package com.hbm.blocks; import com.hbm.interfaces.IConductor; import com.hbm.interfaces.IConsumer; import com.hbm.items.ModItems; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class TileEntityLaunchPad extends TileEntity implements ISidedInventory, IConsumer { public ItemStack slots[]; public int power; public final int maxPower = 100000; private static final int[] slots_top = new int[] {0}; private static final int[] slots_bottom = new int[] {2}; private static final int[] slots_side = new int[] {1}; public int targetX = this.xCoord + 50; public int targetZ = this.zCoord; public int state = 0; public int preState = 0; private String customName; public TileEntityLaunchPad() { slots = new ItemStack[3]; } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.launchPad"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; }else{ return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64; } } //You scrubs aren't needed for anything (right now) @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { return true; } @Override public ItemStack decrStackSize(int i, int j) { if(slots[i] != null) { if(slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); power = nbt.getShort("power"); state = nbt.getShort("state"); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); nbt.setShort("power", (short) power); nbt.setShort("state", (short) state); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side); } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return this.isItemValidForSlot(i, itemStack); } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return j != 0 || i != 1 || itemStack.getItem() == Items.bucket; } public int getPowerScaled(int i) { return (power * i) / maxPower; } @Override public void updateEntity() { if(/*power + 100 <= maxPower && */slots[2] != null && slots[2].getItem() == ModItems.battery_creative) { power = maxPower; } if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.battery_generic && slots[2].getItemDamage() < 50) { power += 100; slots[2].setItemDamage(slots[2].getItemDamage() + 1); } if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.battery_advanced && slots[2].getItemDamage() < 200) { power += 100; slots[2].setItemDamage(slots[2].getItemDamage() + 1); } if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.battery_schrabidium && slots[2].getItemDamage() < 1000) { power += 100; slots[2].setItemDamage(slots[2].getItemDamage() + 1); } if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.fusion_core && slots[2].getItemDamage() < 5000) { power += 100; slots[2].setItemDamage(slots[2].getItemDamage() + 1); } if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.energy_core && slots[2].getItemDamage() < 5000) { power += 100; slots[2].setItemDamage(slots[2].getItemDamage() + 1); } this.preState = this.state; if(this.slots[0] == null || (this.slots[0] != null && (this.slots[0].getItem() != ModItems.missile_generic && this.slots[0].getItem() != ModItems.missile_strong && this.slots[0].getItem() != ModItems.missile_cluster && this.slots[0].getItem() != ModItems.missile_nuclear && this.slots[0].getItem() != ModItems.missile_incendiary && this.slots[0].getItem() != ModItems.missile_buster && this.slots[0].getItem() != ModItems.missile_incendiary_strong && this.slots[0].getItem() != ModItems.missile_cluster_strong && this.slots[0].getItem() != ModItems.missile_buster_strong && this.slots[0].getItem() != ModItems.missile_burst && this.slots[0].getItem() != ModItems.missile_inferno && this.slots[0].getItem() != ModItems.missile_rain && this.slots[0].getItem() != ModItems.missile_drill && this.slots[0].getItem() != ModItems.missile_endo && this.slots[0].getItem() != ModItems.missile_exo && this.slots[0].getItem() != ModItems.missile_nuclear_cluster))) { this.state = 0; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_generic) { this.state = 1; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_strong) { this.state = 2; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_cluster) { this.state = 3; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_nuclear) { this.state = 4; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_incendiary) { this.state = 5; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_buster) { this.state = 6; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_incendiary_strong) { this.state = 7; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_cluster_strong) { this.state = 8; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_buster_strong) { this.state = 9; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_burst) { this.state = 10; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_inferno) { this.state = 11; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_rain) { this.state = 12; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_drill) { this.state = 13; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_endo) { this.state = 14; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_exo) { this.state = 15; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_nuclear_cluster) { this.state = 16; if(this.state != this.preState) { LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } } @Override public AxisAlignedBB getRenderBoundingBox() { return TileEntity.INFINITE_EXTENT_AABB; } public World getThatWorld() { return this.worldObj; } @Override public void setPower(int i) { power = i; } @Override public int getPower() { return power; } @Override public int getMaxPower() { return maxPower; } }