//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import static net.minecraftforge.common.ChestGenHooks.DUNGEON_CHEST; import java.util.Random; import com.hbm.main.MainRegistry; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.tileentity.TileEntityMobSpawner; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.common.ChestGenHooks; import net.minecraftforge.common.DungeonHooks; public class LibraryDungeon extends WorldGenerator { public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block blockAbove = world.getBlock(x, y + 8, z); Block blockBelow = world.getBlock(x, y - 1, z); if(blockAbove.getMaterial().isSolid() && blockBelow.getMaterial().isSolid() && y - 1 > 4) { return true; } return false; } @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { if(!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 8, y, z) || !LocationIsValidSpawn(world, x + 8, y, z + 10) || !LocationIsValidSpawn(world, x, y, z + 10)) { return false; } world.setBlock(x + 0, y + 0, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 0, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 0, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 0, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 0, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 0, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 0, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 0, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 0, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 0, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 0, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 1, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 1, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 1, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 1, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 1, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 1, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 1, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 1, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 1, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 1, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 1, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 1, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 2, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 2, Blocks.mob_spawner, 0, 2); TileEntityMobSpawner tileentitymobspawner = (TileEntityMobSpawner)world.getTileEntity(x + 6, y + 1, z + 2); if (tileentitymobspawner != null) { tileentitymobspawner.func_145881_a().setEntityName(this.pickMobSpawner(rand)); } else { System.err.println("Failed to fetch mob spawner entity at (" + (x + 6) + ", " + (y + 1) + ", " + (z + 2) + ")"); } world.setBlock(x + 7, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 3, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 3, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 3, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 4, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 4, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 5, Blocks.chest, 5, 3); TileEntityChest tileentitychest = (TileEntityChest)world.getTileEntity(x + 1, y + 1, z + 5); if (tileentitychest != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 2, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 5, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 6, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 6, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 7, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 8, Blocks.chest, 5, 3); TileEntityChest tileentitychest1 = (TileEntityChest)world.getTileEntity(x + 1, y + 1, z + 8); if (tileentitychest1 != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest1, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 2, y + 1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 8, Blocks.bedrock, 0, 3); world.setBlock(x + 6, y + 1, z + 8, Blocks.mob_spawner, 0, 2); TileEntityMobSpawner tileentitymobspawner1 = (TileEntityMobSpawner)world.getTileEntity(x + 6, y + 1, z + 8); if (tileentitymobspawner1 != null) { tileentitymobspawner1.func_145881_a().setEntityName(this.pickMobSpawner(rand)); } else { System.err.println("Failed to fetch mob spawner entity at (" + (x + 6) + ", " + (y + 1) + ", " + (z + 8) + ")"); } world.setBlock(x + 7, y + 1, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 1, z + 9, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 1, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 1, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 1, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 1, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 1, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 1, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 1, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 1, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 1, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 1, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 1, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 2, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 2, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 2, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 2, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 2, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 2, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 2, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 2, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 2, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 2, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 1, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 1, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 2, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 3, Blocks.chest, 5, 3); TileEntityChest tileentitychest2 = (TileEntityChest)world.getTileEntity(x + 1, y + 2, z + 3); if (tileentitychest2 != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest2, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 2, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 3, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 3, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 4, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 4, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 5, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 6, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 6, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 7, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 8, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 2, z + 9, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 2, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 2, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 2, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 2, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 2, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 2, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 2, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 2, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 2, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 2, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 3, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 3, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 3, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 3, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 3, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 3, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 3, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 3, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 3, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 3, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 3, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 3, z + 3, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 3, z + 3, Blocks.wooden_slab, 8, 3); world.setBlock(x + 4, y + 3, z + 3, Blocks.double_wooden_slab, 0, 3); world.setBlock(x + 6, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 3, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 3, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 4, y + 3, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 4, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 3, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 3, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 4, y + 3, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 6, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 3, z + 6, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 3, z + 6, Blocks.wooden_slab, 8, 3); world.setBlock(x + 4, y + 3, z + 6, Blocks.double_wooden_slab, 0, 3); world.setBlock(x + 6, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 7, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 3, z + 7, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 3, z + 7, Blocks.wooden_slab, 8, 3); world.setBlock(x + 4, y + 3, z + 7, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 8, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 3, z + 8, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 3, z + 8, Blocks.wooden_slab, 8, 3); world.setBlock(x + 4, y + 3, z + 8, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 3, z + 9, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 3, z + 9, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 3, z + 9, Blocks.wooden_slab, 8, 3); world.setBlock(x + 4, y + 3, z + 9, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 3, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 3, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 3, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 3, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 3, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 3, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 3, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 3, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 3, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 4, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 4, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 4, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 4, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 4, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 4, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 4, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 4, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 3, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 3, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 4, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 4, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 5, Blocks.chest, 5, 3); TileEntityChest tileentitychest3 = (TileEntityChest)world.getTileEntity(x + 1, y + 4, z + 5); if (tileentitychest3 != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest3, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 2, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 5, Blocks.bedrock, 0, 3); world.setBlock(x + 3, y + 4, z + 5, Blocks.mob_spawner, 0, 2); TileEntityMobSpawner tileentitymobspawner2 = (TileEntityMobSpawner)world.getTileEntity(x + 3, y + 4, z + 5); if (tileentitymobspawner2 != null) { tileentitymobspawner2.func_145881_a().setEntityName(this.pickMobSpawner(rand)); } else { System.err.println("Failed to fetch mob spawner entity at (" + (x + 3) + ", " + (y + 4) + ", " + (z + 5) + ")"); } world.setBlock(x + 4, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 6, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 6, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 7, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 8, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 4, z + 9, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 4, z + 9, Blocks.chest, 2, 3); TileEntityChest tileentitychest4 = (TileEntityChest)world.getTileEntity(x + 2, y + 4, z + 9); if (tileentitychest4 != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest4, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 3, y + 4, z + 9, getShelf(rand), 0, 3); world.setBlock(x + 4, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 4, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 4, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 4, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 4, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 4, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 4, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 4, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 4, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 4, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 5, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 5, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 5, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 5, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 5, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 5, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 5, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 5, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 5, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 5, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 5, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 1, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 5, z + 1, Blocks.wooden_slab, 8, 3); world.setBlock(x + 6, y + 5, z + 1, Blocks.wooden_slab, 8, 3); world.setBlock(x + 7, y + 5, z + 1, Blocks.wooden_slab, 8, 3); world.setBlock(x + 8, y + 5, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 5, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 2, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 5, z + 2, Blocks.wooden_slab, 8, 3); world.setBlock(x + 6, y + 5, z + 2, Blocks.wooden_slab, 8, 3); world.setBlock(x + 7, y + 5, z + 2, Blocks.wooden_slab, 8, 3); world.setBlock(x + 8, y + 5, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 5, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 3, Blocks.double_wooden_slab, 0, 3); world.setBlock(x + 5, y + 5, z + 3, Blocks.wooden_slab, 8, 3); world.setBlock(x + 6, y + 5, z + 3, Blocks.wooden_slab, 8, 3); world.setBlock(x + 7, y + 5, z + 3, Blocks.wooden_slab, 8, 3); world.setBlock(x + 8, y + 5, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 4, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 5, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 5, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 6, y + 5, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 7, y + 5, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 8, y + 5, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 2, y + 5, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 5, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 5, y + 5, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 6, y + 5, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 7, y + 5, z + 5, Blocks.wooden_slab, 8, 3); world.setBlock(x + 8, y + 5, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 6, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 5, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 6, Blocks.double_wooden_slab, 0, 3); world.setBlock(x + 5, y + 5, z + 6, Blocks.wooden_slab, 8, 3); world.setBlock(x + 6, y + 5, z + 6, Blocks.wooden_slab, 8, 3); world.setBlock(x + 7, y + 5, z + 6, Blocks.wooden_slab, 8, 3); world.setBlock(x + 8, y + 5, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 7, Blocks.chest, 5, 3); TileEntityChest tileentitychest5 = (TileEntityChest)world.getTileEntity(x + 1, y + 5, z + 7); if (tileentitychest5 != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest5, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 2, y + 5, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 5, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 5, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 5, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 5, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 8, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 5, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 5, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 5, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 5, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 5, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 5, z + 9, getShelf(rand), 0, 3); world.setBlock(x + 2, y + 5, z + 9, Blocks.wooden_slab, 8, 3); world.setBlock(x + 3, y + 5, z + 9, getShelf(rand), 0, 3); world.setBlock(x + 4, y + 5, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 5, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 5, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 5, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 5, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 5, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 5, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 5, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 5, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 5, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 5, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 5, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 5, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 5, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 6, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 6, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 6, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 6, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 6, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 6, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 6, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 6, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 6, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 6, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 6, z + 1, getShelf(rand), 0, 3); world.setBlock(x + 6, y + 6, z + 1, Blocks.chest, 3, 3); TileEntityChest tileentitychest6 = (TileEntityChest)world.getTileEntity(x + 6, y + 6, z + 1); if (tileentitychest6 != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest6, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 7, y + 6, z + 1, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 6, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 2, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 6, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 3, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 6, z + 3, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 3, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 3, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 6, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 4, Blocks.air, 0, 3); world.setBlock(x + 5, y + 6, z + 4, Blocks.bedrock, 0, 3); world.setBlock(x + 5, y + 6, z + 4, Blocks.mob_spawner, 0, 2); TileEntityMobSpawner tileentitymobspawner3 = (TileEntityMobSpawner)world.getTileEntity(x + 5, y + 6, z + 4); if (tileentitymobspawner3 != null) { tileentitymobspawner3.func_145881_a().setEntityName(this.pickMobSpawner(rand)); } else { System.err.println("Failed to fetch mob spawner entity at (" + (x + 5) + ", " + (y + 6) + ", " + (z + 4) + ")"); } world.setBlock(x + 6, y + 6, z + 4, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 4, Blocks.chest, 4, 3); TileEntityChest tileentitychest7 = (TileEntityChest)world.getTileEntity(x + 7, y + 6, z + 4); if (tileentitychest7 != null) { WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(DUNGEON_CHEST, rand), tileentitychest7, ChestGenHooks.getCount(DUNGEON_CHEST, rand)); } world.setBlock(x + 8, y + 6, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 5, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 5, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 5, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 6, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 6, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 6, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 7, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 7, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 6, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 6, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 8, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 6, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 6, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 6, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 6, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + 6, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 6, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 6, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 6, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 6, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 6, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 6, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 6, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 6, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 6, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 6, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 6, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 6, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 6, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 7, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 7, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 7, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 7, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 7, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 7, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 7, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 7, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 7, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 7, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 5, y + 7, z + 1, getShelf(rand), 0, 3); world.setBlock(x + 6, y + 7, z + 1, Blocks.wooden_slab, 8, 3); world.setBlock(x + 7, y + 7, z + 1, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 7, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 2, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 7, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 3, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 3, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 3, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 7, z + 3, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 3, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 3, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 7, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 4, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 4, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 4, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 4, Blocks.air, 0, 3); world.setBlock(x + 5, y + 7, z + 4, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 4, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 4, Blocks.wooden_slab, 8, 3); world.setBlock(x + 8, y + 7, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 5, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 5, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 5, getShelf(rand), 0, 3); world.setBlock(x + 8, y + 7, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 6, Blocks.fence, 0, 3); world.setBlock(x + 5, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 7, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 7, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 7, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 7, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 7, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 8, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 7, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 7, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 7, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 7, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + 7, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 7, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 7, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 7, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 7, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 7, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 7, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 7, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 7, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 7, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 7, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 7, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 7, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 7, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 8, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 8, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 0, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 0, Blocks.stonebrick, 3, 3); world.setBlock(x + 0, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 1, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 2, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 3, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 4, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 5, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 6, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 7, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 8, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 1, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 9, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 0, y + 8, z + 10, Blocks.stonebrick, 3, 3); world.setBlock(x + 1, y + 8, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 2, y + 8, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 3, y + 8, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 4, y + 8, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 5, y + 8, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 6, y + 8, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 7, y + 8, z + 10, Blocks.stonebrick, getBrick(rand), 3); world.setBlock(x + 8, y + 8, z + 10, Blocks.stonebrick, 3, 3); generate_r02_last(world, rand, x, y, z); return true; } public boolean generate_r02_last(World world, Random rand, int x, int y, int z) { /*world.setBlock(x + 4, y + 3, z + 2, Blocks.torch, 4, 3); world.setBlock(x + 5, y + 3, z + 3, Blocks.torch, 1, 3); world.setBlock(x + 5, y + 3, z + 6, Blocks.torch, 1, 3); world.setBlock(x + 3, y + 5, z + 3, Blocks.torch, 2, 3); world.setBlock(x + 3, y + 5, z + 6, Blocks.torch, 2, 3); world.setBlock(x + 4, y + 5, z + 7, Blocks.torch, 3, 3);*/ world.setBlock(x + 4, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 3, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 3, Blocks.air, 0, 3); world.setBlock(x + 3, y + 5, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 5, z + 7, Blocks.air, 0, 3); if(MainRegistry.enableDebugMode) System.out.print("[Debug] Successfully spawned library at " + x + " " + y +" " + z + "\n"); return true; } public int getBrick(Random rand) { return rand.nextInt(3); } public Block getShelf(Random rand) { int i = rand.nextInt(2); if(i == 0) { return Blocks.planks; } return Blocks.bookshelf; } private String pickMobSpawner(Random p_76543_1_) { return DungeonHooks.getRandomDungeonMob(p_76543_1_); } }