package com.hbm.render.tileentity; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import com.hbm.tileentity.machine.TileEntityMachineExposureChamber; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; import net.minecraftforge.client.IItemRenderer; public class RenderExposureChamber extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; } TileEntityMachineExposureChamber chamber = (TileEntityMachineExposureChamber) tileEntity; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.exposure_chamber_tex); ResourceManager.exposure_chamber.renderPart("Chamber"); double rotation = chamber.prevRotation + (chamber.rotation - chamber.prevRotation) * interp; GL11.glPushMatrix(); GL11.glRotated(rotation, 0, 1, 0); ResourceManager.exposure_chamber.renderPart("Magnets"); GL11.glPopMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); if(chamber.isOn) { GL11.glPushMatrix(); GL11.glRotated(rotation / 2D, 0, 1, 0); GL11.glTranslated(0, Math.sin((tileEntity.getWorldObj().getTotalWorldTime() % (Math.PI * 16D) + interp) * 0.125) * 0.0625, 0); ResourceManager.exposure_chamber.renderPart("Core"); GL11.glPopMatrix(); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); if(chamber.isOn) { int duration = 8; Random rand = new Random(chamber.getWorldObj().getTotalWorldTime() / duration); int chance = 2; int color = chamber.getWorldObj().getTotalWorldTime() % duration >= duration / 2 ? 0x80d0ff : 0xffffff; rand.nextInt(chance); //RNG behaves weirldy in the first iteration if(rand.nextInt(chance) == 0) { GL11.glPushMatrix(); GL11.glTranslated(0, 3.675, -7.5); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0); GL11.glPopMatrix(); } if(rand.nextInt(chance) == 0) { GL11.glPushMatrix(); GL11.glTranslated(1.1875, 2.5, -7.5); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0); GL11.glPopMatrix(); } if(rand.nextInt(chance) == 0) { GL11.glPushMatrix(); GL11.glTranslated(-1.1875, 2.5, -7.5); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0); GL11.glPopMatrix(); } GL11.glPushMatrix(); GL11.glTranslated(0, 1.75, 0); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 1.5, 0), EnumWaveType.RANDOM, EnumBeamType.LINE, 0x80d0ff, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 10, 0.125F, 1, 0); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 1.5, 0), EnumWaveType.RANDOM, EnumBeamType.LINE, 0x8080ff, 0xffffff, (int)(System.currentTimeMillis() + 5 % 1000) / 50, 10, 0.125F, 1, 0); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 2.5, 0); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, -1), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xffff80, 0xffffff, (int)(System.currentTimeMillis() % 360), 15, 0.125F, 1, 0); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, -1), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xff8080, 0xffffff, (int)(System.currentTimeMillis() % 360) + 180, 15, 0.125F, 1, 0); GL11.glPopMatrix(); } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_exposure_chamber); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glTranslated(1.5, 0, 0); GL11.glRotated(90, 0, 1, 0); GL11.glScaled(0.5, 0.5, 0.5); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.exposure_chamber_tex); ResourceManager.exposure_chamber.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); }}; } }