package com.hbm.render.tileentity; import com.hbm.blocks.ModBlocks; import com.hbm.render.item.ItemRenderBase; import net.minecraft.item.Item; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderNukeSolinium extends TileEntitySpecialRenderer implements IItemRendererProvider { public RenderNukeSolinium() { } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(90, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.bomb_solinium_tex); ResourceManager.bomb_solinium.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.nuke_solinium); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -0.125, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); GL11.glTranslated(0, -0.125, 0); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.bomb_solinium_tex); ResourceManager.bomb_solinium.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_FLAT); } }; } }