package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineAutosaw; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderAutosaw extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); TileEntityMachineAutosaw saw = (TileEntityMachineAutosaw) tile; double turn = saw.prevRotationYaw + (saw.rotationYaw - saw.prevRotationYaw) * interp; double angle = 80 - (saw.prevRotationPitch + (saw.rotationPitch - saw.prevRotationPitch) * interp); float spin = saw.lastSpin + (saw.spin - saw.lastSpin) * interp; renderCommon(turn, angle, spin); GL11.glPopMatrix(); } private void renderCommon(double turn, double angle, double spin) { bindTexture(ResourceManager.autosaw_tex); ResourceManager.autosaw.renderPart("Base"); GL11.glRotated(turn, 0, -1, 0); ResourceManager.autosaw.renderPart("Main"); GL11.glTranslated(0, 1.75, 0); GL11.glRotated(angle, 1, 0, 0); GL11.glTranslated(0, -1.75, 0); ResourceManager.autosaw.renderPart("ArmUpper"); GL11.glTranslated(0, 1.75, -4); GL11.glRotated(angle * -2, 1, 0, 0); GL11.glTranslated(0, -1.75, 4); GL11.glTranslated(-0.01, 0, 0); ResourceManager.autosaw.renderPart("ArmLower"); GL11.glTranslated(0.01, 0, 0); GL11.glTranslated(0, 1.75, -8); GL11.glRotated(angle, 1, 0, 0); GL11.glTranslated(0, -1.75, 8); ResourceManager.autosaw.renderPart("ArmTip"); GL11.glTranslated(0, 1.75, -10); GL11.glRotated(spin, 0, -1, 0); GL11.glTranslated(0, -1.75, 10); ResourceManager.autosaw.renderPart("Sawblade"); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_autosaw); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -3.5, -3); GL11.glScaled(5, 5, 5); } public void renderCommonWithStack(ItemStack item) { GL11.glScaled(0.5, 0.5, 0.5); GL11.glRotatef(-90, 0F, 1F, 0F); RenderAutosaw.this.renderCommon(0D, 80D, System.currentTimeMillis() % 3600 * 0.1D); }}; } }