package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.TileEntityMachineChemfac; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderChemfac extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); TileEntityMachineChemfac chemfac = (TileEntityMachineChemfac) tileEntity; switch(chemfac.getBlockMetadata() - BlockDummyable.offset) { case 5: GL11.glRotatef(180, 0F, 1F, 0F); break; case 2: GL11.glRotatef(270, 0F, 1F, 0F); break; case 4: GL11.glRotatef(0, 0F, 1F, 0F); break; case 3: GL11.glRotatef(90, 0F, 1F, 0F); break; } GL11.glTranslated(0.5D, 0.0D, -0.5D); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.chemfac_tex); ResourceManager.chemfac.renderPart("Main"); float rot = chemfac.prevRot + (chemfac.rot - chemfac.prevRot) * f; GL11.glPushMatrix(); GL11.glTranslated(1, 0, 0); GL11.glRotated(rot, 0, -1, 0); GL11.glTranslated(-1, 0, 0); ResourceManager.chemfac.renderPart("Fan1"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(-1, 0, 0); GL11.glRotated(rot, 0, -1, 0); GL11.glTranslated(1, 0, 0); ResourceManager.chemfac.renderPart("Fan2"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }