package com.hbm.render.entity; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import com.hbm.entity.particle.EntityOilSpillFX; import com.hbm.items.ModItems; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; public class SpillRenderer extends Render { private Item field_94151_a; private int field_94150_f; private static final String __OBFID = "CL_00001008"; public SpillRenderer(Item p_i1259_1_, int p_i1259_2_) { this.field_94151_a = p_i1259_1_; this.field_94150_f = p_i1259_2_; } public SpillRenderer(Item p_i1260_1_) { this(p_i1260_1_, 0); } /** * Actually renders the given argument. This is a synthetic bridge method, * always casting down its argument and then handing it off to a worker * function which does the actual work. In all probabilty, the class Render * is generic (Render= fx.maxAge / 8 * 7) { field_94151_a = ModItems.spill8; } if (fx.particleAge < fx.maxAge / 8 * 7 && fx.particleAge >= fx.maxAge / 8 * 6) { field_94151_a = ModItems.spill7; } if (fx.particleAge < fx.maxAge / 8 * 6 && fx.particleAge >= fx.maxAge / 8 * 5) { field_94151_a = ModItems.spill6; } if (fx.particleAge < fx.maxAge / 8 * 5 && fx.particleAge >= fx.maxAge / 8 * 4) { field_94151_a = ModItems.spill5; } if (fx.particleAge < fx.maxAge / 8 * 4 && fx.particleAge >= fx.maxAge / 8 * 3) { field_94151_a = ModItems.spill4; } if (fx.particleAge < fx.maxAge / 8 * 3 && fx.particleAge >= fx.maxAge / 8 * 2) { field_94151_a = ModItems.spill3; } if (fx.particleAge < fx.maxAge / 8 * 2 && fx.particleAge >= fx.maxAge / 8 * 1) { field_94151_a = ModItems.spill2; } if (fx.particleAge < fx.maxAge / 8 && fx.particleAge >= 0) { field_94151_a = ModItems.spill1; } IIcon iicon = field_94151_a.getIconFromDamage(0); if (iicon != null) { GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glScalef(7.5F, 7.5F, 7.5F); // GL11.glScalef(0.25F, 0.25F, 0.25F); // this.bindEntityTexture(p_76986_1_); Tessellator tessellator = Tessellator.instance; this.func_77026_a(tessellator, iicon); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } } } /** * Returns the location of an entity's texture. Doesn't seem to be called * unless you call Render.bindEntityTexture. */ @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return TextureMap.locationItemsTexture; } private void func_77026_a(Tessellator p_77026_1_, IIcon p_77026_2_) { float f = p_77026_2_.getMinU(); float f1 = p_77026_2_.getMaxU(); float f2 = p_77026_2_.getMinV(); float f3 = p_77026_2_.getMaxV(); float f4 = 1.0F; float f5 = 0.5F; float f6 = 0.25F; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); p_77026_1_.startDrawingQuads(); p_77026_1_.setNormal(0.0F, 1.0F, 0.0F); p_77026_1_.addVertexWithUV(0.0F - f5, 0.0F - f6, 0.0D, f, f3); p_77026_1_.addVertexWithUV(f4 - f5, 0.0F - f6, 0.0D, f1, f3); p_77026_1_.addVertexWithUV(f4 - f5, f4 - f6, 0.0D, f1, f2); p_77026_1_.addVertexWithUV(0.0F - f5, f4 - f6, 0.0D, f, f2); p_77026_1_.draw(); } }