package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.handler.FluidTypeHandler.FluidType; import com.hbm.main.ResourceManager; import com.hbm.render.loader.HmfController; import com.hbm.tileentity.machine.TileEntityMachineChemplant; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderChemplant extends TileEntitySpecialRenderer { public RenderChemplant() { } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glRotatef(180, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 3: GL11.glRotatef(0, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; } bindTexture(ResourceManager.chemplant_body_tex); ResourceManager.chemplant_body.renderAll(); GL11.glPopMatrix(); renderExtras(tileEntity, x, y, z, f); } public void renderExtras(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); TileEntityMachineChemplant chem = (TileEntityMachineChemplant)tileEntity; switch(chem.getBlockMetadata()) { case 2: GL11.glTranslated(-1, 0, 0); GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; case 3: GL11.glTranslated(0, 0, -1); GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glTranslated(-1, 0, -1); GL11.glRotatef(90, 0F, 1F, 0F); break; } bindTexture(ResourceManager.chemplant_spinner_tex); int rotation = (int) (System.currentTimeMillis() % (360 * 5)) / 5; GL11.glPushMatrix(); GL11.glTranslated(-0.625, 0, 0.625); if(!chem.tanks[0].getTankType().name().equals(FluidType.NONE.name()) && chem.isProgressing) GL11.glRotatef(-rotation, 0F, 1F, 0F); else GL11.glRotatef(-45, 0F, 1F, 0F); ResourceManager.chemplant_spinner.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0.625, 0, 0.625); if(!chem.tanks[1].getTankType().name().equals(FluidType.NONE.name()) && chem.isProgressing) GL11.glRotatef(rotation, 0F, 1F, 0F); else GL11.glRotatef(45, 0F, 1F, 0F); ResourceManager.chemplant_spinner.renderAll(); GL11.glPopMatrix(); double push = Math.sin((System.currentTimeMillis() % 2000) / 1000D * Math.PI) * 0.25 - 0.25; bindTexture(ResourceManager.chemplant_piston_tex); GL11.glPushMatrix(); if(chem.isProgressing) GL11.glTranslated(0, push, 0); else GL11.glTranslated(0, -0.25, 0); ResourceManager.chemplant_piston.renderAll(); GL11.glPopMatrix(); bindTexture(ResourceManager.chemplant_fluid_tex); int color = 0; GL11.glDisable(GL11.GL_LIGHTING); if(!chem.tanks[0].getTankType().name().equals(FluidType.NONE.name())) { GL11.glPushMatrix(); if(chem.isProgressing) HmfController.setMod(50000D, -250D); else HmfController.setMod(50000D, -50000D); color = chem.tanks[0].getTankType().getColor(); GL11.glColor3ub((byte)((color & 0xFF0000) >> 16), (byte)((color & 0x00FF00) >> 8), (byte)((color & 0x0000FF) >> 0)); GL11.glTranslated(-0.625, 0, 0.625); int count = chem.tanks[0].getFill() * 16 / 24000; for(int i = 0; i < count; i++) { if(i < count - 1) ResourceManager.chemplant_fluid.renderAll(); else ResourceManager.chemplant_fluidcap.renderAll(); GL11.glTranslated(0, 0.125, 0); } GL11.glPopMatrix(); } if(!chem.tanks[1].getTankType().name().equals(FluidType.NONE.name())) { GL11.glPushMatrix(); if(chem.isProgressing) HmfController.setMod(50000D, 250D); else HmfController.setMod(50000D, 50000D); color = chem.tanks[1].getTankType().getColor(); GL11.glColor3ub((byte)((color & 0xFF0000) >> 16), (byte)((color & 0x00FF00) >> 8), (byte)((color & 0x0000FF) >> 0)); GL11.glTranslated(0.625, 0, 0.625); int count = chem.tanks[1].getFill() * 16 / 24000; for(int i = 0; i < count; i++) { if(i < count - 1) ResourceManager.chemplant_fluid.renderAll(); else ResourceManager.chemplant_fluidcap.renderAll(); GL11.glTranslated(0, 0.125, 0); } GL11.glPopMatrix(); } GL11.glEnable(GL11.GL_LIGHTING); HmfController.resetMod(); GL11.glPopMatrix(); } }