package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import com.hbm.tileentity.TileEntityTurretBase; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderFlamerTurret extends TileEntitySpecialRenderer { public RenderFlamerTurret() { } private ResourceLocation gadgetTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png"); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); double yaw = 0; double pitch = 0; if(tileEntity instanceof TileEntityTurretBase) { yaw = ((TileEntityTurretBase)tileEntity).rotationYaw; pitch = ((TileEntityTurretBase)tileEntity).rotationPitch; } this.bindTexture(gadgetTexture); ResourceManager.turret_heavy_base.renderAll(); GL11.glPopMatrix(); renderTileEntityAt2(tileEntity, x, y, z, f, yaw, pitch); } public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f, double yaw, double pitch) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); GL11.glRotated(yaw + 180, 0F, -1F, 0F); this.bindTexture(gadgetTexture); ResourceManager.turret_heavy_rotor.renderAll(); GL11.glPopMatrix(); renderTileEntityAt3(tileEntity, x, y, z, f, yaw, pitch); } public void renderTileEntityAt3(TileEntity tileEntity, double x, double y, double z, float f, double yaw, double pitch) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 1, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); GL11.glRotated(yaw + 180, 0F, -1F, 0F); GL11.glRotated(pitch, 1F, 0F, 0F); this.bindTexture(gadgetTexture); ResourceManager.turret_flamer_gun.renderAll(); GL11.glPopMatrix(); } }