## Added * Rock mill * Earlygame post-steel crusher type machine * Can grind down various stones, gravel and sand into finer items while yielding byproduct * Mainly intended to serve as an easy way to automate/bulk craft certain elements in earlygame before BOP * While the byproduct chances are rather low and the recipe times are slow, the mills are easily scalable due to their low cost * Comes with convenient stacking frame * Ideal for skyblock/seablock type challenge runs, as it can be configured to serve as an Ex Nihilo substitute * Can also perform the sand and colloid to clay recipe of the acidizer, but at a lower efficiency ## Changed * Updated russian localization * The cargo elevator can now be controlled using RoR, allowing the platform to stop at certain heights * Updated the pepperbox textures * The wood now looks more like wood and less like plastic * The bronze parts now have more depth * Conveyor items being deleted due to cramming can now be configured with the server config `CONVEYOR_CRAM_MAX`, the default still being 25 * Conveyor belts being destroyed due to item cramming can now be configured with the server config `CONVEYOR_CRAM_EXPLODE`, it is still on by default * Conveyor items will no longer break any belts, even with the config enabled, if the conveyor item entities have existed for less than one cram check cycle * This means that items that have piled up due to chunk loading should now safely self-destruct without breaking conveyor lines ## Fixed * Fixed pollution detector localization not working, showing only error messages instead of the pollution type names * Fixed un-clamped gaussian random use on the wideband detector satellite, causing uncommon detections with inaccuracy exceeding the intended amount