package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.tileentity.machine.TileEntityMachineAssembler; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderAssembler extends TileEntitySpecialRenderer { private static final ResourceLocation body = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/assembler_main.obj"); private static final ResourceLocation bolt = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/assembler_wheel.obj"); private IModelCustom bodyModel; private ResourceLocation bodyTexture; private IModelCustom boltModel; private ResourceLocation boltTexture; public RenderAssembler() { bodyModel = AdvancedModelLoader.loadModel(body); bodyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler.png"); boltModel = AdvancedModelLoader.loadModel(bolt); boltTexture = new ResourceLocation(RefStrings.MODID, "textures/models/textureIGenRotor.png"); } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glRotatef(180, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 3: GL11.glRotatef(0, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; } bindTexture(bodyTexture); bodyModel.renderAll(); GL11.glPopMatrix(); renderTileEntityAt2(tileEntity, x, y, z, f); } public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glTranslated(-1, 0, 0); GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glTranslated(0, 0, -1); GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glTranslated(-1, 0, -1); GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glRotatef(((TileEntityMachineAssembler)tileEntity).rotation, 0F, 1F, 0F); bindTexture(boltTexture); boltModel.renderAll(); GL11.glPopMatrix(); } }