package com.hbm.blocks.machine; import java.util.Random; import com.hbm.blocks.BlockDummyable; import com.hbm.handler.BossSpawnHandler; import com.hbm.main.MainRegistry; import com.hbm.tileentity.TileEntityProxyCombo; import com.hbm.tileentity.machine.TileEntityReactorResearch; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class ReactorResearch extends BlockDummyable { public ReactorResearch(Material mat) { super(mat); } @Override public TileEntity createNewTileEntity(World world, int meta) { if(meta >= 12) return new TileEntityReactorResearch(); if(meta >= 6) return new TileEntityProxyCombo(false, true, true); return null; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) { return true; } else if(!player.isSneaking()) { BossSpawnHandler.markFBI(player); int[] pos = this.findCore(world, x, y, z); if(pos == null) return false; FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, pos[0], pos[1], pos[2]); return true; } else { return false; } } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(World world, int x, int y, int z, Random rand) { super.randomDisplayTick(world, x, y, z, rand); for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) { if(dir == ForgeDirection.DOWN || dir == ForgeDirection.UP) continue; if(world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ).getMaterial() == Material.water) { double ix = x + 0.5F + dir.offsetX + rand.nextDouble() - 0.5D; double iy = y + 0.5F + dir.offsetY + rand.nextDouble() - 0.5D; double iz = z + 0.5F + dir.offsetZ + rand.nextDouble() - 0.5D; if(dir.offsetX != 0) ix = x + 0.5F + dir.offsetX * 0.5 + rand.nextDouble() * 0.125 * dir.offsetX; if(dir.offsetZ != 0) iz = z + 0.5F + dir.offsetZ * 0.5 + rand.nextDouble() * 0.125 * dir.offsetZ; world.spawnParticle("bubble", ix, iy, iz, 0.0, 0.2, 0.0); } } } @Override public int[] getDimensions() { return new int[] {2, 0, 0, 0, 0, 0,}; } @Override public int getOffset() { return 0; } }