package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.fusion.TileEntityFusionMHDT; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderFusionMHDT extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fusion_mhdt_tex); ResourceManager.fusion_mhdt.renderPart("Turbine"); TileEntityFusionMHDT turbine = (TileEntityFusionMHDT) tile; GL11.glPushMatrix(); float rot = (turbine.prevRotor + (turbine.rotor - turbine.prevRotor) * interp) % 15; GL11.glTranslated(0, 1.5, 0); GL11.glRotated(rot, 1, 0, 0); GL11.glTranslated(0, -1.5, 0); ResourceManager.fusion_mhdt.renderPart("Coils"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.fusion_mhdt); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glScaled(2.5, 2.5, 2.5); GL11.glRotated(90, 0, 1, 0); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glRotatef(90, 0F, 1F, 0F); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fusion_mhdt_tex); ResourceManager.fusion_mhdt.renderPart("Turbine"); double rot = (System.currentTimeMillis() / 5) % 30D; rot -= 15; GL11.glTranslated(0, 1.5, 0); GL11.glRotated(rot, 1, 0, 0); GL11.glTranslated(0, -1.5, 0); ResourceManager.fusion_mhdt.renderPart("Coils"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }