package com.hbm.render.entity; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.entity.effect.EntityNukeCloudSmall; import com.hbm.lib.RefStrings; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderSmallNukeAlt extends Render { private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/NukeCloudSmall.obj"); private IModelCustom blastModel; private ResourceLocation blastTexture; private static final ResourceLocation ringModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/Ring.obj"); private IModelCustom ringModel; private ResourceLocation ringTexture; private static final ResourceLocation ringBigModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/RingBig.obj"); private IModelCustom ringBigModel; private ResourceLocation ringBigTexture; public float scale = 0; public float ring = 0; public RenderSmallNukeAlt() { blastModel = AdvancedModelLoader.loadModel(objTesterModelRL); blastTexture = new ResourceLocation(RefStrings.MODID, "textures/models/NukeCloudFire.png"); ringModel = AdvancedModelLoader.loadModel(ringModelRL); ringTexture = new ResourceLocation(RefStrings.MODID, "textures/models/Ring2.png"); ringBigModel = AdvancedModelLoader.loadModel(ringBigModelRL); ringBigTexture = new ResourceLocation(RefStrings.MODID, "textures/models/Ring2.png"); scale = 0; ring = 0; } @Override public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { if(((EntityNukeCloudSmall)p_76986_1_).age > 100) { this.renderMush((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); this.renderCloud((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } else { this.renderFlare((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } this.renderRing((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } public void renderMush(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); if(p_76986_1_.age < 150) { //GL11.glTranslatef(0.0F, -60F + ((p_76986_1_.age - 100) * 60 / 50), 0.0F); GL11.glTranslatef(0.0F, p_76986_1_.height, 0.0F); } GL11.glScalef(4.0F, 4.0F, 4.0F); bindTexture(blastTexture); blastModel.renderAll(); GL11.glPopMatrix(); } public void renderCloud(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glTranslatef(0.0F, 60F, 0.0F); /*if(scale < 1.5) { scale += 0.02; }*/ //GL11.glScalef(p_76986_1_.scale, 1.0F, p_76986_1_.scale); GL11.glScalef(50F, 25.0F, 50F); bindTexture(ringBigTexture); ringBigModel.renderAll(); GL11.glPopMatrix(); } public void renderRing(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glTranslatef(0.0F, 18F, 0.0F); //ring += 0.1F; bindTexture(ringTexture); ringModel.renderAll(); GL11.glPopMatrix(); } public void renderFlare(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { Tessellator tessellator = Tessellator.instance; RenderHelper.disableStandardItemLighting(); float f1 = (p_76986_1_.age + 2.0F) / 200.0F; float f2 = 0.0F; int count = 250; if(p_76986_1_.age < 250) { count = p_76986_1_.age * 3; } if (f1 > 0.8F) { f2 = (f1 - 0.8F) / 0.2F; } Random random = new Random(432L); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); GL11.glPushMatrix(); //GL11.glTranslatef(0.0F, -1.0F, -2.0F); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_ + 15, (float)p_76986_6_); GL11.glScalef(5F, 5F, 5F); //for (int i = 0; (float)i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i) for(int i = 0; i < count; i++) { GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F); tessellator.startDrawing(6); float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F; float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F; //tessellator.setColorRGBA_I(16777215, (int)(255.0F * (1.0F - f2))); tessellator.setColorRGBA_I(59345715, (int)(255.0F * (1.0F - f2))); tessellator.addVertex(0.0D, 0.0D, 0.0D); //tessellator.setColorRGBA_I(16711935, 0); tessellator.setColorRGBA_I(59345735, 0); tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); tessellator.addVertex(0.866D * f4, f3, -0.5F * f4); tessellator.addVertex(0.0D, f3, 1.0F * f4); tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); tessellator.draw(); } GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glShadeModel(GL11.GL_FLAT); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); RenderHelper.enableStandardItemLighting(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return null; } }