package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityFurnaceSteel; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderFurnaceSteel extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } GL11.glRotatef(-90, 0F, 1F, 0F); bindTexture(ResourceManager.furnace_steel_tex); ResourceManager.furnace_steel.renderAll(); TileEntityFurnaceSteel furnace = (TileEntityFurnaceSteel) tileEntity; if(furnace.wasOn) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); float col = (float )Math.sin(System.currentTimeMillis() * 0.001); Tessellator tess = Tessellator.instance; tess.startDrawingQuads(); tess.setColorRGBA_F(0.875F + col * 0.125F, 0.625F + col * 0.375F, 0F, 0.5F); //tess.setColorRGBA_I(Color.HSBtoRGB(furnace.getWorldObj().getTotalWorldTime() / 50.0F, 0.5F, 0.1F) & 16777215, 255); tess.setBrightness(240); for(int i = 0; i < 4; i++) { tess.setNormal(1F, 0F, 0F); tess.addVertex(1 + i * 0.0625, 1, -1); tess.addVertex(1 + i * 0.0625, 1, 1); tess.addVertex(1 + i * 0.0625, 0.5, 1); tess.addVertex(1 + i * 0.0625, 0.5, -1); } tess.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.furnace_steel); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommon() { bindTexture(ResourceManager.furnace_steel_tex); ResourceManager.furnace_steel.renderAll(); }}; } }