package com.hbm.handler.guncfg; import java.util.List; import com.hbm.handler.BulletConfiguration; import com.hbm.handler.CasingEjector; import com.hbm.handler.GunConfiguration; import com.hbm.inventory.RecipesCommon.ComparableStack; import com.hbm.items.ItemAmmoEnums.Ammo12Gauge; import com.hbm.items.ModItems; import com.hbm.lib.HbmCollection; import com.hbm.lib.HbmCollection.EnumGunManufacturer; import com.hbm.main.ResourceManager; import com.hbm.packet.AuxParticlePacketNT; import com.hbm.packet.PacketDispatcher; import com.hbm.particle.SpentCasing; import com.hbm.particle.SpentCasing.CasingType; import com.hbm.potion.HbmPotion; import com.hbm.render.anim.BusAnimation; import com.hbm.render.anim.BusAnimationSequence; import com.hbm.render.anim.HbmAnimations.AnimType; import com.hbm.render.util.RenderScreenOverlay.Crosshair; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.PotionEffect; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.Vec3; public class Gun12GaugeFactory { private static final CasingEjector EJECTOR_SPAS, EJECTOR_SPAS_ALT, EJECTOR_BENELLI, EJECTOR_UBOINIK, EJECTOR_SSG; private static final SpentCasing CASING12GAUGE; static { EJECTOR_SPAS = new CasingEjector().setMotion(-0.4, 0.1, 0).setOffset(-0.35, 0, 0.5).setAngleRange(0.01F, 0.03F).setDelay(12); EJECTOR_SPAS_ALT = new CasingEjector().setMotion(-0.4, 0.1, 0).setOffset(-0.35, 0, 0.5).setAngleRange(0.01F, 0.03F).setDelay(12).setAmount(2); EJECTOR_BENELLI = new CasingEjector().setMotion(-0.4, 0.3, 0).setOffset(-0.3, 0, 0.5).setAngleRange(0.01F, 0.03F); EJECTOR_UBOINIK = new CasingEjector().setMotion(-0.4, 0.1, 0).setOffset(-0.35, -0.3, 0.5).setAngleRange(0.01F, 0.03F); EJECTOR_SSG = new CasingEjector().setMotion(0.2, 0, -0.2).setOffset(0.8, 0, 0).setAngleRange(0.05F, 0.02F).setDelay(20).setAmount(2); CASING12GAUGE = new SpentCasing(CasingType.SHOTGUN).setScale(1.5F).setBounceMotion(0.05F, 0.02F).setupSmoke(0.5F, 0.5D, 60, 20); } public static GunConfiguration getRemington870Config() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 25; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 5; config.ammoCap = 5; config.durability = 1000; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.CIRCLE; config.reloadSound = GunConfiguration.RSOUND_SHOTGUN; config.firingSound = "hbm:weapon.shotgunPump"; config.name = "remington870"; config.manufacturer = EnumGunManufacturer.REMINGTON; config.config = HbmCollection.g12hs; config.animations.put(AnimType.CYCLE, new BusAnimation() .addBus("RECOIL_TRANSLATE", new BusAnimationSequence() .addKeyframePosition(0, 0, -2, 100) .addKeyframePosition(0, 0, 0, 200) ) .addBus("PUMP", new BusAnimationSequence() .addKeyframePosition(0, 0, 0, 450) .addKeyframePosition(0, 0, -1.8, 200) .addKeyframePosition(0, 0, 0, 200) ) ); config.ejector = EJECTOR_SPAS; return config; } public static GunConfiguration getSpas12Config() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 20; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.emptyReloadAdditionalDuration = 5; config.firingDuration = 5; config.ammoCap = 8; config.durability = 2500; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.CIRCLE; config.reloadSound = GunConfiguration.RSOUND_SHOTGUN; config.firingSound = "hbm:weapon.shotgunPump"; config.name = "spas12"; config.manufacturer = EnumGunManufacturer.BLACK_MESA; config.comment.add("\"Here, I have a more suitable gun for you. You'll need it - Catch!\""); config.comment.add("Alt-fire with Mouse 2 (Right-click) to fire 2 shells at once"); config.config = HbmCollection.g12hs; config.reloadAnimationsSequential = true; config.loadAnimations = i -> { config.animations.put(AnimType.CYCLE, ResourceManager.spas_12_anim.get("Fire")); config.animations.put(AnimType.ALT_CYCLE, ResourceManager.spas_12_anim.get("FireAlt")); config.animations.put(AnimType.RELOAD, ResourceManager.spas_12_anim.get("ReloadStart")); config.animations.put(AnimType.RELOAD_EMPTY, ResourceManager.spas_12_anim.get("ReloadEmptyStart")); config.animations.put(AnimType.RELOAD_CYCLE, ResourceManager.spas_12_anim.get("Reload")); config.animations.put(AnimType.RELOAD_END, ResourceManager.spas_12_anim.get("ReloadEnd")); }; config.ejector = EJECTOR_SPAS; return config; } public static GunConfiguration getSpas12AltConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 35; config.roundsPerCycle = 2; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.firingDuration = 10; config.ammoCap = 8; config.reloadSound = GunConfiguration.RSOUND_SHOTGUN; config.firingSound = "hbm:weapon.shotgunPump"; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.config = HbmCollection.g12hs; config.ejector = EJECTOR_SPAS_ALT; return config; } public static GunConfiguration getUboinikConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 8; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 6; config.durability = 1500; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shotgunShoot"; config.name = "uboinik"; config.manufacturer = EnumGunManufacturer.METRO; config.config = HbmCollection.g12hs; config.ejector = EJECTOR_UBOINIK; return config; } public static GunConfiguration getShottyConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 20; config.roundsPerCycle = 2; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 0; config.durability = 3000; config.reloadType = GunConfiguration.RELOAD_NONE; config.allowsInfinity = true; config.hasSights = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shottyShoot"; config.animations.put(AnimType.CYCLE, new BusAnimation() .addBus("SHOTTY_RECOIL", new BusAnimationSequence() .addKeyframePosition(0.5, 0, 0, 50) .addKeyframePosition(0, 0, 0, 50) ) .addBus("SHOTTY_BREAK", new BusAnimationSequence() .addKeyframePosition(0, 0, 0, 100) //do nothing for 100ms .addKeyframePosition(0, 0, 60, 200) //open .addKeyframePosition(0, 0, 60, 500) //do nothing for 500ms .addKeyframePosition(0, 0, 0, 200) //close ) .addBus("SHOTTY_EJECT", new BusAnimationSequence() .addKeyframePosition(0, 0, 0, 300) //do nothing for 300ms .addKeyframePosition(1, 0, 0, 700) //fling! ) .addBus("SHOTTY_INSERT", new BusAnimationSequence() .addKeyframePosition(0, 0, 0, 300) //do nothing for 300ms .addKeyframePosition(1, 0, 1, 0) //reposition .addKeyframePosition(1, 0, 0, 350) //come in from the side .addKeyframePosition(0, 0, 0, 150) //push ) ); config.name = "supershotty"; config.manufacturer = EnumGunManufacturer.UAC; config.comment.add("God-damned ARCH-VILES!"); config.config = HbmCollection.g12hs; config.ejector = EJECTOR_SSG; return config; } public static GunConfiguration getBenelliConfig() { GunConfiguration config = getUboinikConfig(); config.gunMode = 0; config.firingMode = 1; config.rateOfFire = 5; config.ammoCap = 8; config.reloadDuration = 8; config.crosshair = Crosshair.CIRCLE; config.hasSights = true; config.durability = 250000; config.allowsInfinity = true; config.firingSound = "hbm:weapon.deagleShoot"; config.firingPitch = 0.75F; config.reloadType = 2; config.reloadSoundEnd = true; config.animations.put(AnimType.CYCLE, new BusAnimation() .addBus("RECOIL", new BusAnimationSequence() .addKeyframePosition(6.25, 0.25, 2.5, 55) .addKeyframePosition(0, 0, 0, 55) ) .addBus("EJECT", new BusAnimationSequence() .addKeyframePosition(0, 0, 0, 25) .addKeyframePosition(25, 0, 0, 100) ) ); config.animations.put(AnimType.RELOAD, new BusAnimation() .addBus("RELOAD", new BusAnimationSequence() .addKeyframePosition(60, 0, -10, 400) .addKeyframePosition(60, 125, -10, 200) .addKeyframePosition(60, 125, -10, 300) .addKeyframePosition(0, 0, 0, 300) ) .addBus("PUMP", new BusAnimationSequence() .addKeyframePosition(0, 0, 0, 900) .addKeyframePosition(10, 0, 0, 200) .addKeyframePosition(0, 0, 0, 1) ) ); config.name = "benelli"; config.manufacturer = EnumGunManufacturer.BENELLI; config.comment.add("Eat your heart out SPAS-12"); config.config = HbmCollection.g12; config.ejector = EJECTOR_BENELLI; return config; } public static GunConfiguration getBenelliModConfig() { GunConfiguration config = getBenelliConfig(); config.reloadType = 1; config.ammoCap = 24; config.reloadDuration = 20; config.reloadSound = GunConfiguration.RSOUND_MAG; config.reloadSoundEnd = true; config.name += "Drum"; return config; } public static BulletConfiguration get12GaugeConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.STOCK)); bullet.dmgMin = 5; bullet.dmgMax = 7; bullet.spentCasing = CASING12GAUGE.clone().register("12GaStock").setColor(0x2847FF, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeFireConfig() { BulletConfiguration bullet = get12GaugeConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.INCENDIARY)); bullet.wear = 15; bullet.dmgMin = 5; bullet.dmgMax = 7; bullet.incendiary = 5; bullet.spentCasing = CASING12GAUGE.clone().register("12GaInc").setColor(0xFF6329, SpentCasing.COLOR_CASE_12GA).setupSmoke(1F, 0.5D, 60, 40); return bullet; } public static BulletConfiguration get12GaugeShrapnelConfig() { BulletConfiguration bullet = get12GaugeConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SHRAPNEL)); bullet.wear = 15; bullet.dmgMin = 10; bullet.dmgMax = 17; bullet.ricochetAngle = 15; bullet.HBRC = 80; bullet.LBRC = 95; bullet.spentCasing = CASING12GAUGE.clone().register("12GaShrap").setColor(0xF0E800, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeDUConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.DU)); bullet.wear = 20; bullet.dmgMin = 18; bullet.dmgMax = 22; bullet.doesPenetrate = true; bullet.leadChance = 50; bullet.spentCasing = CASING12GAUGE.clone().register("12GaDU").setColor(0x62A362, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeAMConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.MARAUDER)); bullet.wear = 20; bullet.dmgMin = 100; bullet.dmgMax = 500; bullet.leadChance = 50; bullet.bntHurt = (bulletnt, hit) -> { if(hit instanceof EntityLivingBase) ((EntityLivingBase)hit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 20, 0)); }; bullet.spentCasing = CASING12GAUGE.clone().register("12GaAM").setColor(0x416645, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeSleekConfig() { BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SLEEK)); bullet.spentCasing = CASING12GAUGE.clone().register("12GaIF").setColor(0x2A2A2A, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugePercussionConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.PERCUSSION)); bullet.velocity = 2F; bullet.spread = 0F; bullet.wear = 10; bullet.dmgMin = 30F; bullet.dmgMax = 30F; bullet.maxAge = 0; bullet.spentCasing = CASING12GAUGE.clone().register("12GaPerc").setColor(0x9E1616, SpentCasing.COLOR_CASE_12GA).setupSmoke(1F, 0.5D, 60, 40); bullet.bntUpdate = (bulletnt) -> { if(!bulletnt.worldObj.isRemote) { Vec3 vec = Vec3.createVectorHelper(bulletnt.motionX, bulletnt.motionY, bulletnt.motionZ); double radius = 4; double x = bulletnt.posX + vec.xCoord; double y = bulletnt.posY + vec.yCoord; double z = bulletnt.posZ + vec.zCoord; AxisAlignedBB aabb = AxisAlignedBB.getBoundingBox(x, y, z, x, y, z).expand(radius, radius, radius); List list = bulletnt.worldObj.getEntitiesWithinAABBExcludingEntity(bulletnt.getThrower(), aabb); for(Entity e : list) { DamageSource source = bulletnt.getThrower() instanceof EntityPlayer ? DamageSource.causePlayerDamage((EntityPlayer) bulletnt.getThrower()) : DamageSource.magic; e.attackEntityFrom(source, 30F); } NBTTagCompound data = new NBTTagCompound(); data.setString("type", "plasmablast"); data.setFloat("r", 0.75F); data.setFloat("g", 0.75F); data.setFloat("b", 0.75F); data.setFloat("pitch", (float) -bulletnt.rotationPitch + 90); data.setFloat("yaw", (float) bulletnt.rotationYaw); data.setFloat("scale", 2F); PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, x, y, z), new TargetPoint(bulletnt.dimension, x, y, z, 100)); bulletnt.setDead(); } }; return bullet; } }