package com.hbm.handler.guncfg; import java.util.ArrayList; import com.hbm.entity.projectile.EntityBulletBase; import com.hbm.handler.BulletConfigSyncingUtil; import com.hbm.handler.BulletConfiguration; import com.hbm.handler.CasingEjector; import com.hbm.handler.GunConfiguration; import com.hbm.interfaces.IBulletHurtBehavior; import com.hbm.inventory.RecipesCommon.ComparableStack; import com.hbm.items.ItemAmmoEnums.Ammo12Gauge; import com.hbm.items.ModItems; import com.hbm.lib.HbmCollection; import com.hbm.lib.HbmCollection.EnumGunManufacturer; import com.hbm.particle.SpentCasing; import com.hbm.particle.SpentCasing.CasingType; import com.hbm.potion.HbmPotion; import com.hbm.render.anim.BusAnimation; import com.hbm.render.anim.BusAnimationKeyframe; import com.hbm.render.anim.BusAnimationSequence; import com.hbm.render.anim.HbmAnimations.AnimType; import com.hbm.render.util.RenderScreenOverlay.Crosshair; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.potion.PotionEffect; import net.minecraft.util.Vec3; public class Gun12GaugeFactory { private static final CasingEjector EJECTOR_SPAS, EJECTOR_SPAS_ALT, EJECTOR_BENELLI, EJECTOR_UBOINIK, EJECTOR_SSG; private static final SpentCasing CASING12GAUGE; static { EJECTOR_SPAS = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, 0, 0.5)).setAngleRange(0.01F, 0.03F).setDelay(10); EJECTOR_SPAS_ALT = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, 0, 0.5)).setAngleRange(0.01F, 0.03F).setDelay(10).setAmount(2); EJECTOR_BENELLI = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.3, 1, 0)).setAngleRange(0.01F, 0.03F); EJECTOR_UBOINIK = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, -0.3, 0.5)).setAngleRange(0.01F, 0.03F); EJECTOR_SSG = new CasingEjector().setMotion(Vec3.createVectorHelper(0.2, 0, -0.2)).setOffset(Vec3.createVectorHelper(0.8, 0, 0)).setAngleRange(0.05F, 0.02F).setDelay(20).setAmount(2); CASING12GAUGE = new SpentCasing(CasingType.SHOTGUN).setScale(1.5F).setBounceMotion(0.05F, 0.02F); } public static GunConfiguration getSpas12Config() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 25; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 5; config.ammoCap = 8; config.durability = 2500; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.CIRCLE; config.reloadSound = GunConfiguration.RSOUND_SHOTGUN; config.firingSound = "hbm:weapon.shotgunPump"; config.name = "spas12"; config.manufacturer = EnumGunManufacturer.BLACK_MESA; config.comment.add("\"Here, I have a more suitable gun for you. You'll need it - Catch!\""); config.comment.add("Alt-fire with Mouse 2 (Right-click) to fire 2 shells at once"); config.config = HbmCollection.twelveGauge; config.animations.put(AnimType.CYCLE, new BusAnimation() .addBus("SPAS_RECOIL_TRANSLATE", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, -2, 100)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) ) .addBus("SPAS_RECOIL_ROT", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(-1, 0, 1, 100)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) ) .addBus("SPAS_PUMP", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 450)) .addKeyframe(new BusAnimationKeyframe(0, 0, -1.8, 200)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) ) ); config.ejector = EJECTOR_SPAS; return config; } public static GunConfiguration getSpas12AltConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 35; config.roundsPerCycle = 2; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.firingDuration = 10; config.ammoCap = 8; config.reloadSound = GunConfiguration.RSOUND_SHOTGUN; config.firingSound = "hbm:weapon.shotgunPump"; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.G12_NORMAL); config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY); config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.G12_DU); config.config.add(BulletConfigSyncingUtil.G12_AM); config.config.add(BulletConfigSyncingUtil.G12_SLEEK); config.ejector = EJECTOR_SPAS_ALT; return config; } public static GunConfiguration getUboinikConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 8; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 6; config.durability = 1500; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shotgunShoot"; config.name = "uboinik"; config.manufacturer = EnumGunManufacturer.METRO; config.config = HbmCollection.twelveGauge; config.ejector = EJECTOR_UBOINIK; return config; } public static GunConfiguration getShottyConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 20; config.roundsPerCycle = 2; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 0; config.durability = 3000; config.reloadType = GunConfiguration.RELOAD_NONE; config.allowsInfinity = true; config.hasSights = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shottyShoot"; config.animations.put(AnimType.CYCLE, new BusAnimation() .addBus("SHOTTY_RECOIL", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0.5, 0, 0, 50)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50)) ) .addBus("SHOTTY_BREAK", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 100)) //do nothing for 100ms .addKeyframe(new BusAnimationKeyframe(0, 0, 60, 200)) //open .addKeyframe(new BusAnimationKeyframe(0, 0, 60, 500)) //do nothing for 500ms .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) //close ) .addBus("SHOTTY_EJECT", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) //do nothing for 300ms .addKeyframe(new BusAnimationKeyframe(1, 0, 0, 700)) //fling! ) .addBus("SHOTTY_INSERT", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) //do nothing for 300ms .addKeyframe(new BusAnimationKeyframe(1, 0, 1, 0)) //reposition .addKeyframe(new BusAnimationKeyframe(1, 0, 0, 350)) //come in from the side .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150)) //push ) ); config.name = "supershotty"; config.manufacturer = EnumGunManufacturer.UAC; config.comment.add("God-damned ARCH-VILES!"); config.config = HbmCollection.twelveGauge; config.ejector = EJECTOR_SSG; return config; } public static BulletConfiguration get12GaugeConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.STOCK)); bullet.dmgMin = 5; bullet.dmgMax = 7; bullet.spentCasing = CASING12GAUGE.clone().register("12GaStock").setColor(0x2847FF, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeFireConfig() { BulletConfiguration bullet = get12GaugeConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.INCENDIARY)); bullet.wear = 15; bullet.dmgMin = 5; bullet.dmgMax = 7; bullet.incendiary = 5; bullet.spentCasing = CASING12GAUGE.clone().register("12GaInc").setColor(0xFF6329, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeShrapnelConfig() { BulletConfiguration bullet = get12GaugeConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SHRAPNEL)); bullet.wear = 15; bullet.dmgMin = 10; bullet.dmgMax = 17; bullet.ricochetAngle = 15; bullet.HBRC = 80; bullet.LBRC = 95; bullet.spentCasing = CASING12GAUGE.clone().register("12GaShrap").setColor(0xF0E800, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeDUConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.DU)); bullet.wear = 20; bullet.dmgMin = 18; bullet.dmgMax = 22; bullet.doesPenetrate = true; bullet.leadChance = 50; bullet.spentCasing = CASING12GAUGE.clone().register("12GaDU").setColor(0x62A362, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeAMConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.MARAUDER)); bullet.wear = 20; bullet.dmgMin = 100; bullet.dmgMax = 500; bullet.leadChance = 50; bullet.bHurt = new IBulletHurtBehavior() { @Override public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) { if(hit instanceof EntityLivingBase) ((EntityLivingBase)hit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 20, 0)); } }; bullet.spentCasing = CASING12GAUGE.clone().register("12GaAM").setColor(0x416645, SpentCasing.COLOR_CASE_12GA); return bullet; } public static BulletConfiguration get12GaugeSleekConfig() { BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig(); bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SLEEK)); bullet.spentCasing = CASING12GAUGE.clone().register("12GaIF").setColor(0x2A2A2A, SpentCasing.COLOR_CASE_12GA); return bullet; } }