package com.hbm.render.tileentity; import java.awt.Color; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.items.machine.ItemFELCrystal.EnumWavelengths; import com.hbm.main.ResourceManager; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import com.hbm.tileentity.machine.TileEntityFEL; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; public class RenderFEL extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fel_tex); ResourceManager.fel.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); TileEntityFEL fel = (TileEntityFEL) tileEntity; int color = 0xffffff; if(fel.mode.renderedBeamColor == 0) { color = Color.HSBtoRGB(fel.getWorldObj().getTotalWorldTime() / 50.0F, 0.5F, 0.1F) & 16777215; } else { color = fel.mode.renderedBeamColor; } int length = fel.distance - 3; GL11.glTranslated(0, 1.5, -1.5); if(fel.power > fel.powerReq * Math.pow(2, fel.mode.ordinal()) && fel.isOn && !(fel.mode == EnumWavelengths.NULL) && length > 0) { BeamPronter.prontBeamwithDepth(Vec3.createVectorHelper(0, 0, -length - 1), EnumWaveType.SPIRAL, EnumBeamType.SOLID, color, color, 0, 1, 0F, 2, 0.0625F); BeamPronter.prontBeamwithDepth(Vec3.createVectorHelper(0, 0, -length - 1), EnumWaveType.RANDOM, EnumBeamType.SOLID, color, color, (int)(tileEntity.getWorldObj().getTotalWorldTime() % 1000 / 2), (length / 2) + 1, 0.0625F, 2, 0.0625F); } GL11.glPopMatrix(); } }