// Date: 04.03.2018 11:54:19 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelBroadcaster extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; public ModelBroadcaster() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 14, 10, 8); Shape1.setRotationPoint(-7F, 14F, -4F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 4, 21); Shape2.addBox(0F, 0F, 0F, 2, 3, 2); Shape2.setRotationPoint(-5F, 11F, -1F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 18); Shape3.addBox(0F, 0F, 0F, 1, 11, 1); Shape3.setRotationPoint(-4.5F, 0F, -0.5F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 4, 18); Shape4.addBox(0F, 0F, 0F, 3, 2, 1); Shape4.setRotationPoint(2F, 12F, -0.5F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); } public void renderModel(float f) { Shape1.render(f); Shape2.render(f); Shape3.render(f); Shape4.render(f); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }