package com.hbm.render.block; import org.lwjgl.opengl.GL11; import com.hbm.blocks.machine.FoundryMold; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; public class RenderFoundryMold implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; FoundryMold basin = (FoundryMold) block; double x = 0; double y = 0; double z = 0; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F); tessellator.startDrawingQuads(); tessellator.setNormal(0F, 1F, 0F); renderer.renderFaceYPos(block, x, y, z, basin.iconTop); renderer.renderFaceYPos(block, x, y - 0.375D, z, basin.iconBottom); tessellator.setNormal(0F, -1F, 0F); renderer.renderFaceYNeg(block, x, y, z, basin.iconBottom); tessellator.setNormal(1F, 0F, 0F); renderer.renderFaceXPos(block, x, y, z, basin.iconSide); renderer.renderFaceXPos(block, x - 0.875D, y, z, basin.iconInner); tessellator.setNormal(-1F, 0F, 0F); renderer.renderFaceXNeg(block, x, y, z, basin.iconSide); renderer.renderFaceXNeg(block, x + 0.875D, y, z, basin.iconInner); tessellator.setNormal(0F, 0F, 1F); renderer.renderFaceZPos(block, x, y, z, basin.iconSide); renderer.renderFaceZPos(block, x, y, z - 0.875D, basin.iconInner); tessellator.setNormal(0F, 0F, -1F); renderer.renderFaceZNeg(block, x, y, z, basin.iconSide); renderer.renderFaceZNeg(block, x, y, z + 0.875D, basin.iconInner); tessellator.draw(); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int colorMult = block.colorMultiplier(world, x, y, z); float r = (float) (colorMult >> 16 & 255) / 255.0F; float g = (float) (colorMult >> 8 & 255) / 255.0F; float b = (float) (colorMult & 255) / 255.0F; float mulBottom = 0.5F; float mulTop = 1.0F; float mulZ = 0.8F; float mulX = 0.6F; int brightness = block.getMixedBrightnessForBlock(world, x, y, z); tessellator.setBrightness(brightness); if(EntityRenderer.anaglyphEnable) { float aR = (r * 30.0F + g * 59.0F + b * 11.0F) / 100.0F; float aG = (r * 30.0F + g * 70.0F) / 100.0F; float aB = (r * 30.0F + b * 70.0F) / 100.0F; r = aR; g = aG; b = aB; } FoundryMold mold = (FoundryMold) block; tessellator.setColorOpaque_F(r * mulTop, g * mulTop, b * mulTop); renderer.renderFaceYPos(block, x, y, z, mold.iconTop); renderer.renderFaceYPos(block, x, y - 0.375D, z, mold.iconBottom); tessellator.setColorOpaque_F(r * mulBottom, g * mulBottom, b * mulBottom); renderer.renderFaceYNeg(block, x, y, z, mold.iconBottom); tessellator.setColorOpaque_F(r * mulX, g * mulX, b * mulX); renderer.renderFaceXPos(block, x, y, z, mold.iconSide); renderer.renderFaceXNeg(block, x, y, z, mold.iconSide); renderer.renderFaceXPos(block, x - 0.875D, y, z, mold.iconInner); renderer.renderFaceXNeg(block, x + 0.875D, y, z, mold.iconInner); tessellator.setColorOpaque_F(r * mulZ, g * mulZ, b * mulZ); renderer.renderFaceZPos(block, x, y, z, mold.iconSide); renderer.renderFaceZNeg(block, x, y, z, mold.iconSide); renderer.renderFaceZPos(block, x, y, z - 0.875D, mold.iconInner); renderer.renderFaceZNeg(block, x, y, z + 0.875D, mold.iconInner); return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return FoundryMold.renderID; } }