// Date: 19.05.2015 21:27:25 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelBigSword extends ModelBase { //fields ModelRenderer HandleBottom; ModelRenderer HandleGrip; ModelRenderer Handle1; ModelRenderer Handle2; ModelRenderer Blade; ModelRenderer SBladeTip; public ModelBigSword() { textureWidth = 128; textureHeight = 32; HandleBottom = new ModelRenderer(this, 1, 1); HandleBottom.addBox(0F, 0F, 0F, 1, 3, 3); HandleBottom.setRotationPoint(0F, 0F, 0F); HandleBottom.setTextureSize(64, 32); HandleBottom.mirror = true; setRotation(HandleBottom, -0.7853982F, 0F, 0F); HandleGrip = new ModelRenderer(this, 17, 1); HandleGrip.addBox(0F, 0F, 0F, 1, 5, 2); HandleGrip.setRotationPoint(0F, -4F, -1F); HandleGrip.setTextureSize(64, 32); HandleGrip.mirror = true; setRotation(HandleGrip, 0F, 0F, 0F); Handle1 = new ModelRenderer(this, 25, 1); Handle1.addBox(0F, -1F, 0F, 2, 1, 4); Handle1.setRotationPoint(-0.5F, -3F, 0F); Handle1.setTextureSize(64, 32); Handle1.mirror = true; setRotation(Handle1, 0.2617994F, 0F, 0F); Handle2 = new ModelRenderer(this, 41, 1); Handle2.addBox(0F, -1F, -4F, 2, 1, 4); Handle2.setRotationPoint(-0.5F, -3F, 0F); Handle2.setTextureSize(64, 32); Handle2.mirror = true; setRotation(Handle2, -0.2617994F, 0F, 0F); Blade = new ModelRenderer(this, 57, 1); Blade.addBox(0F, 0F, 0F, 3, 18, 1); Blade.setRotationPoint(0F, -22F, 1.5F); Blade.setTextureSize(64, 32); Blade.mirror = true; setRotation(Blade, 0F, 1.570796F, 0F); SBladeTip = new ModelRenderer(this, 2, 10); SBladeTip.addBox(0F, 0F, 0F, 1, 2, 2); SBladeTip.setRotationPoint(0F, -23.5F, 0F); SBladeTip.setTextureSize(64, 32); SBladeTip.mirror = true; setRotation(SBladeTip, -0.7853982F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); HandleBottom.render(f5); HandleGrip.render(f5); Handle1.render(f5); Handle2.render(f5); Blade.render(f5); SBladeTip.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }