## Changed * Updated russian and chinese localization * Oil bubbles are now 3x more common in deserts (biomes with a temperature value of 2 and rainfall of 0) * Oil bubbles now have a 50% chance of spawning a surface indicator (similar to bedrock oil but still distinct) * Oil deposits will never drop themselves, they always produce tar when mined * Any tar type can now be turned into bitumen in a mixer (with worse efficiency compared to a liquefactor) * RoR levers and indicator lights now have OpenComputers integration * Alexandrite dropped with fortune is now capped at 2 gems per ore * Added a config option for decreasing the soot requirement for skeleton guns (or rather, for the calculation, this number is added to the actual soot value, simulating a higher value) * Radioisotope cells and PT cells are now deprecated, and can no longer be crafted * Existing cells will continue to work for now * If two pipe anchors are connected, one having a type set and one still being "none", instead of erroring, the "none" pipe will assume the other one's type * Self-chargers in battery sockets now produce unreliable power output which constantly fluctuates * Self-chargers in battery sockets now cause static discharges in regular intervals * Added more RoR functionality to the boilers, industrial combustion engine, heat exchangers, fluid burners, CCGT and ZIRNOX * Turrets can now be toggled and configured with RoR * Artillery turrets can now have targets enqueued with RoR * The RBMK numeric displays can now be controlled via OpenComputers, and come with built-in settings for shortening numbers and displaying leading zeroes * The industrial steam turbine now has OpenComputers integration * The RBMK fuel crane can now report stats for the loaded fuel rod to OpenComputers * The RBMK console can now detect and send all stored RBMK fuel rods in storage columns via OpenComputers * Crates now open when right-clicked by default, holding shift is required to place them down * The automatic buzzsaw can now burn coal tar creosote * The old cluster type effect used by MPBs and cluster missiles now use the new generic projectile system with actual bomblet models * Removed the legacy fusion reactor entirely * Changed neutron reflectors * Reflectors can no longer be made in the blast furnace * Rather, they are welded from HSS and tungsten carbide * Tungsten carbide is made in the pyrolysis oven using syngas and tungsten powder * Many recipes that used to use neutron reflectors now use alternative materials like HSS plates or weapon steel * This effectively means that neutron reflectors are post oil 3 * PWR neutron reflectors have an alternate recipe allowing them to be made with weaponsteel * Removed legacy battery items and selfchargers * Added more QMAW pages * Expensive mode plastic sheets now only use rubber instead of rubber or latex * Updated the texture on the fop thing * RoR info on tanks now displays the (0-3) value range of the mode setting * Spike, tesla and microwave damage have now been categorized as physical, energy and energy respectively, making armors resistant against them * Fau and DNT armor now have explicit physical resistances, making them harder to pierce * The rubber recipe now yields two rubber per sulfur used * Foundry scraps now show their material in the name instead of the description * Bedrock ore minimum tier and bore fluid is no longer fixed at (1/NONE), rather it scales with the quality of the bedrock ore at that spot * The bedrock ore density scanner will try to predict the required tier and bore fluid at the current spot, and show it as part of the HUD * This only applies to newly generated bedrock ore patches * Reduced industrial turbine cost from 3 titanium steam turbine blades to 2 * Motors now have yet another alternate recipe in the arc welder, using steel plates but substituting the coils with a dense red copper wires * Dense red copper wires can now be welded * The old factory hull blocks have been deprecated * The singularity screwdriver, being with no purpose ever since the fwatz got removed, has been removed as well * Desh motors now use dense golden wires instead of golden ring coils * Added "desh from cracked oil" recipe * Default recipe, doesn't need a blueprint * Uses cracked light oil instead of regular light oil (500mB at 1 PU, or 2.5x more than the standard recipe, plus one compressor) * Uses 100mB of mercury instead of 200mB * All standard coils now have alternate recipes, using a steel core instead of an iron one ## Fixed * Fixed uncrafting of the nickel RTG pellet not respecting item metadata * Tile entities that use fluids should now force the chunk they are in to be written to disk when unloaded * This should fix the issue where systems that constantly move fluids around may not properly save to disk * Fixed dispensed dynamites being considered impact grenades for some reason * Fixed RBMK flux detection with RoR and OC not working * Moved the soyuz launcher core component recipe to the assembler, fixing an issue where the component recipe is not available in 528 mode * Fixed crash caused by using the copy tool on uncolored RBMK control rods * Fixed turbine blade smelting in the crucible only yielding 2 ingots worth of material * Fixed cluster missiles never properly splitting before impact * The final splitting height depends on the trajectory's arc, cluster missiles are therefore not suitable for very long distances