package com.hbm.render.util; import java.util.HashMap; import java.util.Map.Entry; import org.lwjgl.opengl.GL11; import com.hbm.util.Tuple.Pair; import com.hbm.util.Tuple.Triplet; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.RendererLivingEntity; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.boss.IBossDisplayData; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.monster.IMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; public class RenderOverhead { public static void renderTag(EntityLivingBase living, double x, double y, double z, RendererLivingEntity renderer, String name, boolean depthTest) { EntityPlayer thePlayer = Minecraft.getMinecraft().thePlayer; GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); if(shouldRenderTag(living)) { double distSq = living.getDistanceSqToEntity(thePlayer); float range = living.isSneaking() ? renderer.NAME_TAG_RANGE_SNEAK : renderer.NAME_TAG_RANGE; if(distSq < (double) (range * range)) { drawTagAware(living, x, y, z, name, depthTest); } } } protected static boolean shouldRenderTag(EntityLivingBase p_110813_1_) { return Minecraft.isGuiEnabled() && p_110813_1_ != RenderManager.instance.livingPlayer && !p_110813_1_.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer) && p_110813_1_.riddenByEntity == null; } protected static void drawTagAware(EntityLivingBase entity, double x, double y, double z, String string, boolean depthTest) { if(entity.isPlayerSleeping()) { drawTag(entity, string, x, y - 1.5D, z, 64, depthTest); } else { drawTag(entity, string, x, y, z, 64, depthTest); } } protected static void drawTag(Entity entity, String name, double x, double y, double z, int dist, boolean depthTest) { double distsq = entity.getDistanceSqToEntity(RenderManager.instance.livingPlayer); if(distsq <= (double) (dist * dist)) { FontRenderer fontrenderer = Minecraft.getMinecraft().fontRenderer; float f = 1.6F; float scale = 0.016666668F * f; GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.0F, (float) y + entity.height + 0.75F, (float) z); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F); GL11.glScalef(-scale, -scale, scale); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDepthMask(false); if(depthTest) { GL11.glDisable(GL11.GL_DEPTH_TEST); } GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); Tessellator tessellator = Tessellator.instance; byte heightOffset = 0; if(name.equals("deadmau5")) { heightOffset = -10; } GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); int center = fontrenderer.getStringWidth(name) / 2; tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); tessellator.addVertex((double) (-center - 1), (double) (-1 + heightOffset), 0.0D); tessellator.addVertex((double) (-center - 1), (double) (8 + heightOffset), 0.0D); tessellator.addVertex((double) (center + 1), (double) (8 + heightOffset), 0.0D); tessellator.addVertex((double) (center + 1), (double) (-1 + heightOffset), 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, 553648127); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(true); fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, -1); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } } public static final HashMap, Pair> markers = new HashMap(); public static void renderMarkers(float partialTicks) { if(markers.isEmpty()) return; EntityPlayer player = Minecraft.getMinecraft().thePlayer; double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks; double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks; double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks; GL11.glPushMatrix(); GL11.glDisable(GL11.GL_COLOR_MATERIAL); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_POINT_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA); Tessellator tess = Tessellator.instance; tess.startDrawing(GL11.GL_LINES); for(Entry, Pair> entry : markers.entrySet()) { Triplet pos = entry.getKey(); Pair pars = entry.getValue(); int pX = pos.getX(); int pY = pos.getY(); int pZ = pos.getZ(); int color = pars.getValue(); double[] bounds = pars.getKey(); double minX = bounds[0]; double minY = bounds[1]; double minZ = bounds[2]; double maxX = bounds[3]; double maxY = bounds[4]; double maxZ = bounds[5]; tess.setColorOpaque_I(color); tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z); tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z); tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z); tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z); tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z); tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z); tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z); tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z); tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z); tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z); tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z); tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z); tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z); tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z); tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z); tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z); tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z); tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z); tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z); tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z); tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z); tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z); tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z); tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z); } tess.draw(); tess.setColorOpaque_F(1F, 1F, 1F); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_POINT_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glPopMatrix(); } public static void renderThermalSight(float partialTicks) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks; double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks; double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks; GL11.glPushMatrix(); GL11.glDisable(GL11.GL_COLOR_MATERIAL); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_POINT_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA); Tessellator tess = Tessellator.instance; tess.startDrawing(GL11.GL_LINES); for(Object o : player.worldObj.loadedEntityList) { Entity ent = (Entity) o; if(ent == player) continue; if(ent.getDistanceSqToEntity(player) > 4096) continue; if(ent instanceof IBossDisplayData) tess.setColorOpaque_F(1F, 0.5F, 0F); else if(ent instanceof IMob) tess.setColorOpaque_F(1F, 0F, 0F); else if(ent instanceof EntityPlayer) tess.setColorOpaque_F(1F, 0F, 1F); else if(ent instanceof EntityLiving) tess.setColorOpaque_F(0F, 1F, 0F); else if(ent instanceof EntityItem) tess.setColorOpaque_F(1F, 1F, 0.5F); else if(ent instanceof EntityXPOrb) { if(player.ticksExisted % 10 < 5) tess.setColorOpaque_F(1F, 1F, 0.5F); else tess.setColorOpaque_F(0.5F, 1F, 0.5F); } else continue; AxisAlignedBB bb = ent.boundingBox; tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z); tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z); tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z); tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z); tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z); tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z); tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z); tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z); tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z); tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z); tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z); tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z); tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z); tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z); tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z); tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z); tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z); tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z); tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z); tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z); tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z); tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z); tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z); tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z); } tess.draw(); tess.setColorOpaque_F(1F, 1F, 1F); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_POINT_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glPopMatrix(); } }