## Added * Laser pistol * Saturnite-tier pistol using capacitors * Also has variants ## Changed * Trenchmaster armor now has the fast reload and more ammo traits again * Fast reload now also plays the animation twice as fast * More ammo does not apply to weapons that can only hold one round, like nuke and rocket launchers * Ace of spades now works as advertised again * Clay tablets now have "pools", tablets obtained from a black room no longer shows recipes for things not related to black rooms * Pedestal crafting extras `GOOD_KARMA` and `BAD_KARMA` are now properly implemented * If you don't know what this means, just ignore it * Pneumatic tubes now have a special case when supplying autocrafters, they will only send single items since larger stacks are not accepted * Simplified turbofan recipe * Solar boilers will now show a tooltip when they are too cold * Updated the satellite dish structure, due to the new spawn rules it's also no longer obscenely rare * The rare small lab structures have been removed and replaced with a new lighthouse * ReaSim connectors will no longer function if ReaSim boilers are disabled * Updated the placed geiger counter model * Updated random gear on hostile mobs, there's now more variety in what armor/weapons mobs can have * Removed the cryo cannon. It was the last true weapon to use the NT system and may return later * Mines will no longer trigger from all ambient creatures (originally just bats) and water creatures * Mines can no longer be triggered if a non-air block is above them * Moved the cooling tower particle toggle from `hbm.cfg` to the client config, named `COOLING_TOWER_PARTICLES` * Updated HSS textures * The diesel generator and turbofan will both now halt operation when powered by redstone * Infinite batteries will now also drain energy when put into a charging slot * TOREX effects now cause the sky to go fullbright again for 10 seconds after they spawn ## Fixed * Fixed fatal gamebreaking hard drive corrupting issue where taurun leggings were misspelled * Fixed minor display issue where compressed air ducts would visually connect to non-ejector pneumatic tubes * Fixed special creeper types being able to spawn in other dimensions * Fixed modeled armor using weird rotation rules, causing issues with Customizable Player Models * Fixed rotation issues for certain blocks using the new structure system * Fixed ReaSim water never moving if the reactor is at 20°