package com.hbm.render.tileentity; import java.util.function.Consumer; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.inventory.RecipesCommon.ComparableStack; import com.hbm.items.ModItems; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.render.item.ItemRenderMissileGeneric; import com.hbm.tileentity.bomb.TileEntityLaunchPadRusted; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderLaunchPadRusted extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } bindTexture(ResourceManager.missile_pad_rusted_tex); ResourceManager.missile_pad.renderAll(); if(tileEntity instanceof TileEntityLaunchPadRusted) { TileEntityLaunchPadRusted launchpad = (TileEntityLaunchPadRusted) tileEntity; if(launchpad.missileLoaded) { GL11.glTranslated(0, 1, 0); Consumer renderer = ItemRenderMissileGeneric.renderers.get(new ComparableStack(ModItems.missile_doomsday_rusted).makeSingular()); if(renderer != null) renderer.accept(this.field_147501_a.field_147553_e); } } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.launch_pad_rusted); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { @Override public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(3, 3, 3); } @Override public void renderCommon() { bindTexture(ResourceManager.missile_pad_rusted_tex); ResourceManager.missile_pad.renderAll(); }}; } }