package com.hbm.render.entity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderBomber extends Render { public RenderBomber() { } @Override public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(90, 0F, 0F, 1F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); //ayy lmao //GL11.glRotatef(System.currentTimeMillis() / 5 % 360, 1F, 0F, 0F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); int i = p_76986_1_.getDataWatcher().getWatchableObjectByte(16); switch(i) { case 0: bindTexture(ResourceManager.dornier_0_tex); break; case 1: bindTexture(ResourceManager.dornier_1_tex); break; case 2: bindTexture(ResourceManager.dornier_2_tex); break; case 3: bindTexture(ResourceManager.dornier_3_tex); break; case 4: bindTexture(ResourceManager.dornier_4_tex); break; case 5: bindTexture(ResourceManager.b29_0_tex); break; case 6: bindTexture(ResourceManager.b29_1_tex); break; case 7: bindTexture(ResourceManager.b29_2_tex); break; case 8: bindTexture(ResourceManager.b29_3_tex); break; default: bindTexture(ResourceManager.dornier_1_tex); break; } switch(i) { case 0: case 1: case 2: case 3: case 4: GL11.glScalef(5F, 5F, 5F); GL11.glRotatef(-90, 0F, 1F, 0F); ResourceManager.dornier.renderAll(); break; case 5: case 6: case 7: case 8: GL11.glScalef(30F/3.1F, 30F/3.1F, 30F/3.1F); GL11.glRotatef(180, 0F, 1F, 0F); ResourceManager.b29.renderAll(); break; default: ResourceManager.dornier.renderAll(); break; } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return ResourceManager.dornier_1_tex; } }