package com.hbm.render.entity; import java.util.Random; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import com.hbm.entity.particle.EntityBSmokeFX; import com.hbm.entity.particle.EntityChlorineFX; import com.hbm.entity.particle.EntityModFX; import com.hbm.items.ModItems; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; public class MultiCloudRenderer extends Render { private Item[] field_94151_a; private int field_94150_f; private static final String __OBFID = "CL_00001008"; public MultiCloudRenderer(Item[] p_i1259_1_, int p_i1259_2_) { this.field_94151_a = p_i1259_1_; this.field_94150_f = p_i1259_2_; } public MultiCloudRenderer(Item[] p_i1260_1_) { this(p_i1260_1_, 0); } /** * Actually renders the given argument. This is a synthetic bridge method, * always casting down its argument and then handing it off to a worker * function which does the actual work. In all probabilty, the class Render * is generic (Render= fx.maxAge / 8 * 7) { item = field_94151_a[7]; } if (fx.particleAge < fx.maxAge / 8 * 7 && fx.particleAge >= fx.maxAge / 8 * 6) { item = field_94151_a[6]; } if (fx.particleAge < fx.maxAge / 8 * 6 && fx.particleAge >= fx.maxAge / 8 * 5) { item = field_94151_a[5]; } if (fx.particleAge < fx.maxAge / 8 * 5 && fx.particleAge >= fx.maxAge / 8 * 4) { item = field_94151_a[4]; } if (fx.particleAge < fx.maxAge / 8 * 4 && fx.particleAge >= fx.maxAge / 8 * 3) { item = field_94151_a[3]; } if (fx.particleAge < fx.maxAge / 8 * 3 && fx.particleAge >= fx.maxAge / 8 * 2) { item = field_94151_a[2]; } if (fx.particleAge < fx.maxAge / 8 * 2 && fx.particleAge >= fx.maxAge / 8 * 1) { item = field_94151_a[1]; } if (fx.particleAge < fx.maxAge / 8 && fx.particleAge >= 0) { item = field_94151_a[0]; } IIcon iicon = item.getIconFromDamage(field_94150_f); if (iicon != null) { GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glScalef(7.5F, 7.5F, 7.5F); //// Random randy = new Random(p_76986_1_.hashCode()); double d = randy.nextInt(10) * 0.05; GL11.glColor3d(1 - d, 1 - d, 1 - d); //// Random rand = new Random(100); for(int i = 0; i < 5; i++) { double dX = (rand.nextGaussian() - 1D) * 0.15D; double dY = (rand.nextGaussian() - 1D) * 0.15D; double dZ = (rand.nextGaussian() - 1D) * 0.15D; double size = rand.nextDouble() * 0.5D + 0.25D; GL11.glTranslatef((float) dX, (float) dY, (float) dZ); GL11.glScaled(size, size, size); GL11.glPushMatrix(); this.bindEntityTexture(p_76986_1_); Tessellator tessellator = Tessellator.instance; this.func_77026_a(tessellator, iicon); GL11.glPopMatrix(); GL11.glScaled(1/size, 1/size, 1/size); GL11.glTranslatef((float) -dX, (float) -dY, (float) -dZ); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } } } /** * Returns the location of an entity's texture. Doesn't seem to be called * unless you call Render.bindEntityTexture. */ @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return TextureMap.locationItemsTexture; } private void func_77026_a(Tessellator p_77026_1_, IIcon p_77026_2_) { float f = p_77026_2_.getMinU(); float f1 = p_77026_2_.getMaxU(); float f2 = p_77026_2_.getMinV(); float f3 = p_77026_2_.getMaxV(); float f4 = 1.0F; float f5 = 0.5F; float f6 = 0.25F; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); p_77026_1_.startDrawingQuads(); p_77026_1_.setNormal(0.0F, 1.0F, 0.0F); p_77026_1_.addVertexWithUV(0.0F - f5, 0.0F - f6, 0.0D, f, f3); p_77026_1_.addVertexWithUV(f4 - f5, 0.0F - f6, 0.0D, f1, f3); p_77026_1_.addVertexWithUV(f4 - f5, f4 - f6, 0.0D, f1, f2); p_77026_1_.addVertexWithUV(0.0F - f5, f4 - f6, 0.0D, f, f2); p_77026_1_.draw(); } }