// Date: 14.09.2015 19:47:47 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelGoggles extends ModelBiped { public ModelGoggles() { textureWidth = 64; textureHeight = 32; bipedHead = new ModelRenderer(this, 0, 0); bipedHead.addBox(-4.5F, -3F - 2, -4.5F, 9, 3, 1); bipedHead.setTextureOffset(0, 4); bipedHead.addBox(-4.5F, -3F - 2, -3.5F, 9, 2, 5); bipedHead.setTextureOffset(26, 0); bipedHead.addBox(1F, -2.5F - 2, -5F, 2, 2, 1); bipedHead.setTextureOffset(20, 0); bipedHead.addBox(-3F, -2.5F - 2, -5F, 2, 2, 1); bipedHead.setTextureOffset(0, 11); bipedHead.addBox(-4.5F, -3F - 2, 0.5F, 9, 1, 4); } /*public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); }*/ private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { EntityPlayer player = (EntityPlayer)entity; if(player.isSneaking()) { this.isSneak = true; } else { this.isSneak = false; } super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.bipedHead.rotateAngleY = this.bipedHead.rotateAngleY; this.bipedHead.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); bipedHead.render(par7); GL11.glPopMatrix(); } }