package com.hbm.wiaj; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.init.Blocks; //krass public class GuiWorldInAJar extends GuiScreen { WorldInAJar world; RenderBlocks renderer; public GuiWorldInAJar() { super(); world = new WorldInAJar(15, 15, 15); renderer = new RenderBlocks(world); renderer.enableAO = true; for(int x = 0; x < 15; x++) { for(int y = 0; y < 15; y++) { for(int z = 0; z < 15; z++) { if(y == 14) { world.setBlock(x, y, z, ModBlocks.glass_boron, 0); continue; } if(y > 0) { if(x == 0 || x == 14 || z == 0 || z == 14) { world.setBlock(x, y, z, ModBlocks.glass_boron, 0); continue; } } if(y == 0) { if(x == 0 || x == 14 || z == 0 || z == 14) { world.setBlock(x, y, z, ModBlocks.concrete_colored, 6); } else { world.setBlock(x, y, z, ModBlocks.concrete_smooth, 0); } } } } } world.setBlock(2, 1, 2, ModBlocks.fallout, 0); world.setBlock(4, 1, 4, ModBlocks.conveyor, 2); world.setBlock(4, 1, 5, ModBlocks.conveyor, 2); world.setBlock(4, 1, 6, ModBlocks.conveyor, 2); world.setBlock(4, 1, 7, ModBlocks.conveyor, 2); world.setBlock(4, 1, 8, ModBlocks.conveyor, 2); world.setBlock(4, 1, 9, ModBlocks.conveyor, 2); world.setBlock(4, 1, 10, ModBlocks.conveyor, 6); world.setBlock(5, 1, 10, ModBlocks.conveyor, 4); for(int x = 9; x < 12; x++) { for(int y = 1; y < 5; y++) { for(int z = 6; z < 9; z++) { world.setBlock(x, y, z, Blocks.brick_block, 0); } } } } @Override public void drawScreen(int mouseX, int mouseY, float f) { this.drawDefaultBackground(); this.drawGuiContainerBackgroundLayer(f, mouseX, mouseY); GL11.glDisable(GL11.GL_LIGHTING); //this.drawGuiContainerForegroundLayer(mouseX, mouseY); GL11.glEnable(GL11.GL_LIGHTING); } private void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) { GL11.glPushMatrix(); double scale = -10; GL11.glTranslated(width / 2, height / 2 + 70, 100); GL11.glScaled(scale, scale, scale); GL11.glScaled(1, 1, 0.01); // increadible flattening power GL11.glRotated(30, -1, 0, 0); GL11.glRotated(45, 0, -1, 0); GL11.glTranslated(-7, 0 , -7); GL11.glTranslated(world.sizeX / 2D, 0 , world.sizeZ / 2D); GL11.glRotated(System.currentTimeMillis() % (360 * 20) / 20D, 0, -1, 0); GL11.glTranslated(world.sizeX / -2D, 0 , world.sizeZ / -2D); Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture); GL11.glShadeModel(GL11.GL_SMOOTH); Tessellator.instance.startDrawingQuads(); for(int x = 0; x < world.sizeX; x++) { for(int y = 0; y < world.sizeY; y++) { for(int z = 0; z < world.sizeZ; z++) { renderer.renderBlockByRenderType(world.getBlock(x, y, z), x, y, z); } } } Tessellator.instance.draw(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public boolean doesGuiPauseGame() { return false; } }