package com.hbm.particle.psys.engine; import java.util.List; import java.util.Random; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class ParticleEngine { public static ParticleEngine INSTANCE; public World world; public TextureManager texman; public FXLayer[] layers; protected Random rand = new Random(); public ParticleEngine(World world, TextureManager texman) { this.world = world; this.texman = texman; setupLayers(); } private void setupLayers() { layers = new FXLayer[] { }; } public void updateParticles() { for(FXLayer layer : layers) layer.updateLayer(); } public void renderParticles(float interp) { for(FXLayer layer : layers) layer.renderLayer(interp); } public static class FXLayer { protected ResourceLocation batchTexture; protected List particles; public FXLayer() { } public FXLayer(ResourceLocation batchTexture) { this.batchTexture = batchTexture; } protected void updateLayer() { } protected void renderLayer(float interp) { } } }