package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.inventory.material.Mats.MaterialStack; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityCrucible; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class RenderCrucible extends TileEntitySpecialRenderer implements IItemRendererProvider { public static final ResourceLocation lava = new ResourceLocation(RefStrings.MODID, "textures/models/machines/lava.png"); @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; } bindTexture(ResourceManager.crucible_tex); ResourceManager.crucible_heat.renderAll(); TileEntityCrucible crucible = (TileEntityCrucible) tile; if(!crucible.recipeStack.isEmpty() || !crucible.wasteStack.isEmpty()) { int totalCap = crucible.recipeCapacity + crucible.wasteCapacity; int totalMass = 0; for(MaterialStack stack : crucible.recipeStack) totalMass += stack.amount; for(MaterialStack stack : crucible.wasteStack) totalMass += stack.amount; double level = ((double) totalMass / (double) totalCap) * 0.875D; GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); bindTexture(lava); Tessellator tess = Tessellator.instance; tess.setNormal(0F, 1F, 0F); tess.startDrawingQuads(); tess.addVertexWithUV(-1, 0.5 + level, -1, 0, 0); tess.addVertexWithUV(-1, 0.5 + level, 1, 0, 1); tess.addVertexWithUV(1, 0.5 + level, 1, 1, 1); tess.addVertexWithUV(1, 0.5 + level, -1, 1, 0); tess.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_crucible); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommon() { bindTexture(ResourceManager.crucible_tex); ResourceManager.crucible_heat.renderAll(); }}; } }