package com.hbm.render.util; import org.lwjgl.opengl.GL11; import com.hbm.interfaces.Spaghetti; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.IIcon; import net.minecraftforge.common.util.ForgeDirection; public class SmallBlockPronter { static float pixel = 1F/16F; /** * Bind the required texture yourself bruh <- ding dong, 2023 bob speaking, fuck this guy * @param loc * @param x * @param y * @param z */ @Deprecated @Spaghetti("this is horseshit") public static void renderSmolBlockAt(float x, float y, float z) { GL11.glPushMatrix(); GL11.glTranslatef(x - 1, y - 1, z); Tessellator tesseract = Tessellator.instance; tesseract.startDrawingQuads(); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); tesseract.startDrawingQuads(); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 0); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1); tesseract.draw(); GL11.glPopMatrix(); } public static void startDrawing() { GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_CULL_FACE); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.75F); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDepthMask(false); Tessellator.instance.startDrawingQuads(); } public static void draw() { Tessellator.instance.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_LIGHTING); } public static void drawSmolBlockAt(Block b, int meta, float x, float y, float z) { Tessellator tesseract = Tessellator.instance; IIcon iconTop = b.getIcon(ForgeDirection.UP.ordinal(), meta); IIcon iconBottom = b.getIcon(ForgeDirection.DOWN.ordinal(), meta); IIcon iconNorth = b.getIcon(ForgeDirection.NORTH.ordinal(), meta); IIcon iconSouth = b.getIcon(ForgeDirection.SOUTH.ordinal(), meta); IIcon iconEast = b.getIcon(ForgeDirection.EAST.ordinal(), meta); IIcon iconWest = b.getIcon(ForgeDirection.WEST.ordinal(), meta); tesseract.setNormal(0F, 1F, 0F); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMaxU(), iconSouth.getMinV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMinU(), iconSouth.getMinV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMinU(), iconSouth.getMaxV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMaxU(), iconSouth.getMaxV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconEast.getMaxU(), iconEast.getMinV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconEast.getMinU(), iconEast.getMinV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconEast.getMinU(), iconEast.getMaxV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconEast.getMaxU(), iconEast.getMaxV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMaxU(), iconNorth.getMinV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMinU(), iconNorth.getMinV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2,y + 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMinU(), iconNorth.getMaxV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMaxU(), iconNorth.getMaxV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconWest.getMaxU(), iconWest.getMinV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconWest.getMinU(), iconWest.getMinV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconWest.getMinU(), iconWest.getMaxV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconWest.getMaxU(), iconWest.getMaxV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconTop.getMaxU(), iconTop.getMinV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconTop.getMinU(), iconTop.getMinV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconTop.getMinU(), iconTop.getMaxV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconTop.getMaxU(), iconTop.getMaxV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconBottom.getMaxU(), iconBottom.getMinV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconBottom.getMinU(), iconBottom.getMinV()); tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconBottom.getMinU(), iconBottom.getMaxV()); tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconBottom.getMaxU(), iconBottom.getMaxV()); } }