_narrow_straight").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":rail_narrow_neo"); rail_narrow_curve = new RailNarrowCurve().setBlockName("rail_narrow_curve").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":rail_narrow_neo"); rail_large_straight = new RailStandardStraight().setBlockName("rail_large_straight").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); rail_large_straight_short = new RailStandardStraightShort().setBlockName("rail_large_straight_short").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); rail_large_curve = new RailStandardCurveBase().setBlockName("rail_large_curve").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); rail_large_curve_7 = new RailStandardCurveWide7().setBlockName("rail_large_curve_7").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); rail_large_curve_9 = new RailStandardCurveWide9().setBlockName("rail_large_curve_9").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); rail_large_ramp = new RailStandardRamp().setBlockName("rail_large_ramp").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); rail_large_buffer = new RailStandardBuffer().setBlockName("rail_large_buffer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_buffer"); rail_large_switch = new RailStandardSwitch().setBlockName("rail_large_switch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); rail_large_switch_flipped = new RailStandardSwitchFlipped().setBlockName("rail_large_switch_flipped").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_standard_straight"); crate = new BlockCrate(Material.wood).setBlockName("crate").setStepSound(Block.soundTypeWood).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate"); crate_weapon = new BlockCrate(Material.wood).setBlockName("crate_weapon").setStepSound(Block.soundTypeWood).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_weapon"); crate_lead = new BlockCrate(Material.iron).setBlockName("crate_lead").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_lead"); crate_metal = new BlockCrate(Material.iron).setBlockName("crate_metal").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_metal"); crate_red = new BlockCrate(Material.iron).setBlockName("crate_red").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crate_red"); crate_can = new BlockCanCrate(Material.wood).setBlockName("crate_can").setStepSound(Block.soundTypeWood).setHardness(1.0F).setResistance(2.5F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_can"); crate_ammo = new BlockAmmoCrate(Material.iron).setBlockName("crate_ammo").setStepSound(Block.soundTypeMetal).setHardness(1.0F).setResistance(2.5F).setCreativeTab(MainRegistry.consumableTab); crate_jungle = new BlockJungleCrate(Material.rock).setBlockName("crate_jungle").setStepSound(Block.soundTypeStone).setHardness(1.0F).setResistance(2.5F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_jungle"); crate_iron = new BlockStorageCrate(Material.iron).setBlockName("crate_iron").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crate_steel = new BlockStorageCrate(Material.iron).setBlockName("crate_steel").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crate_desh = new BlockStorageCrate(Material.iron).setBlockName("crate_desh").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crate_tungsten = new BlockStorageCrate(Material.iron).setBlockName("crate_tungsten").setStepSound(Block.soundTypeMetal).setHardness(7.5F).setResistance(300.0F).setCreativeTab(MainRegistry.machineTab); crate_template = new BlockStorageCrate(Material.iron).setBlockName("crate_template").setStepSound(Block.soundTypeMetal).setHardness(7.5F).setResistance(300.0F).setCreativeTab(MainRegistry.machineTab); safe = new BlockStorageCrate(Material.iron).setBlockName("safe").setStepSound(Block.soundTypeMetal).setHardness(7.5F).setResistance(10000.0F).setCreativeTab(MainRegistry.machineTab); mass_storage = new BlockMassStorage().setBlockName("mass_storage").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); boxcar = new DecoBlock(Material.iron).setBlockName("boxcar").setStepSound(Block.soundTypeMetal).setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":boxcar"); boat = new DecoBlock(Material.iron).setBlockName("boat").setStepSound(Block.soundTypeMetal).setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":asphalt"); machine_well = new MachineOilWell().setBlockName("machine_well").setHardness(5.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_well"); machine_pumpjack = new MachinePumpjack().setBlockName("machine_pumpjack").setHardness(5.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_pumpjack"); machine_fracking_tower = new MachineFrackingTower().setBlockName("machine_fracking_tower").setHardness(5.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); oil_pipe = new BlockNoDrop(Material.iron).setBlockName("oil_pipe").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":oil_pipe"); machine_flare = new MachineGasFlare(Material.iron).setBlockName("machine_flare").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); chimney_brick = new MachineChimneyBrick(Material.iron).setBlockName("chimney_brick").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire"); chimney_industrial = new MachineChimneyIndustrial(Material.iron).setBlockName("chimney_industrial").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":concrete_colored_ext.machine"); machine_refinery = new MachineRefinery(Material.iron).setBlockName("machine_refinery").setHardness(5.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_refinery"); machine_vacuum_distill = new MachineVacuumDistill(Material.iron).setBlockName("machine_vacuum_distill").setHardness(5.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_fraction_tower = new MachineFractionTower(Material.iron).setBlockName("machine_fraction_tower").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); fraction_spacer = new FractionSpacer(Material.iron).setBlockName("fraction_spacer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_catalytic_cracker = new MachineCatalyticCracker(Material.iron).setBlockName("machine_catalytic_cracker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_catalytic_reformer = new MachineCatalyticReformer(Material.iron).setBlockName("machine_catalytic_reformer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_hydrotreater = new MachineHydrotreater(Material.iron).setBlockName("machine_hydrotreater").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_coker = new MachineCoker(Material.iron).setBlockName("machine_coker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_pyrooven = new MachinePyroOven(Material.iron).setBlockName("machine_pyrooven").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_autosaw = new MachineAutosaw().setBlockName("machine_autosaw").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_excavator = new MachineExcavator().setBlockName("machine_excavator").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_ore_slopper = new MachineOreSlopper().setBlockName("machine_ore_slopper").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_mining_laser = new MachineMiningLaser(Material.iron).setBlockName("machine_mining_laser").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_mining_laser"); barricade = new BlockNoDrop(Material.sand).setBlockName("barricade").setHardness(1.0F).setResistance(2.5F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":barricade"); machine_assembler = new MachineAssembler(Material.iron).setBlockName("machine_assembler").setHardness(5.0F).setResistance(30.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_assembler"); machine_assemfac = new MachineAssemfac(Material.iron).setBlockName("machine_assemfac").setHardness(5.0F).setResistance(30.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_arc_welder = new MachineArcWelder(Material.iron).setBlockName("machine_arc_welder").setHardness(5.0F).setResistance(30.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_soldering_station = new MachineSolderingStation(Material.iron).setBlockName("machine_soldering_station").setHardness(5.0F).setResistance(30.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_chemplant = new MachineChemplant(Material.iron).setBlockName("machine_chemplant").setHardness(5.0F).setResistance(30.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_chemfac = new MachineChemfac(Material.iron).setBlockName("machine_chemfac").setHardness(5.0F).setResistance(30.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_mixer = new MachineMixer(Material.iron).setBlockName("machine_mixer").setHardness(5.0F).setResistance(30.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_fluidtank = new MachineFluidTank(Material.iron).setBlockName("machine_fluidtank").setHardness(5.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_fluidtank"); machine_bat9000 = new MachineBigAssTank9000(Material.iron).setBlockName("machine_bat9000").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_orbus = new MachineOrbus(Material.iron).setBlockName("machine_orbus").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_turbofan = new MachineTurbofan(Material.iron).setBlockName("machine_turbofan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_turbofan"); machine_turbinegas = new MachineTurbineGas(Material.iron).setBlockName("machine_turbinegas").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_lpw2 = new MachineLPW2().setBlockName("machine_lpw2").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); press_preheater = new BlockBase(Material.iron).setBlockName("press_preheater").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":press_preheater"); machine_press = new MachinePress(Material.iron).setBlockName("machine_press").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_press"); machine_epress = new MachineEPress(Material.iron).setBlockName("machine_epress").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_epress"); machine_conveyor_press = new MachineConveyorPress(Material.iron).setBlockName("machine_conveyor_press").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_ammo_press = new MachineAmmoPress().setBlockName("machine_ammo_press").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); reactor_research = new ReactorResearch(Material.iron).setBlockName("machine_reactor_small").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor_small"); reactor_zirnox = new ReactorZirnox(Material.iron).setBlockName("machine_zirnox").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); zirnox_destroyed = new ZirnoxDestroyed(Material.iron).setBlockName("zirnox_destroyed").setHardness(100.0F).setResistance(800.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_controller = new MachineReactorControl(Material.iron).setBlockName("machine_controller").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null); machine_boiler_off = new MachineBoiler(false).setBlockName("machine_boiler_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":machine_boiler_off"); machine_steam_engine = new MachineSteamEngine().setBlockName("machine_steam_engine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_turbine = new MachineTurbine(Material.iron).setBlockName("machine_turbine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_turbine"); machine_large_turbine = new MachineLargeTurbine(Material.iron).setBlockName("machine_large_turbine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_large_turbine"); machine_chungus = new MachineChungus(Material.iron).setBlockName("machine_chungus").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_chungus"); machine_condenser = new MachineCondenser(Material.iron).setBlockName("machine_condenser").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":condenser"); machine_tower_small = new MachineTowerSmall(Material.iron).setBlockName("machine_tower_small").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_concrete"); machine_tower_large = new MachineTowerLarge(Material.iron).setBlockName("machine_tower_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":concrete"); machine_condenser_powered = new MachineCondenserPowered(Material.iron).setBlockName("machine_condenser_powered").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_deuterium_extractor = new MachineDeuteriumExtractor(Material.iron).setBlockName("machine_deuterium_extractor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_deuterium_extractor_side"); machine_deuterium_tower = new DeuteriumTower(Material.iron).setBlockName("machine_deuterium_tower").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":concrete"); machine_liquefactor = new MachineLiquefactor().setBlockName("machine_liquefactor").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_solidifier = new MachineSolidifier().setBlockName("machine_solidifier").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_intake = new MachineIntake().setBlockName("machine_intake").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_compressor = new MachineCompressor().setBlockName("machine_compressor").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_compressor_compact = new MachineCompressorCompact().setBlockName("machine_compressor_compact").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_electrolyser = new MachineElectrolyser().setBlockName("machine_electrolyser").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_autocrafter = new MachineAutocrafter().setBlockName("machine_autocrafter").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab); machine_funnel = new MachineFunnel().setBlockName("machine_funnel").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab); anvil_iron = new NTMAnvil(Material.iron, NTMAnvil.TIER_IRON).setBlockName("anvil_iron").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_iron"); anvil_lead = new NTMAnvil(Material.iron, NTMAnvil.TIER_IRON).setBlockName("anvil_lead").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_lead"); anvil_steel = new NTMAnvil(Material.iron, NTMAnvil.TIER_STEEL).setBlockName("anvil_steel").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_steel"); anvil_desh = new NTMAnvil(Material.iron, NTMAnvil.TIER_OIL).setBlockName("anvil_desh").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_desh"); anvil_ferrouranium = new NTMAnvil(Material.iron, NTMAnvil.TIER_NUCLEAR).setBlockName("anvil_ferrouranium").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_ferrouranium"); anvil_saturnite = new NTMAnvil(Material.iron, NTMAnvil.TIER_RBMK).setBlockName("anvil_saturnite").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_saturnite"); anvil_bismuth_bronze = new NTMAnvil(Material.iron, NTMAnvil.TIER_RBMK).setBlockName("anvil_bismuth_bronze").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_bismuth_bronze"); anvil_arsenic_bronze = new NTMAnvil(Material.iron, NTMAnvil.TIER_RBMK).setBlockName("anvil_arsenic_bronze").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_arsenic_bronze"); anvil_schrabidate = new NTMAnvil(Material.iron, NTMAnvil.TIER_FUSION).setBlockName("anvil_schrabidate").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_schrabidate"); anvil_dnt = new NTMAnvil(Material.iron, NTMAnvil.TIER_PARTICLE).setBlockName("anvil_dnt").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_dnt"); anvil_osmiridium = new NTMAnvil(Material.iron, NTMAnvil.TIER_GERALD).setBlockName("anvil_osmiridium").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_osmiridium"); anvil_murky = new NTMAnvil(Material.iron, 1916169).setBlockName("anvil_murky").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_steel"); machine_waste_drum = new WasteDrum(Material.iron).setBlockName("machine_waste_drum").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":waste_drum"); machine_storage_drum = new StorageDrum(Material.iron).setBlockName("machine_storage_drum").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_storage_drum"); machine_schrabidium_transmutator = new MachineSchrabidiumTransmutator(Material.iron).setBlockName("machine_schrabidium_transmutator").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab); machine_siren = new MachineSiren(Material.iron).setBlockName("machine_siren").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_siren"); machine_spp_bottom = new SPPBottom(Material.iron).setBlockName("machine_spp_bottom").setHardness(5.0F).setResistance(10.0F); machine_spp_top = new SPPTop(Material.iron).setBlockName("machine_spp_top").setHardness(5.0F).setResistance(10.0F); radiobox = new Radiobox(Material.iron).setBlockName("radiobox").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":radiobox"); radiorec = new RadioRec(Material.iron).setBlockName("radiorec").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":radiorec"); machine_forcefield = new MachineForceField(Material.iron).setBlockName("machine_forcefield").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_forcefield"); cheater_virus = new CheaterVirus(Material.iron).setBlockName("cheater_virus").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":cheater_virus"); cheater_virus_seed = new CheaterVirusSeed(Material.iron).setBlockName("cheater_virus_seed").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":cheater_virus_seed"); crystal_virus = new CrystalVirus(Material.iron).setBlockName("crystal_virus").setHardness(15.0F).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crystal_virus"); crystal_hardened = new BlockGeneric(Material.iron).setBlockName("crystal_hardened").setHardness(15.0F).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crystal_hardened"); crystal_pulsar = new CrystalPulsar(Material.iron).setBlockName("crystal_pulsar").setHardness(15.0F).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crystal_pulsar"); taint = new BlockTaint(Material.iron).setBlockName("taint").setHardness(15.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":taint"); vent_chlorine = new BlockVent(Material.iron).setBlockName("vent_chlorine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vent_chlorine"); vent_cloud = new BlockVent(Material.iron).setBlockName("vent_cloud").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vent_cloud"); vent_pink_cloud = new BlockVent(Material.iron).setBlockName("vent_pink_cloud").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vent_pink_cloud"); vent_chlorine_seal = new BlockClorineSeal(Material.iron).setBlockName("vent_chlorine_seal").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); chlorine_gas = new BlockGasClorine().setBlockName("chlorine_gas").setHardness(0.0F).setResistance(0.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":chlorine_gas"); gas_radon = new BlockGasRadon().setBlockName("gas_radon").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_radon"); gas_radon_dense = new BlockGasRadonDense().setBlockName("gas_radon_dense").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_radon_dense"); gas_radon_tomb = new BlockGasRadonTomb().setBlockName("gas_radon_tomb").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_radon_tomb"); gas_meltdown = new BlockGasMeltdown().setBlockName("gas_meltdown").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_meltdown"); gas_monoxide = new BlockGasMonoxide().setBlockName("gas_monoxide").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_monoxide"); gas_asbestos = new BlockGasAsbestos().setBlockName("gas_asbestos").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_asbestos"); gas_coal = new BlockGasCoal().setBlockName("gas_coal").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_coal"); gas_flammable = new BlockGasFlammable().setBlockName("gas_flammable").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_flammable"); gas_explosive = new BlockGasExplosive().setBlockName("gas_explosive").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_explosive"); vacuum = new BlockVacuum().setBlockName("vacuum").setResistance(1000000F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vacuum"); absorber = new BlockAbsorber(Material.iron, 2.5F).setBlockName("absorber").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber"); absorber_red = new BlockAbsorber(Material.iron, 10F).setBlockName("absorber_red").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber_red"); absorber_green = new BlockAbsorber(Material.iron, 100F).setBlockName("absorber_green").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber_green"); absorber_pink = new BlockAbsorber(Material.iron, 10000F).setBlockName("absorber_pink").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber_pink"); decon = new BlockDecon(Material.iron).setBlockName("decon").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":decon_side"); volcano_core = new BlockVolcano().setBlockName("volcano_core").setBlockUnbreakable().setResistance(10000.0F).setCreativeTab(MainRegistry.nukeTab).setBlockTextureName(RefStrings.MODID + ":volcano_core"); volcano_rad_core = new BlockVolcano().setBlockName("volcano_rad_core").setBlockUnbreakable().setResistance(10000.0F).setCreativeTab(MainRegistry.nukeTab).setBlockTextureName(RefStrings.MODID + ":volcano_rad_core"); statue_elb_f = new DecoBlockAlt(Material.iron).setBlockName("#undef").setHardness(Float.POSITIVE_INFINITY).setLightLevel(1.0F).setResistance(Float.POSITIVE_INFINITY); mud_fluid = new MudFluid().setDensity(2500).setViscosity(3000).setLuminosity(5).setTemperature(2773).setUnlocalizedName("mud_fluid"); FluidRegistry.registerFluid(mud_fluid); mud_block = new MudBlock(mud_fluid, fluidmud.setReplaceable(), ModDamageSource.mudPoisoning).setBlockName("mud_block").setResistance(500F); acid_fluid = new AcidFluid().setDensity(2500).setViscosity(1500).setLuminosity(5).setTemperature(2773).setUnlocalizedName("acid_fluid"); FluidRegistry.registerFluid(acid_fluid); acid_block = new AcidBlock(acid_fluid, fluidacid.setReplaceable(), ModDamageSource.acid).setBlockName("acid_block").setResistance(500F); toxic_fluid = new ToxicFluid().setDensity(2500).setViscosity(2000).setLuminosity(15).setTemperature(2773).setUnlocalizedName("toxic_fluid"); FluidRegistry.registerFluid(toxic_fluid); toxic_block = new ToxicBlock(toxic_fluid, fluidtoxic.setReplaceable(), ModDamageSource.radiation).setBlockName("toxic_block").setResistance(500F); schrabidic_fluid = new SchrabidicFluid().setDensity(31200).setViscosity(500).setTemperature(273).setUnlocalizedName("schrabidic_fluid"); FluidRegistry.registerFluid(schrabidic_fluid); schrabidic_block = new SchrabidicBlock(schrabidic_fluid, fluidschrabidic.setReplaceable(), ModDamageSource.radiation).setBlockName("schrabidic_block").setResistance(500F); corium_fluid = new CoriumFluid().setDensity(600000).setViscosity(12000).setLuminosity(10).setTemperature(1500).setUnlocalizedName("corium_fluid"); FluidRegistry.registerFluid(corium_fluid); corium_block = new CoriumFinite(corium_fluid, fluidcorium).setBlockName("corium_block").setResistance(500F); volcanic_lava_fluid = new VolcanicFluid().setLuminosity(15).setDensity(3000).setViscosity(3000).setTemperature(1300).setUnlocalizedName("volcanic_lava_fluid"); FluidRegistry.registerFluid(volcanic_lava_fluid); volcanic_lava_block = new VolcanicBlock(volcanic_lava_fluid, Material.lava).setBlockName("volcanic_lava_block").setResistance(500F); rad_lava_fluid = new RadFluid().setLuminosity(15).setDensity(3000).setViscosity(3000).setTemperature(1300).setUnlocalizedName("rad_lava_fluid"); FluidRegistry.registerFluid(rad_lava_fluid); rad_lava_block = new RadBlock(rad_lava_fluid, Material.lava).setBlockName("rad_lava_block").setResistance(500F); sulfuric_acid_fluid = new GenericFluid("sulfuric_acid_fluid").setDensity(1840).setViscosity(1000).setTemperature(273); FluidRegistry.registerFluid(sulfuric_acid_fluid); sulfuric_acid_block = new GenericFluidBlock(sulfuric_acid_fluid, Material.water, "sulfuric_acid_still", "sulfuric_acid_flowing").setDamage(ModDamageSource.acid, 5F).setBlockName("sulfuric_acid_block").setResistance(500F); Fluid liquidConcrete = new GenericFluid("concrete_liquid").setViscosity(2000); concrete_liquid = new GenericFiniteFluid(liquidConcrete, Material.rock, "concrete_liquid", "concrete_liquid_flowing").setQuantaPerBlock(4).setBlockName("concrete_liquid").setResistance(500F); dummy_block_vault = new DummyBlockVault(Material.iron).setBlockName("dummy_block_vault").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_blast = new DummyBlockBlast(Material.iron).setBlockName("dummy_block_blast").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_plate_compact_launcher = new DummyBlockMachine(Material.iron, compact_launcher, false).setBounds(0, 16, 0, 16, 16, 16).setBlockName("dummy_plate_compact_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_compact_launcher = new DummyBlockMachine(Material.iron, compact_launcher, true).setBlockName("dummy_port_compact_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_plate_launch_table = new DummyBlockMachine(Material.iron, launch_table, false).setBounds(0, 16, 0, 16, 16, 16).setBlockName("dummy_plate_launch_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_launch_table = new DummyBlockMachine(Material.iron, launch_table, true).setBlockName("dummy_port_launch_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_plate_cargo = new DummyBlockMachine(Material.iron, sat_dock, false).setBounds(0, 0, 0, 16, 8, 16).setBlockName("dummy_plate_cargo").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); ntm_dirt = new BlockNTMDirt().setBlockName("ntm_dirt").setHardness(0.5F).setStepSound(Block.soundTypeGravel).setCreativeTab(null).setBlockTextureName("dirt"); pink_log = new BlockPinkLog().setBlockName("pink_log").setHardness(0.5F).setStepSound(Block.soundTypeWood).setCreativeTab(null); pink_planks = new BlockGeneric(Material.wood).setBlockName("pink_planks").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); pink_slab = new BlockPinkSlab(false, Material.wood).setBlockName("pink_slab").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); pink_double_slab = new BlockPinkSlab(true, Material.wood).setBlockName("pink_double_slab").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); pink_stairs = new BlockGenericStairs(pink_planks, 0).setBlockName("pink_stairs").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); wand_air = new BlockWand(Blocks.air).setBlockName("wand_air").setBlockTextureName(RefStrings.MODID + ":wand_air"); wand_loot = new BlockWandLoot().setBlockName("wand_loot").setBlockTextureName(RefStrings.MODID + ":wand_loot"); wand_jigsaw = new BlockWandJigsaw().setBlockName("wand_jigsaw").setBlockTextureName(RefStrings.MODID + ":wand_jigsaw"); } private static void registerBlock() { //Test GameRegistry.registerBlock(event_tester, event_tester.getUnlocalizedName()); GameRegistry.registerBlock(obj_tester, obj_tester.getUnlocalizedName()); GameRegistry.registerBlock(test_core, test_core.getUnlocalizedName()); GameRegistry.registerBlock(test_charge, test_charge.getUnlocalizedName()); GameRegistry.registerBlock(structure_anchor, structure_anchor.getUnlocalizedName()); //Ores GameRegistry.registerBlock(ore_uranium, ore_uranium.getUnlocalizedName()); GameRegistry.registerBlock(ore_uranium_scorched, ore_uranium_scorched.getUnlocalizedName()); GameRegistry.registerBlock(ore_thorium, ore_thorium.getUnlocalizedName()); GameRegistry.registerBlock(ore_titanium, ore_titanium.getUnlocalizedName()); GameRegistry.registerBlock(ore_sulfur, ore_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(ore_niter, ore_niter.getUnlocalizedName()); GameRegistry.registerBlock(ore_copper, ore_copper.getUnlocalizedName()); GameRegistry.registerBlock(ore_tungsten, ore_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ore_aluminium, ore_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(ore_fluorite, ore_fluorite.getUnlocalizedName()); GameRegistry.registerBlock(ore_beryllium, ore_beryllium.getUnlocalizedName()); GameRegistry.registerBlock(ore_lead, ore_lead.getUnlocalizedName()); GameRegistry.registerBlock(ore_oil, ItemBlockLore.class, ore_oil.getUnlocalizedName()); GameRegistry.registerBlock(ore_oil_empty, ore_oil_empty.getUnlocalizedName()); GameRegistry.registerBlock(ore_oil_sand, ore_oil_sand.getUnlocalizedName()); GameRegistry.registerBlock(ore_lignite, ore_lignite.getUnlocalizedName()); GameRegistry.registerBlock(ore_asbestos, ore_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(ore_schrabidium, ItemBlockLore.class, ore_schrabidium.getUnlocalizedName()); //Rare Minerals GameRegistry.registerBlock(ore_australium, ItemOreBlock.class, ore_australium.getUnlocalizedName()); GameRegistry.registerBlock(ore_rare, ItemOreBlock.class, ore_rare.getUnlocalizedName()); GameRegistry.registerBlock(ore_cobalt, ore_cobalt.getUnlocalizedName()); GameRegistry.registerBlock(ore_cinnebar, ore_cinnebar.getUnlocalizedName()); GameRegistry.registerBlock(ore_coltan, ore_coltan.getUnlocalizedName()); //Stone clusters GameRegistry.registerBlock(cluster_iron, ItemBlockBase.class, cluster_iron.getUnlocalizedName()); GameRegistry.registerBlock(cluster_titanium, ItemBlockBase.class, cluster_titanium.getUnlocalizedName()); GameRegistry.registerBlock(cluster_aluminium, ItemBlockBase.class, cluster_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(cluster_copper, ItemBlockBase.class, cluster_copper.getUnlocalizedName()); //Bedrock ores GameRegistry.registerBlock(ore_bedrock_oil, ore_bedrock_oil.getUnlocalizedName()); //Nice Meme GameRegistry.registerBlock(ore_coal_oil, ore_coal_oil.getUnlocalizedName()); GameRegistry.registerBlock(ore_coal_oil_burning, ore_coal_oil_burning.getUnlocalizedName()); //Nether Ores GameRegistry.registerBlock(ore_nether_coal, ore_nether_coal.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_smoldering, ore_nether_smoldering.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_uranium, ore_nether_uranium.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_uranium_scorched, ore_nether_uranium_scorched.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_plutonium, ore_nether_plutonium.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_tungsten, ore_nether_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_sulfur, ore_nether_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_fire, ore_nether_fire.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_cobalt, ore_nether_cobalt.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_schrabidium, ItemBlockLore.class, ore_nether_schrabidium.getUnlocalizedName()); //Meteor Ores register(ore_meteor); //Gneiss Ores GameRegistry.registerBlock(ore_gneiss_iron, ore_gneiss_iron.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_gold, ore_gneiss_gold.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_uranium, ore_gneiss_uranium.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_uranium_scorched, ore_gneiss_uranium_scorched.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_copper, ore_gneiss_copper.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_asbestos, ore_gneiss_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_lithium, ore_gneiss_lithium.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_schrabidium, ItemBlockLore.class, ore_gneiss_schrabidium.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_rare, ItemOreBlock.class, ore_gneiss_rare.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_gas, ore_gneiss_gas.getUnlocalizedName()); //Depth ores GameRegistry.registerBlock(ore_depth_cinnebar, ItemBlockBase.class, ore_depth_cinnebar.getUnlocalizedName()); GameRegistry.registerBlock(ore_depth_zirconium, ItemBlockBase.class, ore_depth_zirconium.getUnlocalizedName()); GameRegistry.registerBlock(ore_depth_borax, ItemBlockBase.class, ore_depth_borax.getUnlocalizedName()); GameRegistry.registerBlock(cluster_depth_iron, ItemBlockBase.class, cluster_depth_iron.getUnlocalizedName()); GameRegistry.registerBlock(cluster_depth_titanium, ItemBlockBase.class, cluster_depth_titanium.getUnlocalizedName()); GameRegistry.registerBlock(cluster_depth_tungsten, ItemBlockBase.class, cluster_depth_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ore_alexandrite, ItemBlockBase.class, ore_alexandrite.getUnlocalizedName()); //Nether depth ores GameRegistry.registerBlock(ore_depth_nether_neodymium, ItemBlockBase.class, ore_depth_nether_neodymium.getUnlocalizedName()); //Basalt ores register(ore_basalt); //End Ores GameRegistry.registerBlock(ore_tikite, ore_tikite.getUnlocalizedName()); //Bedrock ore register(ore_bedrock); register(ore_volcano); //Secret register(stone_keyhole); register(stone_keyhole_meta); //Resource-bearing Stones register(stone_resource); register(stalagmite); register(stalactite); register(stone_biome); //Stone Variants GameRegistry.registerBlock(stone_porous, stone_porous.getUnlocalizedName()); GameRegistry.registerBlock(stone_gneiss, stone_gneiss.getUnlocalizedName()); GameRegistry.registerBlock(gneiss_brick, gneiss_brick.getUnlocalizedName()); GameRegistry.registerBlock(gneiss_tile, gneiss_tile.getUnlocalizedName()); GameRegistry.registerBlock(gneiss_chiseled, gneiss_chiseled.getUnlocalizedName()); GameRegistry.registerBlock(stone_depth, ItemBlockBase.class, stone_depth.getUnlocalizedName()); GameRegistry.registerBlock(depth_brick, ItemBlockBase.class, depth_brick.getUnlocalizedName()); GameRegistry.registerBlock(depth_tiles, ItemBlockBase.class, depth_tiles.getUnlocalizedName()); GameRegistry.registerBlock(stone_depth_nether, ItemBlockBase.class, stone_depth_nether.getUnlocalizedName()); GameRegistry.registerBlock(depth_nether_brick, ItemBlockBase.class, depth_nether_brick.getUnlocalizedName()); GameRegistry.registerBlock(depth_nether_tiles, ItemBlockBase.class, depth_nether_tiles.getUnlocalizedName()); GameRegistry.registerBlock(depth_dnt, ItemBlockBase.class, depth_dnt.getUnlocalizedName()); GameRegistry.registerBlock(basalt, basalt.getUnlocalizedName()); GameRegistry.registerBlock(basalt_smooth, basalt_smooth.getUnlocalizedName()); GameRegistry.registerBlock(basalt_brick, basalt_brick.getUnlocalizedName()); GameRegistry.registerBlock(basalt_polished, basalt_polished.getUnlocalizedName()); GameRegistry.registerBlock(basalt_tiles, basalt_tiles.getUnlocalizedName()); //GameRegistry.registerBlock(stone_deep_cobble, ItemBlockBase.class, stone_deep_cobble.getUnlocalizedName()); //Blocks GameRegistry.registerBlock(block_uranium, block_uranium.getUnlocalizedName()); GameRegistry.registerBlock(block_u233, block_u233.getUnlocalizedName()); GameRegistry.registerBlock(block_u235, block_u235.getUnlocalizedName()); GameRegistry.registerBlock(block_u238, block_u238.getUnlocalizedName()); GameRegistry.registerBlock(block_uranium_fuel, block_uranium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_neptunium, block_neptunium.getUnlocalizedName()); GameRegistry.registerBlock(block_polonium, block_polonium.getUnlocalizedName()); GameRegistry.registerBlock(block_mox_fuel, block_mox_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_plutonium, block_plutonium.getUnlocalizedName()); GameRegistry.registerBlock(block_pu238, block_pu238.getUnlocalizedName()); GameRegistry.registerBlock(block_pu239, block_pu239.getUnlocalizedName()); GameRegistry.registerBlock(block_pu240, block_pu240.getUnlocalizedName()); GameRegistry.registerBlock(block_pu_mix, block_pu_mix.getUnlocalizedName()); GameRegistry.registerBlock(block_plutonium_fuel, block_plutonium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_thorium, block_thorium.getUnlocalizedName()); GameRegistry.registerBlock(block_thorium_fuel, block_thorium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_titanium, block_titanium.getUnlocalizedName()); GameRegistry.registerBlock(block_sulfur, block_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(block_niter, block_niter.getUnlocalizedName()); GameRegistry.registerBlock(block_copper, block_copper.getUnlocalizedName()); GameRegistry.registerBlock(block_red_copper, block_red_copper.getUnlocalizedName()); GameRegistry.registerBlock(block_advanced_alloy, block_advanced_alloy.getUnlocalizedName()); GameRegistry.registerBlock(block_tungsten, block_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(block_aluminium, block_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(block_fluorite, block_fluorite.getUnlocalizedName()); GameRegistry.registerBlock(block_beryllium, block_beryllium.getUnlocalizedName()); GameRegistry.registerBlock(block_cobalt, block_cobalt.getUnlocalizedName()); GameRegistry.registerBlock(block_steel, block_steel.getUnlocalizedName()); GameRegistry.registerBlock(block_tcalloy, block_tcalloy.getUnlocalizedName()); GameRegistry.registerBlock(block_cdalloy, block_cdalloy.getUnlocalizedName()); GameRegistry.registerBlock(block_lead, block_lead.getUnlocalizedName()); GameRegistry.registerBlock(block_bismuth, block_bismuth.getUnlocalizedName()); GameRegistry.registerBlock(block_cadmium, block_cadmium.getUnlocalizedName()); GameRegistry.registerBlock(block_coltan, block_coltan.getUnlocalizedName()); GameRegistry.registerBlock(block_tantalium, block_tantalium.getUnlocalizedName()); GameRegistry.registerBlock(block_niobium, block_niobium.getUnlocalizedName()); GameRegistry.registerBlock(block_lithium, block_lithium.getUnlocalizedName()); GameRegistry.registerBlock(block_zirconium, block_zirconium.getUnlocalizedName()); GameRegistry.registerBlock(block_white_phosphorus, block_white_phosphorus.getUnlocalizedName()); GameRegistry.registerBlock(block_red_phosphorus, block_red_phosphorus.getUnlocalizedName()); GameRegistry.registerBlock(block_yellowcake, block_yellowcake.getUnlocalizedName()); GameRegistry.registerBlock(block_scrap, block_scrap.getUnlocalizedName()); GameRegistry.registerBlock(block_electrical_scrap, block_electrical_scrap.getUnlocalizedName()); GameRegistry.registerBlock(block_fallout, block_fallout.getUnlocalizedName()); GameRegistry.registerBlock(block_foam, block_foam.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite, block_graphite.getUnlocalizedName()); register(block_coke); GameRegistry.registerBlock(block_graphite_drilled, block_graphite_drilled.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_fuel, block_graphite_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_rod, block_graphite_rod.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_plutonium, block_graphite_plutonium.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_source, block_graphite_source.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_lithium, block_graphite_lithium.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_tritium, block_graphite_tritium.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_detector, block_graphite_detector.getUnlocalizedName()); GameRegistry.registerBlock(block_boron, block_boron.getUnlocalizedName()); GameRegistry.registerBlock(block_insulator, block_insulator.getUnlocalizedName()); GameRegistry.registerBlock(block_fiberglass, block_fiberglass.getUnlocalizedName()); GameRegistry.registerBlock(block_asbestos, block_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(block_trinitite, block_trinitite.getUnlocalizedName()); GameRegistry.registerBlock(block_waste, block_waste.getUnlocalizedName()); GameRegistry.registerBlock(block_waste_painted, block_waste_painted.getUnlocalizedName()); GameRegistry.registerBlock(block_waste_vitrified, block_waste_vitrified.getUnlocalizedName()); GameRegistry.registerBlock(ancient_scrap, ancient_scrap.getUnlocalizedName()); GameRegistry.registerBlock(block_corium, block_corium.getUnlocalizedName()); GameRegistry.registerBlock(block_corium_cobble, block_corium_cobble.getUnlocalizedName()); GameRegistry.registerBlock(block_schraranium, ItemBlockBase.class, block_schraranium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidium, ItemBlockBase.class, block_schrabidium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidate, ItemBlockBase.class, block_schrabidate.getUnlocalizedName()); GameRegistry.registerBlock(block_solinium, ItemBlockBase.class, block_solinium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidium_fuel, ItemBlockBase.class, block_schrabidium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_euphemium, ItemBlockLore.class, block_euphemium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidium_cluster, ItemBlockBase.class, block_schrabidium_cluster.getUnlocalizedName()); GameRegistry.registerBlock(block_euphemium_cluster, ItemBlockLore.class, block_euphemium_cluster.getUnlocalizedName()); GameRegistry.registerBlock(block_dineutronium, block_dineutronium.getUnlocalizedName()); GameRegistry.registerBlock(block_magnetized_tungsten, block_magnetized_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(block_combine_steel, block_combine_steel.getUnlocalizedName()); GameRegistry.registerBlock(block_desh, block_desh.getUnlocalizedName()); GameRegistry.registerBlock(block_dura_steel, block_dura_steel.getUnlocalizedName()); GameRegistry.registerBlock(block_starmetal, block_starmetal.getUnlocalizedName()); GameRegistry.registerBlock(block_polymer, block_polymer.getUnlocalizedName()); GameRegistry.registerBlock(block_bakelite, block_bakelite.getUnlocalizedName()); GameRegistry.registerBlock(block_rubber, block_rubber.getUnlocalizedName()); GameRegistry.registerBlock(block_australium, ItemOreBlock.class, block_australium.getUnlocalizedName()); GameRegistry.registerBlock(block_weidanium, ItemOreBlock.class, block_weidanium.getUnlocalizedName()); GameRegistry.registerBlock(block_reiium, ItemOreBlock.class, block_reiium.getUnlocalizedName()); GameRegistry.registerBlock(block_unobtainium, ItemOreBlock.class, block_unobtainium.getUnlocalizedName()); GameRegistry.registerBlock(block_daffergon, ItemOreBlock.class, block_daffergon.getUnlocalizedName()); GameRegistry.registerBlock(block_verticium, ItemOreBlock.class, block_verticium.getUnlocalizedName()); register(block_cap); GameRegistry.registerBlock(block_lanthanium, block_lanthanium.getUnlocalizedName()); GameRegistry.registerBlock(block_ra226, block_ra226.getUnlocalizedName()); GameRegistry.registerBlock(block_actinium, block_actinium.getUnlocalizedName()); GameRegistry.registerBlock(block_tritium, block_tritium.getUnlocalizedName()); GameRegistry.registerBlock(block_semtex, block_semtex.getUnlocalizedName()); GameRegistry.registerBlock(block_c4, block_c4.getUnlocalizedName()); GameRegistry.registerBlock(block_smore, block_smore.getUnlocalizedName()); GameRegistry.registerBlock(block_slag, block_slag.getUnlocalizedName()); //Deco Blocks GameRegistry.registerBlock(deco_titanium, deco_titanium.getUnlocalizedName()); GameRegistry.registerBlock(deco_red_copper, deco_red_copper.getUnlocalizedName()); GameRegistry.registerBlock(deco_tungsten, deco_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(deco_aluminium, deco_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(deco_steel, deco_steel.getUnlocalizedName()); GameRegistry.registerBlock(deco_rusty_steel, deco_rusty_steel.getUnlocalizedName()); GameRegistry.registerBlock(deco_lead, deco_lead.getUnlocalizedName()); GameRegistry.registerBlock(deco_beryllium, deco_beryllium.getUnlocalizedName()); GameRegistry.registerBlock(deco_asbestos, deco_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(deco_emitter, ItemBlockBase.class, deco_emitter.getUnlocalizedName()); GameRegistry.registerBlock(part_emitter, ItemBlockBase.class, part_emitter.getUnlocalizedName()); GameRegistry.registerBlock(deco_loot, deco_loot.getUnlocalizedName()); GameRegistry.registerBlock(pedestal, pedestal.getUnlocalizedName()); register(skeleton_holder); register(dungeon_spawner); GameRegistry.registerBlock(bobblehead, ItemBlockMeta.class, bobblehead.getUnlocalizedName()); GameRegistry.registerBlock(snowglobe, ItemBlockMeta.class, snowglobe.getUnlocalizedName()); GameRegistry.registerBlock(plushie, ItemBlockBase.class, plushie.getUnlocalizedName()); GameRegistry.registerBlock(deco_rbmk, deco_rbmk.getUnlocalizedName()); GameRegistry.registerBlock(deco_rbmk_smooth, deco_rbmk_smooth.getUnlocalizedName()); //Gravel GameRegistry.registerBlock(gravel_obsidian, ItemBlockBlastInfo.class, gravel_obsidian.getUnlocalizedName()); GameRegistry.registerBlock(gravel_diamond, ItemBlockLore.class, gravel_diamond.getUnlocalizedName()); //Lamps GameRegistry.registerBlock(lamp_tritium_green_off, lamp_tritium_green_off.getUnlocalizedName()); GameRegistry.registerBlock(lamp_tritium_green_on, lamp_tritium_green_on.getUnlocalizedName()); GameRegistry.registerBlock(lamp_tritium_blue_off, lamp_tritium_blue_off.getUnlocalizedName()); GameRegistry.registerBlock(lamp_tritium_blue_on, lamp_tritium_blue_on.getUnlocalizedName()); GameRegistry.registerBlock(lamp_demon, lamp_demon.getUnlocalizedName()); GameRegistry.registerBlock(lantern, lantern.getUnlocalizedName()); GameRegistry.registerBlock(lantern_behemoth, lantern_behemoth.getUnlocalizedName()); GameRegistry.registerBlock(spotlight_incandescent, spotlight_incandescent.getUnlocalizedName()); GameRegistry.registerBlock(spotlight_incandescent_off, spotlight_incandescent_off.getUnlocalizedName()); GameRegistry.registerBlock(spotlight_fluoro, spotlight_fluoro.getUnlocalizedName()); GameRegistry.registerBlock(spotlight_fluoro_off, spotlight_fluoro_off.getUnlocalizedName()); GameRegistry.registerBlock(spotlight_halogen, spotlight_halogen.getUnlocalizedName()); GameRegistry.registerBlock(spotlight_halogen_off, spotlight_halogen_off.getUnlocalizedName()); GameRegistry.registerBlock(spotlight_beam, spotlight_beam.getUnlocalizedName()); register(floodlight); GameRegistry.registerBlock(floodlight_beam, floodlight_beam.getUnlocalizedName()); //Reinforced Blocks GameRegistry.registerBlock(asphalt, ItemBlockBlastInfo.class, asphalt.getUnlocalizedName()); GameRegistry.registerBlock(asphalt_light, ItemBlockBlastInfo.class, asphalt_light.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_brick, ItemBlockBlastInfo.class, reinforced_brick.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_glass, ItemBlockBlastInfo.class, reinforced_glass.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_glass_pane, ItemBlockBlastInfo.class, reinforced_glass_pane.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_light, ItemBlockBlastInfo.class, reinforced_light.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_sand, ItemBlockBlastInfo.class, reinforced_sand.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_lamp_off, ItemBlockBlastInfo.class, reinforced_lamp_off.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_lamp_on, ItemBlockBlastInfo.class, reinforced_lamp_on.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_laminate, ItemBlockBlastInfo.class, reinforced_laminate.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_laminate_pane,ItemBlockBlastInfo.class, reinforced_laminate_pane.getUnlocalizedName()); //Bricks GameRegistry.registerBlock(reinforced_stone, ItemBlockBlastInfo.class, reinforced_stone.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_ducrete, ItemBlockBlastInfo.class, reinforced_ducrete.getUnlocalizedName()); GameRegistry.registerBlock(concrete_smooth, ItemBlockBlastInfo.class, concrete_smooth.getUnlocalizedName()); GameRegistry.registerBlock(concrete_colored, ItemBlockColoredConcrete.class, concrete_colored.getUnlocalizedName()); GameRegistry.registerBlock(concrete_colored_ext, ItemBlockBlastInfo.class, concrete_colored_ext.getUnlocalizedName()); GameRegistry.registerBlock(concrete, ItemBlockBlastInfo.class, concrete.getUnlocalizedName()); GameRegistry.registerBlock(concrete_asbestos, ItemBlockBlastInfo.class, concrete_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(concrete_super, ItemBlockBlastInfo.class, concrete_super.getUnlocalizedName()); GameRegistry.registerBlock(concrete_super_broken, ItemBlockBlastInfo.class, concrete_super_broken.getUnlocalizedName()); GameRegistry.registerBlock(ducrete_smooth, ItemBlockBlastInfo.class, ducrete_smooth.getUnlocalizedName()); GameRegistry.registerBlock(ducrete, ItemBlockBlastInfo.class, ducrete.getUnlocalizedName()); GameRegistry.registerBlock(concrete_pillar, ItemBlockBlastInfo.class, concrete_pillar.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete, ItemBlockBlastInfo.class, brick_concrete.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_mossy, ItemBlockBlastInfo.class, brick_concrete_mossy.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_cracked, ItemBlockBlastInfo.class, brick_concrete_cracked.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_broken, ItemBlockBlastInfo.class, brick_concrete_broken.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_marked, ItemBlockBlastInfo.class, brick_concrete_marked.getUnlocalizedName()); GameRegistry.registerBlock(brick_ducrete, ItemBlockBlastInfo.class, brick_ducrete.getUnlocalizedName()); GameRegistry.registerBlock(brick_obsidian, ItemBlockBlastInfo.class, brick_obsidian.getUnlocalizedName()); GameRegistry.registerBlock(brick_compound, ItemBlockBlastInfo.class, brick_compound.getUnlocalizedName()); GameRegistry.registerBlock(brick_light, ItemBlockBlastInfo.class, brick_light.getUnlocalizedName()); GameRegistry.registerBlock(brick_asbestos, brick_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(brick_fire, ItemBlockBlastInfo.class, brick_fire.getUnlocalizedName()); //Lightstone and its stair/slab variants register(lightstone); register(lightstone_tile_stairs); register(lightstone_bricks_stairs); register(stones_slab, ItemModSlab.class); register(stones_double_slab, ItemModSlab.class); GameRegistry.registerBlock(concrete_slab, ItemModSlab.class, concrete_slab.getUnlocalizedName()); GameRegistry.registerBlock(concrete_double_slab, ItemModSlab.class, concrete_double_slab.getUnlocalizedName()); GameRegistry.registerBlock(concrete_brick_slab, ItemModSlab.class, concrete_brick_slab.getUnlocalizedName()); GameRegistry.registerBlock(concrete_brick_double_slab, ItemModSlab.class, concrete_brick_double_slab.getUnlocalizedName()); GameRegistry.registerBlock(brick_slab, ItemModSlab.class, brick_slab.getUnlocalizedName()); GameRegistry.registerBlock(brick_double_slab, ItemModSlab.class, brick_double_slab.getUnlocalizedName()); GameRegistry.registerBlock(concrete_smooth_stairs, concrete_smooth_stairs.getUnlocalizedName()); GameRegistry.registerBlock(concrete_stairs, concrete_stairs.getUnlocalizedName()); GameRegistry.registerBlock(concrete_asbestos_stairs, concrete_asbestos_stairs.getUnlocalizedName()); GameRegistry.registerBlock(ducrete_smooth_stairs, ducrete_smooth_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_stairs, brick_concrete_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_mossy_stairs, brick_concrete_mossy_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_cracked_stairs, brick_concrete_cracked_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_broken_stairs, brick_concrete_broken_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_ducrete_stairs, brick_ducrete_stairs.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_stone_stairs, reinforced_stone_stairs.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_brick_stairs, reinforced_brick_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_obsidian_stairs, brick_obsidian_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_light_stairs, brick_light_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_compound_stairs, brick_compound_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_asbestos_stairs, brick_asbestos_stairs.getUnlocalizedName()); GameRegistry.registerBlock(brick_fire_stairs, brick_fire_stairs.getUnlocalizedName()); GameRegistry.registerBlock(ducrete_stairs, ducrete_stairs.getUnlocalizedName()); GameRegistry.registerBlock(asphalt_stairs, asphalt_stairs.getUnlocalizedName()); //CMB Building Elements GameRegistry.registerBlock(cmb_brick, ItemBlockBlastInfo.class, cmb_brick.getUnlocalizedName()); GameRegistry.registerBlock(cmb_brick_reinforced, ItemBlockBlastInfo.class, cmb_brick_reinforced.getUnlocalizedName()); //Tiles GameRegistry.registerBlock(vinyl_tile, ItemBlockBlastInfo.class, vinyl_tile.getUnlocalizedName()); //i would rather die than dip into fucking blocks with subtypes again GameRegistry.registerBlock(tile_lab, tile_lab.getUnlocalizedName()); GameRegistry.registerBlock(tile_lab_cracked, tile_lab_cracked.getUnlocalizedName()); GameRegistry.registerBlock(tile_lab_broken, tile_lab_broken.getUnlocalizedName()); //Other defensive stuff GameRegistry.registerBlock(barbed_wire, barbed_wire.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_fire, barbed_wire_fire.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_poison, barbed_wire_poison.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_acid, barbed_wire_acid.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_wither, barbed_wire_wither.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_ultradeath, barbed_wire_ultradeath.getUnlocalizedName()); GameRegistry.registerBlock(spikes, spikes.getUnlocalizedName()); GameRegistry.registerBlock(tesla, tesla.getUnlocalizedName()); //Charger GameRegistry.registerBlock(charger, charger.getUnlocalizedName()); GameRegistry.registerBlock(refueler, refueler.getUnlocalizedName()); //GameRegistry.registerBlock(floodlight, floodlight.getUnlocalizedName()); //Decoration Blocks GameRegistry.registerBlock(block_meteor, block_meteor.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_cobble, block_meteor_cobble.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_broken, block_meteor_broken.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_molten, block_meteor_molten.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_treasure, block_meteor_treasure.getUnlocalizedName()); GameRegistry.registerBlock(meteor_polished, meteor_polished.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick, meteor_brick.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick_mossy, meteor_brick_mossy.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick_cracked, meteor_brick_cracked.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick_chiseled, meteor_brick_chiseled.getUnlocalizedName()); GameRegistry.registerBlock(meteor_pillar, meteor_pillar.getUnlocalizedName()); GameRegistry.registerBlock(meteor_spawner, meteor_spawner.getUnlocalizedName()); GameRegistry.registerBlock(meteor_battery, ItemBlockLore.class, meteor_battery.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle, brick_jungle.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_cracked, brick_jungle_cracked.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_fragile, brick_jungle_fragile.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_lava, brick_jungle_lava.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_ooze, brick_jungle_ooze.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_mystic, brick_jungle_mystic.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_trap, ItemTrapBlock.class, brick_jungle_trap.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_glyph, ItemGlyphBlock.class, brick_jungle_glyph.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_circle, brick_jungle_circle.getUnlocalizedName()); GameRegistry.registerBlock(brick_red, brick_red.getUnlocalizedName()); register(deco_computer); register(deco_crt); register(deco_toaster); GameRegistry.registerBlock(filing_cabinet, ItemBlockBase.class, filing_cabinet.getUnlocalizedName()); GameRegistry.registerBlock(tape_recorder, tape_recorder.getUnlocalizedName()); GameRegistry.registerBlock(steel_poles, steel_poles.getUnlocalizedName()); GameRegistry.registerBlock(pole_top, pole_top.getUnlocalizedName()); GameRegistry.registerBlock(pole_satellite_receiver, pole_satellite_receiver.getUnlocalizedName()); GameRegistry.registerBlock(steel_wall, steel_wall.getUnlocalizedName()); GameRegistry.registerBlock(steel_corner, steel_corner.getUnlocalizedName()); GameRegistry.registerBlock(steel_roof, steel_roof.getUnlocalizedName()); GameRegistry.registerBlock(steel_beam, steel_beam.getUnlocalizedName()); register(steel_scaffold); GameRegistry.registerBlock(steel_grate, steel_grate.getUnlocalizedName()); register(steel_grate_wide); //register(scaffold_dynamic); GameRegistry.registerBlock(deco_pipe, ItemBlockBase.class, deco_pipe.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rusted, ItemBlockBase.class, deco_pipe_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_green, ItemBlockBase.class, deco_pipe_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_green_rusted, ItemBlockBase.class, deco_pipe_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_red, ItemBlockBase.class, deco_pipe_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_marked, ItemBlockBase.class, deco_pipe_marked.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim, ItemBlockBase.class, deco_pipe_rim.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_rusted, ItemBlockBase.class, deco_pipe_rim_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_green, ItemBlockBase.class, deco_pipe_rim_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_green_rusted, ItemBlockBase.class, deco_pipe_rim_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_red, ItemBlockBase.class, deco_pipe_rim_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_marked, ItemBlockBase.class, deco_pipe_rim_marked.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed, ItemBlockBase.class, deco_pipe_framed.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_rusted, ItemBlockBase.class, deco_pipe_framed_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_green, ItemBlockBase.class, deco_pipe_framed_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_green_rusted, ItemBlockBase.class, deco_pipe_framed_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_red, ItemBlockBase.class, deco_pipe_framed_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_marked, ItemBlockBase.class, deco_pipe_framed_marked.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad, ItemBlockBase.class, deco_pipe_quad.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_rusted, ItemBlockBase.class, deco_pipe_quad_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_green, ItemBlockBase.class, deco_pipe_quad_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_green_rusted, ItemBlockBase.class, deco_pipe_quad_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_red, ItemBlockBase.class, deco_pipe_quad_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_marked, ItemBlockBase.class, deco_pipe_quad_marked.getUnlocalizedName()); register(plant_flower); register(plant_tall); register(plant_dead); register(reeds); register(vine_phosphor); GameRegistry.registerBlock(mush, mush.getUnlocalizedName()); GameRegistry.registerBlock(mush_block, mush_block.getUnlocalizedName()); GameRegistry.registerBlock(mush_block_stem, mush_block_stem.getUnlocalizedName()); register(glyphid_base); register(glyphid_spawner); GameRegistry.registerBlock(moon_turf, moon_turf.getUnlocalizedName()); //Waste GameRegistry.registerBlock(waste_earth, waste_earth.getUnlocalizedName()); GameRegistry.registerBlock(waste_mycelium, waste_mycelium.getUnlocalizedName()); GameRegistry.registerBlock(waste_trinitite, waste_trinitite.getUnlocalizedName()); GameRegistry.registerBlock(waste_trinitite_red, waste_trinitite_red.getUnlocalizedName()); GameRegistry.registerBlock(waste_log, waste_log.getUnlocalizedName()); GameRegistry.registerBlock(waste_leaves, waste_leaves.getUnlocalizedName()); GameRegistry.registerBlock(waste_planks, waste_planks.getUnlocalizedName()); GameRegistry.registerBlock(frozen_grass, frozen_grass.getUnlocalizedName()); GameRegistry.registerBlock(frozen_dirt, frozen_dirt.getUnlocalizedName()); GameRegistry.registerBlock(frozen_log, frozen_log.getUnlocalizedName()); GameRegistry.registerBlock(frozen_planks, frozen_planks.getUnlocalizedName()); GameRegistry.registerBlock(dirt_dead, dirt_dead.getUnlocalizedName()); GameRegistry.registerBlock(dirt_oily, dirt_oily.getUnlocalizedName()); GameRegistry.registerBlock(sand_dirty, sand_dirty.getUnlocalizedName()); GameRegistry.registerBlock(sand_dirty_red, sand_dirty_red.getUnlocalizedName()); GameRegistry.registerBlock(stone_cracked, stone_cracked.getUnlocalizedName()); GameRegistry.registerBlock(fallout, fallout.getUnlocalizedName()); GameRegistry.registerBlock(foam_layer, foam_layer.getUnlocalizedName()); GameRegistry.registerBlock(sand_boron_layer, sand_boron_layer.getUnlocalizedName()); GameRegistry.registerBlock(leaves_layer, leaves_layer.getUnlocalizedName()); GameRegistry.registerBlock(oil_spill, oil_spill.getUnlocalizedName()); GameRegistry.registerBlock(burning_earth, burning_earth.getUnlocalizedName()); GameRegistry.registerBlock(tektite, tektite.getUnlocalizedName()); GameRegistry.registerBlock(ore_tektite_osmiridium, ore_tektite_osmiridium.getUnlocalizedName()); GameRegistry.registerBlock(impact_dirt, impact_dirt.getUnlocalizedName()); //RAD register(sellafield_slaked); register(sellafield_bedrock); register(ore_sellafield_diamond); register(ore_sellafield_emerald); register(ore_sellafield_uranium_scorched); register(ore_sellafield_schrabidium); register(ore_sellafield_radgem); GameRegistry.registerBlock(sellafield, ItemBlockNamedMeta.class, sellafield.getUnlocalizedName()); //Geysirs GameRegistry.registerBlock(geysir_water, geysir_water.getUnlocalizedName()); GameRegistry.registerBlock(geysir_chlorine, geysir_chlorine.getUnlocalizedName()); GameRegistry.registerBlock(geysir_vapor, geysir_vapor.getUnlocalizedName()); GameRegistry.registerBlock(geysir_nether, geysir_nether.getUnlocalizedName()); //Nukes GameRegistry.registerBlock(nuke_gadget, nuke_gadget.getUnlocalizedName()); GameRegistry.registerBlock(nuke_boy, nuke_boy.getUnlocalizedName()); GameRegistry.registerBlock(nuke_man, nuke_man.getUnlocalizedName()); GameRegistry.registerBlock(nuke_mike, nuke_mike.getUnlocalizedName()); GameRegistry.registerBlock(nuke_tsar, nuke_tsar.getUnlocalizedName()); GameRegistry.registerBlock(nuke_prototype, ItemPrototypeBlock.class, nuke_prototype.getUnlocalizedName()); GameRegistry.registerBlock(nuke_fleija, nuke_fleija.getUnlocalizedName()); GameRegistry.registerBlock(nuke_solinium, nuke_solinium.getUnlocalizedName()); GameRegistry.registerBlock(nuke_n2, nuke_n2.getUnlocalizedName()); GameRegistry.registerBlock(nuke_fstbmb, nuke_fstbmb.getUnlocalizedName()); GameRegistry.registerBlock(nuke_custom, nuke_custom.getUnlocalizedName()); //Generic Bombs GameRegistry.registerBlock(bomb_multi, bomb_multi.getUnlocalizedName()); GameRegistry.registerBlock(crashed_balefire, crashed_balefire.getUnlocalizedName()); GameRegistry.registerBlock(fireworks, fireworks.getUnlocalizedName()); GameRegistry.registerBlock(dynamite, dynamite.getUnlocalizedName()); GameRegistry.registerBlock(tnt, tnt.getUnlocalizedName()); GameRegistry.registerBlock(semtex, semtex.getUnlocalizedName()); GameRegistry.registerBlock(c4, c4.getUnlocalizedName()); register(fissure_bomb); //Turrets GameRegistry.registerBlock(turret_chekhov, turret_chekhov.getUnlocalizedName()); GameRegistry.registerBlock(turret_friendly, turret_friendly.getUnlocalizedName()); GameRegistry.registerBlock(turret_jeremy, turret_jeremy.getUnlocalizedName()); GameRegistry.registerBlock(turret_tauon, turret_tauon.getUnlocalizedName()); GameRegistry.registerBlock(turret_richard, turret_richard.getUnlocalizedName()); GameRegistry.registerBlock(turret_howard, turret_howard.getUnlocalizedName()); GameRegistry.registerBlock(turret_howard_damaged, turret_howard_damaged.getUnlocalizedName()); GameRegistry.registerBlock(turret_maxwell, turret_maxwell.getUnlocalizedName()); GameRegistry.registerBlock(turret_fritz, turret_fritz.getUnlocalizedName()); //GameRegistry.registerBlock(turret_brandon, turret_brandon.getUnlocalizedName()); GameRegistry.registerBlock(turret_arty, turret_arty.getUnlocalizedName()); GameRegistry.registerBlock(turret_himars, turret_himars.getUnlocalizedName()); GameRegistry.registerBlock(turret_sentry, turret_sentry.getUnlocalizedName()); GameRegistry.registerBlock(turret_sentry_damaged, turret_sentry_damaged.getUnlocalizedName()); //Wall-mounted Explosives GameRegistry.registerBlock(charge_dynamite, ItemBlockBase.class, charge_dynamite.getUnlocalizedName()); GameRegistry.registerBlock(charge_miner, ItemBlockBase.class, charge_miner.getUnlocalizedName()); GameRegistry.registerBlock(charge_c4, ItemBlockBase.class, charge_c4.getUnlocalizedName()); GameRegistry.registerBlock(charge_semtex, ItemBlockBase.class, charge_semtex.getUnlocalizedName()); //Mines GameRegistry.registerBlock(mine_ap, mine_ap.getUnlocalizedName()); GameRegistry.registerBlock(mine_shrap, mine_shrap.getUnlocalizedName()); GameRegistry.registerBlock(mine_he, mine_he.getUnlocalizedName()); GameRegistry.registerBlock(mine_fat, mine_fat.getUnlocalizedName()); GameRegistry.registerBlock(mine_naval, mine_naval.getUnlocalizedName()); //Block Bombs GameRegistry.registerBlock(flame_war, flame_war.getUnlocalizedName()); GameRegistry.registerBlock(float_bomb, float_bomb.getUnlocalizedName()); GameRegistry.registerBlock(therm_endo, therm_endo.getUnlocalizedName()); GameRegistry.registerBlock(therm_exo, therm_exo.getUnlocalizedName()); GameRegistry.registerBlock(emp_bomb, emp_bomb.getUnlocalizedName()); GameRegistry.registerBlock(det_cord, det_cord.getUnlocalizedName()); GameRegistry.registerBlock(det_charge, det_charge.getUnlocalizedName()); GameRegistry.registerBlock(det_nuke, det_nuke.getUnlocalizedName()); GameRegistry.registerBlock(det_miner, det_miner.getUnlocalizedName()); GameRegistry.registerBlock(red_barrel, ItemBlockLore.class, red_barrel.getUnlocalizedName()); GameRegistry.registerBlock(pink_barrel, ItemBlockLore.class, pink_barrel.getUnlocalizedName()); GameRegistry.registerBlock(lox_barrel, ItemBlockLore.class, lox_barrel.getUnlocalizedName()); GameRegistry.registerBlock(taint_barrel, taint_barrel.getUnlocalizedName()); GameRegistry.registerBlock(yellow_barrel, yellow_barrel.getUnlocalizedName()); GameRegistry.registerBlock(vitrified_barrel, vitrified_barrel.getUnlocalizedName()); //Siren GameRegistry.registerBlock(machine_siren, machine_siren.getUnlocalizedName()); //This Thing GameRegistry.registerBlock(broadcaster_pc, broadcaster_pc.getUnlocalizedName()); //Geiger Counter GameRegistry.registerBlock(geiger, geiger.getUnlocalizedName()); //HEV Battery GameRegistry.registerBlock(hev_battery, hev_battery.getUnlocalizedName()); //Chainlink Fence GameRegistry.registerBlock(fence_metal, ItemBlockBase.class, fence_metal.getUnlocalizedName()); //Sands, Glass GameRegistry.registerBlock(ash_digamma, ash_digamma.getUnlocalizedName()); GameRegistry.registerBlock(sand_boron, sand_boron.getUnlocalizedName()); GameRegistry.registerBlock(sand_lead, sand_lead.getUnlocalizedName()); GameRegistry.registerBlock(sand_uranium, sand_uranium.getUnlocalizedName()); GameRegistry.registerBlock(sand_polonium, sand_polonium.getUnlocalizedName()); GameRegistry.registerBlock(sand_quartz, sand_quartz.getUnlocalizedName()); GameRegistry.registerBlock(glass_boron, glass_boron.getUnlocalizedName()); GameRegistry.registerBlock(glass_lead, glass_lead.getUnlocalizedName()); GameRegistry.registerBlock(glass_uranium, glass_uranium.getUnlocalizedName()); GameRegistry.registerBlock(glass_trinitite, glass_trinitite.getUnlocalizedName()); GameRegistry.registerBlock(glass_polonium, glass_polonium.getUnlocalizedName()); GameRegistry.registerBlock(glass_ash, glass_ash.getUnlocalizedName()); GameRegistry.registerBlock(glass_quartz, glass_quartz.getUnlocalizedName()); GameRegistry.registerBlock(glass_polarized, glass_polarized.getUnlocalizedName()); //Silo Hatch GameRegistry.registerBlock(seal_frame, seal_frame.getUnlocalizedName()); GameRegistry.registerBlock(seal_controller, seal_controller.getUnlocalizedName()); GameRegistry.registerBlock(seal_hatch, seal_hatch.getUnlocalizedName()); //Vault Door GameRegistry.registerBlock(vault_door, vault_door.getUnlocalizedName()); GameRegistry.registerBlock(blast_door, blast_door.getUnlocalizedName()); GameRegistry.registerBlock(fire_door, fire_door.getUnlocalizedName()); GameRegistry.registerBlock(transition_seal, transition_seal.getUnlocalizedName()); GameRegistry.registerBlock(silo_hatch, silo_hatch.getUnlocalizedName()); GameRegistry.registerBlock(silo_hatch_large, silo_hatch_large.getUnlocalizedName()); GameRegistry.registerBlock(sliding_blast_door, sliding_blast_door.getUnlocalizedName()); //Doors GameRegistry.registerBlock(door_metal, door_metal.getUnlocalizedName()); GameRegistry.registerBlock(door_office, door_office.getUnlocalizedName()); GameRegistry.registerBlock(door_bunker, door_bunker.getUnlocalizedName()); GameRegistry.registerBlock(door_red, door_red.getUnlocalizedName()); GameRegistry.registerBlock(secure_access_door, secure_access_door.getUnlocalizedName()); GameRegistry.registerBlock(large_vehicle_door, large_vehicle_door.getUnlocalizedName()); GameRegistry.registerBlock(qe_containment, qe_containment.getUnlocalizedName()); GameRegistry.registerBlock(qe_sliding_door, qe_sliding_door.getUnlocalizedName()); GameRegistry.registerBlock(round_airlock_door, round_airlock_door.getUnlocalizedName()); GameRegistry.registerBlock(sliding_seal_door, sliding_seal_door.getUnlocalizedName()); GameRegistry.registerBlock(water_door, water_door.getUnlocalizedName()); //Crates register(crate_iron, ItemBlockStorageCrate.class); register(crate_steel, ItemBlockStorageCrate.class); register(crate_desh, ItemBlockStorageCrate.class); register(crate_tungsten, ItemBlockStorageCrate.class); register(crate_template, ItemBlockStorageCrate.class); register(safe, ItemBlockStorageCrate.class); register(mass_storage, ItemBlockStorageCrate.class); //Junk GameRegistry.registerBlock(boxcar, boxcar.getUnlocalizedName()); GameRegistry.registerBlock(boat, boat.getUnlocalizedName()); //Machines register(machine_autocrafter); register(machine_funnel); register(anvil_iron); register(anvil_lead); register(anvil_steel); register(anvil_desh); register(anvil_ferrouranium); register(anvil_saturnite); register(anvil_bismuth_bronze); register(anvil_arsenic_bronze); register(anvil_schrabidate); register(anvil_dnt); register(anvil_osmiridium); register(anvil_murky); GameRegistry.registerBlock(press_preheater, press_preheater.getUnlocalizedName()); GameRegistry.registerBlock(machine_press, machine_press.getUnlocalizedName()); GameRegistry.registerBlock(machine_epress, machine_epress.getUnlocalizedName()); register(machine_conveyor_press); register(machine_ammo_press); register(pump_steam); register(pump_electric); register(heater_firebox); register(heater_oven); register(machine_ashpit); register(heater_oilburner); register(heater_electric); register(heater_heatex); register(furnace_iron); register(furnace_steel); register(furnace_combination); register(machine_stirling); register(machine_stirling_steel); register(machine_stirling_creative); register(machine_sawmill); register(machine_crucible); register(machine_strand_caster); register(machine_boiler); register(machine_industrial_boiler); register(foundry_mold); register(foundry_basin); register(foundry_channel); register(foundry_tank); register(foundry_outlet); register(foundry_slagtap); register(slag); register(machine_furnace_brick_off); register(machine_furnace_brick_on); register(machine_difurnace_off); register(machine_difurnace_on); register(machine_difurnace_extension); GameRegistry.registerBlock(machine_difurnace_rtg_off, machine_difurnace_rtg_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_difurnace_rtg_on, machine_difurnace_rtg_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_centrifuge, machine_centrifuge.getUnlocalizedName()); GameRegistry.registerBlock(machine_gascent, machine_gascent.getUnlocalizedName()); GameRegistry.registerBlock(machine_fel, machine_fel.getUnlocalizedName()); GameRegistry.registerBlock(machine_silex, machine_silex.getUnlocalizedName()); register(machine_rotary_furnace); GameRegistry.registerBlock(machine_crystallizer, machine_crystallizer.getUnlocalizedName()); GameRegistry.registerBlock(machine_uf6_tank, machine_uf6_tank.getUnlocalizedName()); GameRegistry.registerBlock(machine_puf6_tank, machine_puf6_tank.getUnlocalizedName()); GameRegistry.registerBlock(machine_reactor_breeding, machine_reactor_breeding.getUnlocalizedName()); GameRegistry.registerBlock(machine_rtg_furnace_off, machine_rtg_furnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_rtg_furnace_on, machine_rtg_furnace_on.getUnlocalizedName()); register(machine_wood_burner); register(machine_diesel); register(machine_combustion_engine); GameRegistry.registerBlock(machine_controller, machine_controller.getUnlocalizedName()); GameRegistry.registerBlock(reactor_research, reactor_research.getUnlocalizedName()); GameRegistry.registerBlock(reactor_zirnox, reactor_zirnox.getUnlocalizedName()); GameRegistry.registerBlock(zirnox_destroyed, zirnox_destroyed.getUnlocalizedName()); GameRegistry.registerBlock(machine_industrial_generator, machine_industrial_generator.getUnlocalizedName()); GameRegistry.registerBlock(machine_radgen, machine_radgen.getUnlocalizedName()); GameRegistry.registerBlock(machine_cyclotron, machine_cyclotron.getUnlocalizedName()); GameRegistry.registerBlock(machine_exposure_chamber, machine_exposure_chamber.getUnlocalizedName()); GameRegistry.registerBlock(machine_rtg_grey, machine_rtg_grey.getUnlocalizedName()); GameRegistry.registerBlock(machine_geo, machine_geo.getUnlocalizedName()); GameRegistry.registerBlock(machine_amgen, machine_amgen.getUnlocalizedName()); GameRegistry.registerBlock(machine_minirtg, machine_minirtg.getUnlocalizedName()); GameRegistry.registerBlock(machine_powerrtg, machine_powerrtg.getUnlocalizedName()); GameRegistry.registerBlock(machine_radiolysis, machine_radiolysis.getUnlocalizedName()); GameRegistry.registerBlock(machine_hephaestus, machine_hephaestus.getUnlocalizedName()); GameRegistry.registerBlock(machine_spp_bottom, machine_spp_bottom.getUnlocalizedName()); GameRegistry.registerBlock(machine_spp_top, machine_spp_top.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating, hadron_plating.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_blue, hadron_plating_blue.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_black, hadron_plating_black.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_yellow, hadron_plating_yellow.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_striped, hadron_plating_striped.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_glass, hadron_plating_glass.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_voltz, hadron_plating_voltz.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_alloy, ItemBlockBase.class, hadron_coil_alloy.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_gold, ItemBlockBase.class, hadron_coil_gold.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_neodymium, ItemBlockBase.class, hadron_coil_neodymium.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_magtung, ItemBlockBase.class, hadron_coil_magtung.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_schrabidium, ItemBlockBase.class, hadron_coil_schrabidium.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_schrabidate, ItemBlockBase.class, hadron_coil_schrabidate.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_starmetal, ItemBlockBase.class, hadron_coil_starmetal.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_chlorophyte, ItemBlockBase.class, hadron_coil_chlorophyte.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_mese, ItemBlockBase.class, hadron_coil_mese.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power, hadron_power.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_10m, hadron_power_10m.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_100m, hadron_power_100m.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_1g, hadron_power_1g.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_10g, hadron_power_10g.getUnlocalizedName()); GameRegistry.registerBlock(hadron_diode, hadron_diode.getUnlocalizedName()); GameRegistry.registerBlock(hadron_analysis, hadron_analysis.getUnlocalizedName()); GameRegistry.registerBlock(hadron_analysis_glass, hadron_analysis_glass.getUnlocalizedName()); GameRegistry.registerBlock(hadron_access, hadron_access.getUnlocalizedName()); GameRegistry.registerBlock(hadron_core, hadron_core.getUnlocalizedName()); register(hadron_cooler); register(pa_source); register(pa_beamline); register(pa_rfc); register(pa_quadrupole); register(pa_dipole); register(pa_detector); GameRegistry.registerBlock(rbmk_rod, rbmk_rod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_rod_mod, rbmk_rod_mod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_rod_reasim, rbmk_rod_reasim.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_rod_reasim_mod, rbmk_rod_reasim_mod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_control, rbmk_control.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_control_mod, rbmk_control_mod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_control_auto, rbmk_control_auto.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_blank, rbmk_blank.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_boiler, rbmk_boiler.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_reflector, rbmk_reflector.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_absorber, rbmk_absorber.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_moderator, rbmk_moderator.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_outgasser, rbmk_outgasser.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_storage, rbmk_storage.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_cooler, rbmk_cooler.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_heater, rbmk_heater.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_console, rbmk_console.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_crane_console, rbmk_crane_console.getUnlocalizedName()); register(rbmk_loader); register(rbmk_steam_inlet); register(rbmk_steam_outlet); GameRegistry.registerBlock(pribris, pribris.getUnlocalizedName()); GameRegistry.registerBlock(pribris_burning, pribris_burning.getUnlocalizedName()); GameRegistry.registerBlock(pribris_radiating, pribris_radiating.getUnlocalizedName()); GameRegistry.registerBlock(pribris_digamma, pribris_digamma.getUnlocalizedName()); GameRegistry.registerBlock(red_cable, red_cable.getUnlocalizedName()); GameRegistry.registerBlock(red_cable_classic, red_cable_classic.getUnlocalizedName()); GameRegistry.registerBlock(red_cable_paintable, red_cable_paintable.getUnlocalizedName()); register(red_cable_gauge); GameRegistry.registerBlock(red_wire_coated, red_wire_coated.getUnlocalizedName()); GameRegistry.registerBlock(red_connector, ItemBlockBase.class, red_connector.getUnlocalizedName()); GameRegistry.registerBlock(red_pylon, ItemBlockBase.class, red_pylon.getUnlocalizedName()); register(red_pylon_medium_wood); register(red_pylon_medium_wood_transformer); register(red_pylon_medium_steel); register(red_pylon_medium_steel_transformer); GameRegistry.registerBlock(red_pylon_large, ItemBlockBase.class, red_pylon_large.getUnlocalizedName()); GameRegistry.registerBlock(substation, ItemBlockBase.class, substation.getUnlocalizedName()); GameRegistry.registerBlock(cable_switch, cable_switch.getUnlocalizedName()); GameRegistry.registerBlock(cable_detector, cable_detector.getUnlocalizedName()); GameRegistry.registerBlock(cable_diode, ItemBlockBase.class, cable_diode.getUnlocalizedName()); GameRegistry.registerBlock(machine_detector, machine_detector.getUnlocalizedName()); register(fluid_duct_neo); register(fluid_duct_box); register(fluid_duct_exhaust); register(fluid_duct_paintable); register(fluid_duct_gauge); register(fluid_valve); register(fluid_switch); register(machine_drain); register(radio_torch_sender); register(radio_torch_receiver); register(radio_torch_counter); register(radio_torch_logic); register(radio_telex); register(crane_extractor); register(crane_inserter); register(crane_grabber); register(crane_router); register(crane_boxer); register(crane_unboxer); register(conveyor); register(conveyor_express); register(conveyor_double); register(conveyor_triple); register(conveyor_chute); register(conveyor_lift); register(crane_splitter); register(crane_partitioner); register(drone_waypoint); register(drone_crate); register(drone_waypoint_request); register(drone_dock); register(drone_crate_provider); register(drone_crate_requester); register(pneumatic_tube); register(fan); register(piston_inserter); GameRegistry.registerBlock(chain, chain.getUnlocalizedName()); GameRegistry.registerBlock(ladder_sturdy, ladder_sturdy.getUnlocalizedName()); GameRegistry.registerBlock(ladder_iron, ladder_iron.getUnlocalizedName()); GameRegistry.registerBlock(ladder_gold, ladder_gold.getUnlocalizedName()); GameRegistry.registerBlock(ladder_titanium, ladder_titanium.getUnlocalizedName()); GameRegistry.registerBlock(ladder_copper, ladder_copper.getUnlocalizedName()); GameRegistry.registerBlock(ladder_tungsten, ladder_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ladder_aluminium, ladder_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(ladder_steel, ladder_steel.getUnlocalizedName()); GameRegistry.registerBlock(ladder_lead, ladder_lead.getUnlocalizedName()); GameRegistry.registerBlock(ladder_cobalt, ladder_cobalt.getUnlocalizedName()); register(barrel_plastic); register(barrel_corroded); register(barrel_iron); register(barrel_steel); register(barrel_tcalloy); register(barrel_antimatter); register(machine_battery_potato); register(machine_battery); register(machine_lithium_battery); register(machine_schrabidium_battery); register(machine_dineutronium_battery); register(machine_fensu); register(capacitor_bus); register(capacitor_copper); register(capacitor_gold); register(capacitor_niobium); register(capacitor_tantalium); register(capacitor_schrabidate); GameRegistry.registerBlock(machine_transformer, machine_transformer.getUnlocalizedName()); GameRegistry.registerBlock(machine_transformer_20, machine_transformer_20.getUnlocalizedName()); GameRegistry.registerBlock(machine_transformer_dnt, machine_transformer_dnt.getUnlocalizedName()); GameRegistry.registerBlock(machine_transformer_dnt_20, machine_transformer_dnt_20.getUnlocalizedName()); GameRegistry.registerBlock(machine_converter_he_rf, machine_converter_he_rf.getUnlocalizedName()); GameRegistry.registerBlock(machine_converter_rf_he, machine_converter_rf_he.getUnlocalizedName()); GameRegistry.registerBlock(machine_electric_furnace_off, machine_electric_furnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_electric_furnace_on, machine_electric_furnace_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_arc_furnace_off, machine_arc_furnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_arc_furnace_on, machine_arc_furnace_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_microwave, machine_microwave.getUnlocalizedName()); GameRegistry.registerBlock(machine_assembler, machine_assembler.getUnlocalizedName()); GameRegistry.registerBlock(machine_assemfac, machine_assemfac.getUnlocalizedName()); GameRegistry.registerBlock(machine_chemplant, machine_chemplant.getUnlocalizedName()); GameRegistry.registerBlock(machine_chemfac, machine_chemfac.getUnlocalizedName()); register(machine_arc_welder); register(machine_soldering_station); register(machine_arc_furnace); register(machine_mixer); register(machine_fluidtank); register(machine_bat9000); register(machine_orbus); GameRegistry.registerBlock(machine_boiler_off, machine_boiler_off.getUnlocalizedName()); register(machine_steam_engine); register(machine_turbine); register(machine_large_turbine); register(machine_chungus); GameRegistry.registerBlock(machine_condenser, machine_condenser.getUnlocalizedName()); GameRegistry.registerBlock(machine_tower_small, machine_tower_small.getUnlocalizedName()); GameRegistry.registerBlock(machine_tower_large, machine_tower_large.getUnlocalizedName()); register(machine_condenser_powered); GameRegistry.registerBlock(machine_deuterium_extractor, machine_deuterium_extractor.getUnlocalizedName()); GameRegistry.registerBlock(machine_deuterium_tower, machine_deuterium_tower.getUnlocalizedName()); GameRegistry.registerBlock(machine_liquefactor, ItemBlockBase.class, machine_liquefactor.getUnlocalizedName()); GameRegistry.registerBlock(machine_solidifier, ItemBlockBase.class, machine_solidifier.getUnlocalizedName()); register(machine_intake); register(machine_compressor); register(machine_compressor_compact); GameRegistry.registerBlock(machine_electrolyser, machine_electrolyser.getUnlocalizedName()); GameRegistry.registerBlock(machine_waste_drum, machine_waste_drum.getUnlocalizedName()); GameRegistry.registerBlock(machine_storage_drum, machine_storage_drum.getUnlocalizedName()); GameRegistry.registerBlock(machine_shredder, machine_shredder.getUnlocalizedName()); register(machine_well); register(machine_pumpjack); register(machine_fracking_tower); register(machine_flare); register(chimney_brick); register(chimney_industrial); register(machine_refinery); register(machine_vacuum_distill); register(machine_fraction_tower); register(fraction_spacer); register(machine_catalytic_cracker); register(machine_catalytic_reformer); register(machine_hydrotreater); register(machine_coker); register(machine_pyrooven); register(machine_autosaw); register(machine_excavator); register(machine_ore_slopper); register(machine_mining_laser); register(barricade); register(machine_turbofan); register(machine_turbinegas); register(machine_lpw2); GameRegistry.registerBlock(machine_schrabidium_transmutator, machine_schrabidium_transmutator.getUnlocalizedName()); GameRegistry.registerBlock(machine_teleporter, machine_teleporter.getUnlocalizedName()); GameRegistry.registerBlock(teleanchor, teleanchor.getUnlocalizedName()); GameRegistry.registerBlock(field_disturber, field_disturber.getUnlocalizedName()); GameRegistry.registerBlock(machine_satlinker, machine_satlinker.getUnlocalizedName()); GameRegistry.registerBlock(machine_keyforge, machine_keyforge.getUnlocalizedName()); GameRegistry.registerBlock(machine_armor_table, machine_armor_table.getUnlocalizedName()); GameRegistry.registerBlock(machine_weapon_table, machine_weapon_table.getUnlocalizedName()); GameRegistry.registerBlock(machine_forcefield, machine_forcefield.getUnlocalizedName()); GameRegistry.registerBlock(radiorec, radiorec.getUnlocalizedName()); GameRegistry.registerBlock(radiobox, radiobox.getUnlocalizedName()); //Multiblock Parts GameRegistry.registerBlock(struct_launcher, struct_launcher.getUnlocalizedName()); GameRegistry.registerBlock(struct_scaffold, struct_scaffold.getUnlocalizedName()); GameRegistry.registerBlock(struct_launcher_core, struct_launcher_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_launcher_core_large, struct_launcher_core_large.getUnlocalizedName()); GameRegistry.registerBlock(struct_soyuz_core, struct_soyuz_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_iter_core, struct_iter_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_plasma_core, struct_plasma_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_watz_core, struct_watz_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_icf_core, struct_icf_core.getUnlocalizedName()); //Absorbers GameRegistry.registerBlock(absorber, absorber.getUnlocalizedName()); GameRegistry.registerBlock(absorber_red, absorber_red.getUnlocalizedName()); GameRegistry.registerBlock(absorber_green, absorber_green.getUnlocalizedName()); GameRegistry.registerBlock(absorber_pink, absorber_pink.getUnlocalizedName()); GameRegistry.registerBlock(decon, decon.getUnlocalizedName()); //Solar Tower Blocks GameRegistry.registerBlock(machine_solar_boiler, machine_solar_boiler.getUnlocalizedName()); GameRegistry.registerBlock(solar_mirror, solar_mirror.getUnlocalizedName()); //Literal fucking garbage GameRegistry.registerBlock(factory_titanium_hull, factory_titanium_hull.getUnlocalizedName()); GameRegistry.registerBlock(factory_advanced_hull, factory_advanced_hull.getUnlocalizedName()); //CM stuff register(custom_machine, ItemCustomMachine.class); register(cm_block); register(cm_sheet); register(cm_engine); register(cm_tank); register(cm_circuit); register(cm_port); register(cm_flux); register(cm_heat); register(cm_anchor); //PWR register(pwr_fuel); register(pwr_control); register(pwr_channel); register(pwr_heatex); register(pwr_heatsink); register(pwr_neutron_source); register(pwr_reflector); register(pwr_casing); register(pwr_port); register(pwr_controller); register(pwr_block); //Multiblock Generators register(fusion_conductor); GameRegistry.registerBlock(fusion_center, fusion_center.getUnlocalizedName()); GameRegistry.registerBlock(fusion_motor, fusion_motor.getUnlocalizedName()); GameRegistry.registerBlock(fusion_heater, fusion_heater.getUnlocalizedName()); GameRegistry.registerBlock(fusion_hatch, fusion_hatch.getUnlocalizedName()); GameRegistry.registerBlock(plasma, ItemBlockLore.class, plasma.getUnlocalizedName()); GameRegistry.registerBlock(iter, iter.getUnlocalizedName()); GameRegistry.registerBlock(plasma_heater, plasma_heater.getUnlocalizedName()); register(watz_element); register(watz_cooler); register(watz_end); register(watz); register(watz_pump); register(machine_icf_press); register(icf_laser_component); register(icf_controller); register(icf_block); register(icf_component); register(icf); //E GameRegistry.registerBlock(balefire, balefire.getUnlocalizedName()); GameRegistry.registerBlock(fire_digamma, fire_digamma.getUnlocalizedName()); GameRegistry.registerBlock(digamma_matter, digamma_matter.getUnlocalizedName()); register(volcano_core); register(volcano_rad_core); //Dark Fusion Core GameRegistry.registerBlock(dfc_emitter, dfc_emitter.getUnlocalizedName()); GameRegistry.registerBlock(dfc_injector, dfc_injector.getUnlocalizedName()); GameRegistry.registerBlock(dfc_receiver, dfc_receiver.getUnlocalizedName()); GameRegistry.registerBlock(dfc_stabilizer, dfc_stabilizer.getUnlocalizedName()); GameRegistry.registerBlock(dfc_core, dfc_core.getUnlocalizedName()); //Missile Blocks GameRegistry.registerBlock(machine_missile_assembly, machine_missile_assembly.getUnlocalizedName()); GameRegistry.registerBlock(launch_pad, launch_pad.getUnlocalizedName()); GameRegistry.registerBlock(launch_pad_rusted, launch_pad_rusted.getUnlocalizedName()); GameRegistry.registerBlock(launch_pad_large, launch_pad_large.getUnlocalizedName()); GameRegistry.registerBlock(compact_launcher, compact_launcher.getUnlocalizedName()); GameRegistry.registerBlock(launch_table, launch_table.getUnlocalizedName()); GameRegistry.registerBlock(soyuz_launcher, soyuz_launcher.getUnlocalizedName()); GameRegistry.registerBlock(sat_dock, sat_dock.getUnlocalizedName()); GameRegistry.registerBlock(soyuz_capsule, soyuz_capsule.getUnlocalizedName()); GameRegistry.registerBlock(crate_supply, crate_supply.getUnlocalizedName()); GameRegistry.registerBlock(machine_radar, machine_radar.getUnlocalizedName()); GameRegistry.registerBlock(machine_radar_large, machine_radar_large.getUnlocalizedName()); GameRegistry.registerBlock(radar_screen, radar_screen.getUnlocalizedName()); //Guide GameRegistry.registerBlock(book_guide, book_guide.getUnlocalizedName()); //Sat Blocks GameRegistry.registerBlock(sat_mapper, sat_mapper.getUnlocalizedName()); GameRegistry.registerBlock(sat_scanner, sat_scanner.getUnlocalizedName()); GameRegistry.registerBlock(sat_radar, sat_radar.getUnlocalizedName()); GameRegistry.registerBlock(sat_laser, sat_laser.getUnlocalizedName()); GameRegistry.registerBlock(sat_foeq, sat_foeq.getUnlocalizedName()); GameRegistry.registerBlock(sat_resonator, sat_resonator.getUnlocalizedName()); //Rails GameRegistry.registerBlock(rail_wood, ItemBlockBase.class, rail_wood.getUnlocalizedName()); GameRegistry.registerBlock(rail_narrow, ItemBlockBase.class, rail_narrow.getUnlocalizedName()); GameRegistry.registerBlock(rail_highspeed, ItemBlockBase.class, rail_highspeed.getUnlocalizedName()); GameRegistry.registerBlock(rail_booster, ItemBlockBase.class, rail_booster.getUnlocalizedName()); register(rail_narrow_straight); register(rail_narrow_curve); register(rail_large_straight); register(rail_large_straight_short); register(rail_large_curve); register(rail_large_curve_7); register(rail_large_curve_9); register(rail_large_ramp); register(rail_large_buffer); register(rail_large_switch); register(rail_large_switch_flipped); //Crate GameRegistry.registerBlock(crate, crate.getUnlocalizedName()); GameRegistry.registerBlock(crate_weapon, crate_weapon.getUnlocalizedName()); GameRegistry.registerBlock(crate_lead, crate_lead.getUnlocalizedName()); GameRegistry.registerBlock(crate_metal, crate_metal.getUnlocalizedName()); GameRegistry.registerBlock(crate_red, crate_red.getUnlocalizedName()); GameRegistry.registerBlock(crate_can, crate_can.getUnlocalizedName()); GameRegistry.registerBlock(crate_ammo, crate_ammo.getUnlocalizedName()); GameRegistry.registerBlock(crate_jungle, crate_jungle.getUnlocalizedName()); //ElB GameRegistry.registerBlock(statue_elb_f, statue_elb_f.getUnlocalizedName()); //Fluids GameRegistry.registerBlock(mud_block, mud_block.getUnlocalizedName()); GameRegistry.registerBlock(acid_block, acid_block.getUnlocalizedName()); GameRegistry.registerBlock(toxic_block, toxic_block.getUnlocalizedName()); GameRegistry.registerBlock(schrabidic_block, schrabidic_block.getUnlocalizedName()); GameRegistry.registerBlock(corium_block, corium_block.getUnlocalizedName()); GameRegistry.registerBlock(volcanic_lava_block, volcanic_lava_block.getUnlocalizedName()); GameRegistry.registerBlock(rad_lava_block, rad_lava_block.getUnlocalizedName()); GameRegistry.registerBlock(sulfuric_acid_block, sulfuric_acid_block.getUnlocalizedName()); //GameRegistry.registerBlock(concrete_liquid, concrete_liquid.getUnlocalizedName()); //Multiblock Dummy Blocks GameRegistry.registerBlock(dummy_block_vault, dummy_block_vault.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_blast, dummy_block_blast.getUnlocalizedName()); GameRegistry.registerBlock(dummy_plate_compact_launcher, dummy_plate_compact_launcher.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_compact_launcher, dummy_port_compact_launcher.getUnlocalizedName()); GameRegistry.registerBlock(dummy_plate_launch_table, dummy_plate_launch_table.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_launch_table, dummy_port_launch_table.getUnlocalizedName()); GameRegistry.registerBlock(dummy_plate_cargo, dummy_plate_cargo.getUnlocalizedName()); //Other Technical Blocks GameRegistry.registerBlock(oil_pipe, oil_pipe.getUnlocalizedName()); GameRegistry.registerBlock(vent_chlorine, vent_chlorine.getUnlocalizedName()); GameRegistry.registerBlock(vent_cloud, vent_cloud.getUnlocalizedName()); GameRegistry.registerBlock(vent_pink_cloud, vent_pink_cloud.getUnlocalizedName()); GameRegistry.registerBlock(vent_chlorine_seal, vent_chlorine_seal.getUnlocalizedName()); GameRegistry.registerBlock(chlorine_gas, chlorine_gas.getUnlocalizedName()); GameRegistry.registerBlock(gas_radon, gas_radon.getUnlocalizedName()); GameRegistry.registerBlock(gas_radon_dense, gas_radon_dense.getUnlocalizedName()); GameRegistry.registerBlock(gas_radon_tomb, gas_radon_tomb.getUnlocalizedName()); GameRegistry.registerBlock(gas_meltdown, gas_meltdown.getUnlocalizedName()); GameRegistry.registerBlock(gas_monoxide, gas_monoxide.getUnlocalizedName()); GameRegistry.registerBlock(gas_asbestos, gas_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(gas_coal, gas_coal.getUnlocalizedName()); GameRegistry.registerBlock(gas_flammable, gas_flammable.getUnlocalizedName()); GameRegistry.registerBlock(gas_explosive, gas_explosive.getUnlocalizedName()); GameRegistry.registerBlock(vacuum, vacuum.getUnlocalizedName()); //??? GameRegistry.registerBlock(crystal_virus, crystal_virus.getUnlocalizedName()); GameRegistry.registerBlock(crystal_hardened, crystal_hardened.getUnlocalizedName()); GameRegistry.registerBlock(crystal_pulsar, crystal_pulsar.getUnlocalizedName()); register(taint); GameRegistry.registerBlock(cheater_virus, cheater_virus.getUnlocalizedName()); GameRegistry.registerBlock(cheater_virus_seed, cheater_virus_seed.getUnlocalizedName()); GameRegistry.registerBlock(ntm_dirt, ntm_dirt.getUnlocalizedName()); GameRegistry.registerBlock(pink_log, pink_log.getUnlocalizedName()); GameRegistry.registerBlock(pink_planks, pink_planks.getUnlocalizedName()); GameRegistry.registerBlock(pink_slab, pink_slab.getUnlocalizedName()); GameRegistry.registerBlock(pink_double_slab, pink_double_slab.getUnlocalizedName()); GameRegistry.registerBlock(pink_stairs, pink_stairs.getUnlocalizedName()); register(wand_air); register(wand_loot); register(wand_jigsaw); } private static void register(Block b) { GameRegistry.registerBlock(b, ItemBlockBase.class, b.getUnlocalizedName()); } private static void register(Block b, Class clazz) { GameRegistry.registerBlock(b, clazz, b.getUnlocalizedName()); } public static void addRemap(String unloc, Block block, int meta) { Block remap = new BlockRemap(block, meta).setBlockName(unloc); register(remap, ItemBlockRemap.class); } // Pretty much the default getDrops function but with no damage set on the item (fucks with recipes) // but setting the meta via damageDropped breaks creative middle-click and any WAILA-like overlays public static ArrayList getDropsWithoutDamage(World world, Block block, int metadata, int fortune) { ArrayList ret = new ArrayList(); int count = block.quantityDropped(metadata, fortune, world.rand); for(int i = 0; i < count; i++) { Item item = block.getItemDropped(metadata, world.rand, fortune); if(item != null) { ret.add(new ItemStack(item, 1, 0)); } } return ret; } }