package com.hbm.handler; import com.hbm.items.ModItems; public class BulletConfigFactory { /// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly //// protected static BulletConfiguration getTestConfig() { BulletConfiguration bullet = new BulletConfiguration(); bullet.ammo = ModItems.gun_revolver_lead_ammo; bullet.velocity = 5.0F; bullet.spread = 0.05F; bullet.dmgMin = 15; bullet.dmgMax = 17; bullet.gravity = 0D; bullet.maxAge = 100; bullet.doesRicochet = true; bullet.ricochetAngle = 15; bullet.doesPenetrate = true; bullet.doesBreakGlass = true; bullet.incendiary = 0; bullet.emp = 0; bullet.rainbow = 0; bullet.nuke = 0; bullet.boxcar = false; bullet.destroysBlocks = false; bullet.style = 0; bullet.plink = 1; return bullet; } }