package com.hbm.tileentity.bomb; import java.util.List; import com.hbm.entity.missile.EntityMissileCustom; import com.hbm.handler.MissileStruct; import com.hbm.interfaces.IFluidAcceptor; import com.hbm.interfaces.IFluidContainer; import com.hbm.inventory.container.ContainerCompactLauncher; import com.hbm.inventory.fluid.FluidType; import com.hbm.inventory.fluid.Fluids; import com.hbm.inventory.fluid.tank.FluidTank; import com.hbm.inventory.gui.GUIMachineCompactLauncher; import com.hbm.items.ModItems; import com.hbm.items.weapon.ItemCustomMissile; import com.hbm.items.weapon.ItemCustomMissilePart; import com.hbm.items.weapon.ItemCustomMissilePart.FuelType; import com.hbm.items.weapon.ItemCustomMissilePart.PartSize; import com.hbm.lib.Library; import com.hbm.main.MainRegistry; import com.hbm.packet.AuxElectricityPacket; import com.hbm.packet.AuxGaugePacket; import com.hbm.packet.PacketDispatcher; import com.hbm.packet.TEMissileMultipartPacket; import com.hbm.tileentity.IGUIProvider; import com.hbm.tileentity.IRadarCommandReceiver; import com.hbm.tileentity.TileEntityLoadedBase; import com.hbm.util.fauxpointtwelve.DirPos; import api.hbm.energymk2.IEnergyReceiverMK2; import api.hbm.fluid.IFluidStandardReceiver; import api.hbm.item.IDesignatorItem; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityCompactLauncher extends TileEntityLoadedBase implements ISidedInventory, IFluidContainer, IFluidAcceptor, IEnergyReceiverMK2, IFluidStandardReceiver, IGUIProvider, IRadarCommandReceiver { private ItemStack slots[]; public long power; public static final long maxPower = 100000; public int solid; public static final int maxSolid = 25000; public FluidTank[] tanks; public MissileStruct load; private static final int[] access = new int[] { 0 }; private String customName; public TileEntityCompactLauncher() { slots = new ItemStack[8]; tanks = new FluidTank[2]; tanks[0] = new FluidTank(Fluids.NONE, 25000, 0); tanks[1] = new FluidTank(Fluids.NONE, 25000, 1); } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if (slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if (itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.compactLauncher"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if (worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; } else { return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64; } } // You scrubs aren't needed for anything (right now) @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int i, ItemStack stack) { return false; } @Override public ItemStack decrStackSize(int i, int j) { if (slots[i] != null) { if (slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } public long getPowerScaled(long i) { return (power * i) / maxPower; } public int getSolidScaled(int i) { return (solid * i) / maxSolid; } @Override public void updateEntity() { if (!worldObj.isRemote) { updateTypes(); tanks[0].loadTank(2, 6, slots); tanks[1].loadTank(3, 7, slots); for (int i = 0; i < 2; i++) tanks[i].updateTank(xCoord, yCoord, zCoord, worldObj.provider.dimensionId); power = Library.chargeTEFromItems(slots, 5, power, maxPower); if(slots[4] != null && slots[4].getItem() == ModItems.rocket_fuel && solid + 250 <= maxSolid) { this.decrStackSize(4, 1); solid += 250; } if(worldObj.getTotalWorldTime() % 20 == 0) this.updateConnections(); PacketDispatcher.wrapper.sendToAllAround(new AuxElectricityPacket(xCoord, yCoord, zCoord, power), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50)); PacketDispatcher.wrapper.sendToAllAround(new AuxGaugePacket(xCoord, yCoord, zCoord, solid, 0), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50)); MissileStruct multipart = getStruct(slots[0]); if(multipart != null) PacketDispatcher.wrapper.sendToAllAround(new TEMissileMultipartPacket(xCoord, yCoord, zCoord, multipart), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 250)); else PacketDispatcher.wrapper.sendToAllAround(new TEMissileMultipartPacket(xCoord, yCoord, zCoord, new MissileStruct()), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 250)); outer: for(int x = -1; x <= 1; x++) { for(int z = -1; z <= 1; z++) { if(worldObj.isBlockIndirectlyGettingPowered(xCoord + x, yCoord, zCoord + z) && canLaunch()) { launchFromDesignator(); break outer; } } } } else { List entities = worldObj.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(xCoord - 0.5, yCoord, zCoord - 0.5, xCoord + 1.5, yCoord + 10, zCoord + 1.5)); for(Entity e : entities) { if(e instanceof EntityMissileCustom) { for(int i = 0; i < 15; i++) { boolean dir = worldObj.rand.nextBoolean(); float moX = (float) (dir ? 0 : worldObj.rand.nextGaussian() * 0.5F); float moZ = (float) (!dir ? 0 : worldObj.rand.nextGaussian() * 0.5F); MainRegistry.proxy.spawnParticle(xCoord + 0.5, yCoord + 0.25, zCoord + 0.5, "launchsmoke", new float[] {moX, 0, moZ}); } break; } } } } private void updateConnections() { for(DirPos pos : getConPos()) { this.trySubscribe(worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir()); this.trySubscribe(tanks[0].getTankType(), worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir()); this.trySubscribe(tanks[1].getTankType(), worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir()); } } public DirPos[] getConPos() { return new DirPos[] { new DirPos(xCoord + 2, yCoord, zCoord + 1, Library.POS_X), new DirPos(xCoord + 2, yCoord, zCoord - 1, Library.POS_X), new DirPos(xCoord - 2, yCoord, zCoord + 1, Library.NEG_X), new DirPos(xCoord - 2, yCoord, zCoord - 1, Library.NEG_X), new DirPos(xCoord + 1, yCoord, zCoord + 2, Library.POS_Z), new DirPos(xCoord - 1, yCoord, zCoord + 2, Library.POS_Z), new DirPos(xCoord + 1, yCoord, zCoord - 2, Library.NEG_Z), new DirPos(xCoord - 1, yCoord, zCoord - 2, Library.NEG_Z), new DirPos(xCoord + 1, yCoord - 1, zCoord + 1, Library.NEG_Y), new DirPos(xCoord + 1, yCoord - 1, zCoord - 1, Library.NEG_Y), new DirPos(xCoord - 1, yCoord - 1, zCoord + 1, Library.NEG_Y), new DirPos(xCoord - 1, yCoord - 1, zCoord - 1, Library.NEG_Y) }; } public boolean canLaunch() { if(power >= maxPower * 0.75 && isMissileValid() && hasDesignator() && hasFuel()) return true; return false; } @Override public boolean sendCommandEntity(Entity target) { return sendCommandPosition((int) Math.floor(target.posX), yCoord, (int) Math.floor(target.posX)); } @Override public boolean sendCommandPosition(int x, int y, int z) { if(!canLaunch()) return false; this.launchTo(x, z); return true; } public void launchFromDesignator() { if(slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) { IDesignatorItem designator = (IDesignatorItem) slots[1].getItem(); if(designator.isReady(worldObj, slots[1], xCoord, yCoord, zCoord)) { Vec3 coords = designator.getCoords(worldObj, slots[1], xCoord, yCoord, zCoord); int tX = (int) Math.floor(coords.xCoord); int tZ = (int) Math.floor(coords.zCoord); this.launchTo(tX, tZ); } } } public void launchTo(int tX, int tZ) { worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:weapon.missileTakeOff", 10.0F, 1.0F); ItemCustomMissilePart chip = (ItemCustomMissilePart) Item.getItemById(ItemCustomMissile.readFromNBT(slots[0], "chip")); float c = (Float)chip.attributes[0]; float f = 1.0F; if(getStruct(slots[0]).fins != null) { ItemCustomMissilePart fins = (ItemCustomMissilePart) Item.getItemById(ItemCustomMissile.readFromNBT(slots[0], "stability")); f = (Float) fins.attributes[0]; } Vec3 target = Vec3.createVectorHelper(xCoord - tX, 0, zCoord - tZ); target.xCoord *= c * f; target.zCoord *= c * f; target.rotateAroundY(worldObj.rand.nextFloat() * 360); EntityMissileCustom missile = new EntityMissileCustom(worldObj, xCoord + 0.5F, yCoord + 2.5F, zCoord + 0.5F, tX + (int)target.xCoord, tZ + (int)target.zCoord, getStruct(slots[0])); worldObj.spawnEntityInWorld(missile); subtractFuel(); slots[0] = null; } private boolean hasFuel() { return solidState() != 0 && liquidState() != 0 && oxidizerState() != 0; } private void subtractFuel() { MissileStruct multipart = getStruct(slots[0]); if(multipart == null || multipart.fuselage == null) return; ItemCustomMissilePart fuselage = (ItemCustomMissilePart)multipart.fuselage; float f = (Float)fuselage.attributes[1]; int fuel = (int)f; switch((FuelType)fuselage.attributes[0]) { case KEROSENE: tanks[0].setFill(tanks[0].getFill() - fuel); tanks[1].setFill(tanks[1].getFill() - fuel); break; case HYDROGEN: tanks[0].setFill(tanks[0].getFill() - fuel); tanks[1].setFill(tanks[1].getFill() - fuel); break; case XENON: tanks[0].setFill(tanks[0].getFill() - fuel); break; case BALEFIRE: tanks[0].setFill(tanks[0].getFill() - fuel); tanks[1].setFill(tanks[1].getFill() - fuel); break; case SOLID: this.solid -= fuel; break; default: break; } this.power -= maxPower * 0.75; } public static MissileStruct getStruct(ItemStack stack) { return ItemCustomMissile.getStruct(stack); } public boolean isMissileValid() { MissileStruct multipart = getStruct(slots[0]); if(multipart == null || multipart.fuselage == null) return false; ItemCustomMissilePart fuselage = (ItemCustomMissilePart)multipart.fuselage; return fuselage.top == PartSize.SIZE_10; } public boolean hasDesignator() { if(slots[1] != null && slots[1].getItem() instanceof IDesignatorItem && ((IDesignatorItem)slots[1].getItem()).isReady(worldObj, slots[1], xCoord, yCoord, zCoord)) { return true; } return false; } public int solidState() { MissileStruct multipart = getStruct(slots[0]); if(multipart == null || multipart.fuselage == null) return -1; ItemCustomMissilePart fuselage = (ItemCustomMissilePart)multipart.fuselage; if((FuelType)fuselage.attributes[0] == FuelType.SOLID) { if(solid >= (Float)fuselage.attributes[1]) return 1; else return 0; } return -1; } public int liquidState() { MissileStruct multipart = getStruct(slots[0]); if(multipart == null || multipart.fuselage == null) return -1; ItemCustomMissilePart fuselage = (ItemCustomMissilePart)multipart.fuselage; switch((FuelType)fuselage.attributes[0]) { case KEROSENE: case HYDROGEN: case XENON: case BALEFIRE: if(tanks[0].getFill() >= (Float)fuselage.attributes[1]) return 1; else return 0; default: break; } return -1; } public int oxidizerState() { MissileStruct multipart = getStruct(slots[0]); if(multipart == null || multipart.fuselage == null) return -1; ItemCustomMissilePart fuselage = (ItemCustomMissilePart)multipart.fuselage; switch((FuelType)fuselage.attributes[0]) { case KEROSENE: case HYDROGEN: case BALEFIRE: if(tanks[1].getFill() >= (Float)fuselage.attributes[1]) return 1; else return 0; default: break; } return -1; } public void updateTypes() { MissileStruct multipart = getStruct(slots[0]); if(multipart == null || multipart.fuselage == null) return; ItemCustomMissilePart fuselage = (ItemCustomMissilePart)multipart.fuselage; switch((FuelType)fuselage.attributes[0]) { case KEROSENE: tanks[0].setTankType(Fluids.KEROSENE); tanks[1].setTankType(Fluids.ACID); break; case HYDROGEN: tanks[0].setTankType(Fluids.HYDROGEN); tanks[1].setTankType(Fluids.OXYGEN); break; case XENON: tanks[0].setTankType(Fluids.XENON); break; case BALEFIRE: tanks[0].setTankType(Fluids.BALEFIRE); tanks[1].setTankType(Fluids.ACID); break; default: break; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); tanks[0].readFromNBT(nbt, "fuel"); tanks[1].readFromNBT(nbt, "oxidizer"); solid = nbt.getInteger("solidfuel"); power = nbt.getLong("power"); slots = new ItemStack[getSizeInventory()]; for (int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if (b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); tanks[0].writeToNBT(nbt, "fuel"); tanks[1].writeToNBT(nbt, "oxidizer"); nbt.setInteger("solidfuel", solid); nbt.setLong("power", power); for (int i = 0; i < slots.length; i++) { if (slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte) i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return access; } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return this.isItemValidForSlot(i, itemStack); } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return false; } @Override public int getMaxFluidFill(FluidType type) { if (type.name().equals(tanks[0].getTankType().name())) return tanks[0].getMaxFill(); else if (type.name().equals(tanks[1].getTankType().name())) return tanks[1].getMaxFill(); else return 0; } @Override public void setFillForSync(int fill, int index) { if (index < 2 && tanks[index] != null) tanks[index].setFill(fill); } @Override public void setFluidFill(int fill, FluidType type) { if (type.name().equals(tanks[0].getTankType().name())) tanks[0].setFill(fill); else if (type.name().equals(tanks[1].getTankType().name())) tanks[1].setFill(fill); } @Override public void setTypeForSync(FluidType type, int index) { if (index < 2 && tanks[index] != null) tanks[index].setTankType(type); } @Override public int getFluidFill(FluidType type) { if (type.name().equals(tanks[0].getTankType().name())) return tanks[0].getFill(); else if (type.name().equals(tanks[1].getTankType().name())) return tanks[1].getFill(); else return 0; } @Override public AxisAlignedBB getRenderBoundingBox() { return TileEntity.INFINITE_EXTENT_AABB; } @Override @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } @Override public void setPower(long i) { this.power = i; } @Override public long getPower() { return this.power; } @Override public long getMaxPower() { return this.maxPower; } @Override public long transferPower(long power) { this.power += power; if(this.power > this.getMaxPower()) { long overshoot = this.power - this.getMaxPower(); this.power = this.getMaxPower(); return overshoot; } return 0; } @Override public boolean canConnect(ForgeDirection dir) { return dir != ForgeDirection.UP && dir != ForgeDirection.UNKNOWN; } @Override public boolean canConnect(FluidType type, ForgeDirection dir) { return dir != ForgeDirection.UP && dir != ForgeDirection.UNKNOWN; } @Override public FluidTank[] getAllTanks() { return tanks; } @Override public FluidTank[] getReceivingTanks() { return tanks; } @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerCompactLauncher(player.inventory, this); } @Override @SideOnly(Side.CLIENT) public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIMachineCompactLauncher(player.inventory, this); } }