package com.hbm.entity.missile; import com.hbm.entity.particle.EntitySmokeFX; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; public abstract class EntityMissileBaseAdvanced extends Entity { int startX; int startZ; int targetX; int targetZ; double decelY; double accelXZ; boolean isCluster = false; float health = 50; public EntityMissileBaseAdvanced(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; startX = (int) posX; startZ = (int) posZ; targetX = (int) posX; targetZ = (int) posZ; } public boolean attackEntityFrom(DamageSource p_70097_1_, float f) { if (this.isEntityInvulnerable()) { return false; } else { this.setBeenAttacked(); health -= f; if(health <= 0) { if(!worldObj.isRemote) worldObj.createExplosion(this, posX, posY, posZ, 15, true); this.setDead(); } return true; } } public EntityMissileBaseAdvanced(World world, float x, float y, float z, int a, int b) { super(world); this.ignoreFrustumCheck = true; this.posX = x; this.posY = y; this.posZ = z; startX = (int) x; startZ = (int) z; targetX = a; targetZ = b; this.motionY = 1.5; Vec3 vector = Vec3.createVectorHelper(targetX - startX, 0, targetZ - startZ); accelXZ = decelY = 1/vector.lengthVector(); decelY *= 1.5; } @Override protected void entityInit() { } @Override protected void readEntityFromNBT(NBTTagCompound nbt) { motionX = nbt.getDouble("moX"); motionY = nbt.getDouble("moY"); motionZ = nbt.getDouble("moZ"); posX = nbt.getDouble("poX"); posY = nbt.getDouble("poY"); posZ = nbt.getDouble("poZ"); decelY = nbt.getDouble("decel"); accelXZ = nbt.getDouble("accel"); targetX = nbt.getInteger("tX"); targetZ = nbt.getInteger("tZ"); startX = nbt.getInteger("sX"); startZ = nbt.getInteger("sZ"); } @Override protected void writeEntityToNBT(NBTTagCompound nbt) { nbt.setDouble("moX", motionX); nbt.setDouble("moY", motionY); nbt.setDouble("moZ", motionZ); nbt.setDouble("poX", posX); nbt.setDouble("poY", posY); nbt.setDouble("poZ", posZ); nbt.setDouble("decel", decelY); nbt.setDouble("accel", accelXZ); nbt.setInteger("tX", targetX); nbt.setInteger("tZ", targetZ); nbt.setInteger("sX", startX); nbt.setInteger("sZ", startZ); } protected void rotation() { float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } } @Override public void onUpdate() { super.onUpdate(); this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; this.rotation(); this.motionY -= decelY; Vec3 vector = Vec3.createVectorHelper(targetX - startX, 0, targetZ - startZ); vector = vector.normalize(); vector.xCoord *= accelXZ; vector.zCoord *= accelXZ; if(motionY > 0) { motionX += vector.xCoord; motionZ += vector.zCoord; } if(motionY < 0) { motionX -= vector.xCoord; motionZ -= vector.zCoord; } if(!this.worldObj.isRemote) this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air && this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.water && this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.flowing_water) { if(!this.worldObj.isRemote) { onImpact(); } this.setDead(); } if(motionY < -1 && this.isCluster && !worldObj.isRemote) { cluster(); this.setDead(); } } @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 25000; } public abstract void onImpact(); public void cluster() { } }