package com.hbm.tileentity.machine; @Deprecated public class TileEntityITERStruct { public static final int[][][] layout = new int[][][] { new int[][] { new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0}, new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,3,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0}, new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }, new int[][] { new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0}, new int[] {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0}, new int[] {0,0,1,0,0,1,1,1,1,1,0,0,1,0,0}, new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0}, new int[] {0,1,0,1,0,2,0,2,0,2,0,1,0,1,0}, new int[] {1,0,0,1,2,0,0,2,0,0,2,1,0,0,1}, new int[] {1,0,0,1,2,2,2,3,2,2,2,1,0,0,1}, new int[] {1,0,0,1,2,0,0,2,0,0,2,1,0,0,1}, new int[] {0,1,0,1,0,2,0,2,0,2,0,1,0,1,0}, new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0}, new int[] {0,0,1,0,0,1,1,1,1,1,0,0,1,0,0}, new int[] {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0}, new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0}, new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0} }, new int[][] { new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0}, new int[] {0,0,0,4,0,0,0,0,0,0,0,4,0,0,0}, new int[] {0,0,4,0,0,1,1,1,1,1,0,0,4,0,0}, new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0}, new int[] {0,1,0,1,0,2,0,0,0,2,0,1,0,1,0}, new int[] {1,0,0,1,2,0,0,0,0,0,2,1,0,0,1}, new int[] {1,0,0,1,2,0,0,3,0,0,2,1,0,0,1}, new int[] {1,0,0,1,2,0,0,0,0,0,2,1,0,0,1}, new int[] {0,1,0,1,0,2,0,0,0,2,0,1,0,1,0}, new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0}, new int[] {0,0,4,0,0,1,1,1,1,1,0,0,4,0,0}, new int[] {0,0,0,4,0,0,0,0,0,0,0,4,0,0,0}, new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0}, new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0} } }; public static final int[][][] collisionMask = new int[][][] { new int[][] { new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0}, new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,3,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0}, new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0}, new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }, new int[][] { new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0}, new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0}, new int[] {0,1,1,1,1,0,2,2,2,0,1,1,1,1,0}, new int[] {0,1,1,1,0,2,0,0,0,2,0,1,1,1,0}, new int[] {1,1,1,1,2,0,0,0,0,0,2,1,1,1,1}, new int[] {1,1,1,1,2,0,0,3,0,0,2,1,1,1,1}, new int[] {1,1,1,1,2,0,0,0,0,0,2,1,1,1,1}, new int[] {0,1,1,1,0,2,0,0,0,2,0,1,1,1,0}, new int[] {0,1,1,1,1,0,2,2,2,0,1,1,1,1,0}, new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0}, new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0} }, new int[][] { new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0}, new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0}, new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, new int[] {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, new int[] {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, new int[] {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0}, new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0}, new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0} } }; }