## Added * ICF pellet maker * Can create custom ICF fuel pellets * Pellets use binary fuels, meaning they need two different fluids, two different solids or a solid and a fluid * Optionally, the pellet maker can accept muon capsules, each capsule can add muons to up to 16 pellets, reducing the laser input requirement * Fuels currently only have default stats, custom stats will be added in the future ## Changed * To make balancing easier, ICFs will only directly convert 25% of incoming laser heat into output heat when there is no fuel pellet loaded, meaning when using fuel, direct heating does not apply * The ICF should now display its relevant values using Energy Control screens * Sodium and calcium are now valid crucible materials * All RBMK models that render as TESRs now use VBOs which should make them somewhat less laggy * Blocks like explosive charges, radioactive barrels and so on which used to explode instantly when destroyed by another explosion, now behave more like TNT, spawning a primed version of the block that is knocked back by the initial explosion * This fixes an issue where spamming too many blocks like that could potentially crash servers * Most explosives go off after a short delay, flammable barrels however will explode on impact * Removed unused permanent wings * Added recipes to the ICF parts, the ICF can now be made in survival mode (recipes are still subject to change) ## Fixed * Fixed ICF laser parts being considered valid when bordering an otherwise invalid dependency block * Fixed soyuz launcher NEI recipe showing the wrong amount of items * Fixed infinite xp exploit by constantly smelting and cooling things like meteorite ingots * Fixed centrifuge speed upgrade tooltip * Fixed smokestacks not working with a lot of machines * Fixed soot values being completely off for most machines * Fixed glyphid scouts not spawning in the daylight in rampant mode